
Vega
As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. And thanks to his high standards, there is almost no one that he does not consider hideous in appearance. And thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.
In a nutshell
With the best combination of speed and range, Vega will pick you apart slowly but surely. Though the damage rarely comes in chunks, trying to defeat a defensive Vega or keep out an offensive Vega is never a simple task. Vega definitely is at his most effective preying on the opponent's frustrations and fears, letting opponents defeat themselves trying their best to find a way in against the claws or taking advantage of opponents scared to attack for fear of getting outpoked. Thus, using an effective Vega oftentimes requires an adept reading of your opponent.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
Frame Data
Move Analysis
Normal Moves
Standing Close Attacks
sc.LP - This move is not especially notable because it can't link into other normals and does not create frame advantage on block. However, it is the fastest way to get a hitbox directly in front of your face at point blank.
sc.MP - An unusual choice for a close attack, sc.MP hits lower and slower with more power than sc.LP, but faster than sc.HP. It cannot normally link into other normals and does not create frame advantage on block. On a counterhit or as a precise meaty attack, it can link into cr.LP, and versus a few characters it can combo into MP.RCF. Like sc.MK, sc.MP can be used to combo into HK/EX.ST if cr.MK would push a crouching opponent too far away.
sc.HP - This is a very powerful close-up attack that pushes your opponent away and forces them to stand up on hit. It hits twice and gives you plenty time to react to combo into cr.HP (claw needed) or cr.MP xx EX.FBA . Only the first hit of this move is cancelable, and it can combo (cancel) into HP.RCF
sc.LK - The same deal as sc.LP, except you can't cancel into any special moves and sc.LK works better as an unreliable last-second anti-air for front-hitting jumpins.
sc.MK - This move is interesting because it is very good at hitting crouching opponents while staying close enough to combo (cancel) into HK/EX.ST and vs some characters into MP.RCF. On counterhit or as a precise meaty attack, it can link into cr.LP
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A
Combos Into Ultras
- N/A
Matchups
- Vs. Abel
To Be Written (TBW)
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