Noob Saibot
Noob Saibot's origins are unknown, but he is likely a revenant: a fallen
warrior resurrected by the Netherrealm sorcerer Quan Chi to fulfill a dark
objective. Noob has been assigned to aid Shao Kahn in his acquisition of
Earthrealm. A faithful servant and a recent addition to the Brotherhood
of Shadow, he will obey his master, Quan Chi, and complete his mission. But
he is biding his time. Noob Saibot has a dark objective of his own.
Moves
Basic Attacks
Crouching Front Punch
d + fp
2%
high
Crouching Back Punch
d + bp
12%
high
Crouching Front Kick
d + fk
1%
low
Crouching Back Kick
d + bk
3%
low
Angled Jumping Punch
during angled jump, fp or bp
4%
med
Angled Jumping Kick
during angled jump, fk or bk
7%
high knockdown
Straight Up Jumping Punch
during straight up jump, fp or bp
5%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
5%
med knockdown
Command Normals
Saibot Strike
b + fp
5%
high
Hook Punch
b + bp
5%
high
Point Kick
f + fk
5%
high
Sweep
b + bk
7%
low sweep
Throws
Throw (Away)
b or n + fp + fk
throw
Throw (Towards)
f + fp + fk
throw
Kombo Attacks
Saibot Blast
bp --- fp
3% --- 7%
1st & 2nd hit: bufferable
Sneaky Saibot
b + fp --- bp --- f + bk
5% --- 2% --- 6%
high --- high --- low ; 1st & 2nd hit: bufferable
Evil Twin
b + fp --- bp --- fp --- f + bk
5% --- 2% --- 5% --- 5%
high --- high --- med --- high ; 2nd hit: stagger; 3rd & 4th hit: knockdown ; all hits: bufferable
Saibot Strike
b + fp --- bp --- fp --- bk
?% --- ?% --- ?% --- ?%
3rd hit: med & bufferable last hit juggle
Assassinate
bp --- fp --- bp
3% --- 5% --- 5%
high --- high --- high ; all hits: bufferable , last hit: Juggles in corner
No Compassion
b + bp --- fp --- bk
5% --- 2% --- 6%
high --- med --- high ; all hits: bufferable
Reincarnated
f + fk --- fk --- fk
5% --- 3% --- 6%
high --- high --- high ; 1st & 2nd hit: bufferable
Possessed
f + bk --- fk
5% --- 9%
high --- high ; 1st hit: bufferable ; Juggles in corner
Fast Tags
Mysterious
b + fp --- bp --- fp --- tg
N/A
Sets up combo for partner
Tag Kombos
Entangled
b + fp --- bp --- tg
Based on Teammate
Warped Rush
bp --- fp --- tg
Based on Teammate
Tragic
b + bp --- fp --- tg
Based on Teammate
The Shadow
f + fk --- fk --- tg
Based on Teammate
Tag Specials
Special Attacks
Ghostball
d f + fp
0%
opponents block is disabled when landed
Blackhole (Above)
d b + bp
3%
unblockable / Juggle opportunity
Blackhole (Behind)
d f + bp
3%
unblockable / Juggle opportunity
Blackhole (Front)
d f b + bp
3%
unblockable / Juggle opportunity
Teleport Slam
d u
2% + 8%
high + high ; airok
Shadow Charge
d f + fk
8%
med
Shadow Upknee
d b + fk
6%
high
Shadow Slide
b f + bk
7%
low sweep
Enhanced Special Attacks
Spirit Ball
d f + fp + bl
3%
reverses opponent controls , 2nd hit: med
Saibot Charge
d , f + fk + bl
6% + 5%
high + unblockable
Blackhole (all versions)
(Above) d b + bp + bl
4%
unblockable comes out faster / Juggle opportunity
(Behind) d f + bp + bl
4%
(Front) d f b + bp + bl
4%
Teleport Smash
d , u + bl
2% + 2% + 2% + 8%
high + high + high + high ; airok
Saibot Upknee
d b + fk + bl
9%
high ; more aerial range and juggle opportunity
Saibot Slide
b f + bk + bl
10%
low knockdown
Wake Up Moves
Shadow Charge
d , f + fk
?%
Teleport Slam
d , u
?%
airok
Shadow Upknee
d b + fk
?%
Shadow Slide
b f + bk
?%
low
X-Ray Attack
Together Again
fk + bk + bl
Finishing Moves
Fatality 1
b f b d + bk
Jump
Fatality 2
d d b d + bl
Jump
Stage Fatality
f d f + bl
Varies
Move Analysis
Basic Attacks
Uppercut
Noob has one of the fastest uppercut speeds in the game. Great for anti-air because it covers most of the top of his head.
Command Normals
N/A
Kombo Attacks
Assassinate
His best mix up string. Easy hit confirm at any point even when blocked. 3rd hit can be long delayed which can be buffered into.
Special Attacks
Shadow Charge
Noob's main weapon. Spam it from a afar! When the opponent gets hit by a shadow tackle they MUST block another tackle or remain grounded. They cannot get up and jump or strike.
Teleport Slam
Good to use during projectile wars. Can catch someone when they're shooting there projectile.
Shadow Upknee
Noob's anti-air. You can tack on a Shadow charge if they're high in the air enough. Also this move is good to use when you have them in the corner because it recovers fast and if they try to jump they will get tagged. You can start combos with it if you catch them in the air in the corner.
Blackhole
Blackhole got patched and now comes out faster and recovers faster. Now you can do actual setups with this move. Instead of spamming shadows you can throw out blackholes to fool opponents.
Enhanced Special Attacks
Enhance Disabler
Reverses opponents controls. Best place to use this is at the end of a combo in the corner. Next hit they have to guess if its a high or low.
X-Ray Attack
N/A
Basic Strategy
Advanced Strategy
Combos
Bread and Butters
2-Hit: Anti air: Shadow Upknee
Shadow Charge
4-Hits:
Shadow Slide
6-Hits:
+
Teleport Slam
Jump-in Combos
5-Hits: Jump in punch
Saibot Upknee
Saibot Charge
Combos With Enhanced Specials
5-Hits: Enhanced Blackhole
Straight Up Jump Punch
+
Saibot Slide
Combos With X-Ray Attacks
1.
,
,
-> Xray
2. No Compassion or Saibot Strike or Evil Twin --> Xray (these won't work if opponent is in corner)
Corner-Only Combos
33%:
,
,
Shadow Upknee
,
,
Shadow Upknee
Uppercut
10-Hits:
+
,
,
,
Saibot Upknee
,
,
Tele Slam
Style
Keep away, Shadow spam.
Matchups