Sonya Blade
As a girl, Sonya idolized her father, a U.S. Marine. When he embarked on
a covert operation and never returned , she vowed to honor his memory.
She joined the Marines and pushed herself hard, quickly rising in rank.
Sonya's impulsiveness didn't win her many friends, but her skills and
loyalty gained the respect and admiration of all who fought beside her.
Though she has never given up her quest to uncover the truth behind her
father's disappearance, she realizes that she might never see him again.
Now Sonya finds herself caught up in the mysterious Mortal Kombat
tournament. Like her father, she too could become a casualty of war.
Moves
Basic Attacks
Crouching Front Punch
d + fp
Crouching Back Punch
d + bp
Crouching Front Kick
d + fk
Crouching Back Kick
d + bk
Angled Jumping Punch
during angled jump, fp or bp
Angled Jumping Kick
during angled jump, fk or bk
Straight Up Jumping Punch
during straight up jump, fp or bp
?%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
?%
med knockdown
Command Normals
Sweep
b + bk
?%
low sweep
Military Stance
d b + bp
?%
Power Knee
fk
?%
During Military Stance knockdown
Double Kick
bk
?%
During Military Stance knockdown
Shoulder
fp
?%
During Military Stance
Knockdown
bp
?%
During Military Stance
Dash Punches
f + fp
?%
During Military Stance, low knockdown
Tackle
fp + fk then bp + fp
?%
During Military Stance, med throw
Lift Off
b + bp
?%
During Military Stance, launch
Hit the Deck
b + bk
?%
During Military Stance, low knockdown
Throws
Throw (Away)
b or n + fp + fk
throw
Throw (Towards)
f + fp + fk
throw
Kombo Attacks
Advance Force
fp --- fp --- bp
?% --- ?% --- ?%
2nd & 3rd hit: bufferable
Fierce Assault
fp --- fp --- bk
?% --- ?% --- ?%
2nd & 3rd hit: bufferable
Drop Zone
bp --- fp --- b + fk
?% --- ?% --- ?%
2nd hit: bufferable
Ground Control
bp --- fp --- b + bk
?% --- ?% --- ?%
2nd hit: bufferable last hit: low
Power Rush
f + bp --- bp --- bk
?% --- ?% --- ?%
2nd hit: bufferable 3rd hit: med
Mess Hall
b + bp --- fp --- f + bp
?% --- ?% --- ?%
2nd hit: bufferable last hit: launch
Playtime
fk --- fp --- bp
?% --- ?% --- ?%
2nd hit: launch , 3rd hit: bufferable
Beat Up
fk --- fp --- bk
?% --- ?% --- ?%
2nd hit: launch
Pull Out
bk --- bk
?% --- ?%
2nd hit: bufferable
Fast Tags
Switch Off
bp --- tg
N/A
During Military stance, Sets up combo for partner
Fatal Kiss
d b + fp --- tg
N/A
Sets up combo for partner
Windmill
d f + fk --- tg
N/A
Sets up combo for partner
Surprise
b + bp --- fp --- f + bp --- tg
N/A
Sets up combo for partner
Tag Kombos
Lick My Boots
fp --- fp --- tg
Based on Teammate
Special Forced
bp --- fp --- tg
Based on Teammate
Tough Love
f + bp --- bp --- tg
Based on Teammate
Honorable Discharge
fk --- fp --- tg
Based on Teammate
Tag Specials
Special Attacks
Energy Ring Blast
b , f + bp
?%
Leg Grab
b , f + bk
?%
high throw
Kartwheel
d , f , fk
?%
launch
Arc Kick
d , b + bk
?%
knockdown
Air Throw
throw in air
?%
Air Drop
in air: d + bk
?%
Dive Kick move, can start combos
Enhanced Special Attacks
Rings of Justice
b , f + bp + bl
?%
Krazy Legs
b , f + bk + bl
?%
high throw
Arc Wave
d , b + bk + bl
?%
has armor
Kartwheel Bash
d , f + fk + bl
?%
launch , has armor
Deadly Kiss
d , b + fp + bl
?%
stuns, hold fp to charge, dash to cancel
Air Strikes
in air: d + bk + bl
?%
stagger , cannot start combos with. 3rd hit: med
Wake Up Moves
Leg Grab
b , f + bk
?%
high throw
Kartwheel
d , f , fk
?%
launch
Arc Kick
d , b + bk
?%
knockdown
X-Ray Attack
SF Beat Down
fk + bk + bl
good in combos, bad anti-air. Last hit: med
Finishing Moves
Fatality 1
d d b f + fp
Jump
Fatality 2
d b f b + bk
Sweep
Stage Fatality
b f d + bp
Varies
Move Analysis
Guide by Tom Brady
Basic Attacks
+
Good low sweep with great range.
Command Normals
+
Safe overhead that give Sonya a safe jump.
Military Stance:
+
Safe 2 hit low.
Military Stance:
+
Safe high launcher.
Military Stance:
+
Safe, fast sweep.
Military Stance:
Knocks back in open space. Juggles in corners. Safe on block.
Kombo Attacks
,
,
3 hits string that juggles. Safe on block.
2 hit string that jails. Safe on block.
+
,
,
+
3 hit string that launches. Safe on block.
2 hit string that jails. Safe on block.
Special Attacks
Kiss
Grants a combo on hit. Safe on block vs stand block. Versus crouch block it is punished by uppercut.
Air Drop
Has priority over most moves. On hit grants a combo. Punished by full combo if blocked.
Kartwheel
Safe mid launcher.
Leg Grab
Very unsafe. Mainly uses as a combo ender.
Rings
Safe on block even up close.
Arc Kick
Travels almost full screen. Knocks down on hit. Punished by full combo on block.
Enhanced Special Attacks
N/A
X-Ray Attack
N/A
Basic Strategy
Advanced Strategy
Combos
Bread and Butters
5-Hits:
Leg Grab
5-Hits: (Military Stance)
+
Straight Up Jump Punch
Jump Kick
Air Throw
6-Hits:
Dash
Energy Ring
7-Hits:
,
,
Cartwheel
Leg Grab
36%:
+
,
Kartwheel
Dash
+
,
,
+
Jump Kick
Air Throw
43%:
+
,
Kartwheel
+
,
Kiss
+
,
,
+
,
,
into Military Stance
Tackle
Jump-in Combos
?-Hits: Jump in Punch
Air Drop into any combo!
Combos With Enhanced Specials
11-Hits: Air Drop
Kartwheel
Dash
Dash
Arc Wave
Combos With X-Ray Attacks
Corner-Only Combos
Style
Matchups