Super Street Fighter IV/Gen

From SuperCombo Wiki
Super Street Fighter IVSSFIVLogo.png



Gen

SSFIV-Gen Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks: Mantis

Name
Command
Notes
Change Style: Crane
3k
Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.

Special Moves: Mantis

Name
Command
Notes
Hyakurenko
Press p repeatedly
Requires 5 punch button presses; ex armorbreak
Gekiro
dp + k -> k
Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; ex

Super Combo: Mantis

Name
Command
Notes
Zan'ei
qcf qcf + p
armorbreak

Ultra Combos: Mantis

Name
Command
Notes
Zetsuei
qcf qcf + 3p
armorbreak
Shitenketsu
qcb qcb + 3p
armorbreak

Unique Attacks: Crane

Name
Command
Notes
Change Style: Mantis
3k
Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.
Shakudan
(in air) hk -> hk
high

Special Moves: Crane

Name
Command
Notes
Jyasesn
b (charge) f + p
ex
Oga
d (charge) u + k
ex
   Sudden Stop
b
Perform after Oga
   Close Kick
d or n
Perform after Oga
   Far Kick
f or df
Perform after Oga
   Ceiling Jump
u
Perform after Oga
      Falling Kick
d
Perform after Ceiling Jump; armorbreak
      Close Range Kick Right
df or f
Perform after Ceiling Jump; armorbreak
      Close Range Kick Left
db or b
Perform after Ceiling Jump; armorbreak

Super Combo: Crane

Name
Command
Notes
Jyakoha
qcf qcf + k
airthrow

Ultra Combos: Crane

Name
Command
Notes
Ryukoha
qcf qcf + 3k
airthrow
Teiga
(in air) qcf qcf + 3k
armorbreak


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Mantis: Standing Attacks
Jab.gif HL 25 50 20 ch/sp/su 3 2 7 +3 +5 - -
Strong.gif HL 55 100 40 sp/su 4 5 8 +5 +6 - - version 80 damage
Fierce.gif HL 70*40 100*100 40*20 sp/su 5 2*4 17 -3 +1 - - Forces stand, 1st hit cancellable
Short.gif HL 40 50 20 su 5 4 13 -3 -2 - - version 40 damage
Forward.gif HL 60 100 40 sp/su 5 3 17 -2 -1 - -
Roundhouse.gif HL 110 200 60 - 8 2 20 -4 0 - -
Mantis: Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 7 +2 +5 - -
Strong.gif HL 70 100 40 sp/su 7 4 11 -1 +1 - -
Fierce.gif HL 100 200 60 - 7 4 19 -5 -1 - -
Short.gif L 30 50 20 ch/sp/su 4 2 8 +1 +4 - -
Forward.gif L 70 100 40 sp/su 7 3 14 -3 -1 - -
Roundhouse.gif L 85 100 60 - 8 3 22 -7 - - - cannot fast recover
Mantis: Jumping Attacks
Jab.gif H 40 50 20 - 4 7 - - - - -
Strong.gif H 70 100 40 - 5 5 - - - - -
Fierce.gif H 100 200 60 - 6 4 - - - - -
Short.gif H 50 50 20 - 5 8 - - - - - straight 30 damage
Forward.gif H 70 100 40 - 4 8 - - - - - straight 80 damage
Roundhouse.gif H 100 200 60 - 6 3 - - - - -
Mantis: Unique Attacks
??? (switch style?) - - - - - - - 5 - - - -
Mantis: Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 150 200 60 - 65 2 35 - - - -
Mantis: Throws
Forward Throw 0.9 130 100 40 - 3 2 20 - - - -
Back Throw 1.0 120 100 40 - 3 2 20 - - - -
Mantis: Special Moves
Hyakurenkou Jab.gif HL 16xn 20xn 10/5xN su 5 3(5)3(5)3(5)3 17 +5 +9 - - Armor break
Hyakurenkou Strong.gif HL 16xn 20xn 10/5xN su 4 3(3)3(3)3(3)3 17 +5 +9 - - Armor break
Hyakurenkou Fierce.gif HL 16xn 20xn 10/5xN su 3 3(3)3(3)3(3)3 17 +5 +9 - - Armor break
Hyakurenkou EX.gif HL 16xn 20xn -250/0 su 3 3(3)3(3)3(3)3 17 +5 +9 - - Armor break
Gekirou Short.gif HL 100*10x4*20 80*10x5 20/20*5x5 - 5 15 14+8 -35 - - - 1~4f strike invincible
Gekirou Forward.gif HL 100*10x5*40 80*10x6 20/20*5x6 - 7 15 17+8 -35 - - - 1~4f strike invincible
Gekirou Roundhouse.gif HL 100*10x6*90 80*10x6*80 20/20*5x7 - 7 15 18+8 -35 - - - 1~4f strike invincible
Gekirou EX.gif HL 100*10x6*90 80*10x6*80 -250/0 - 7 15 18+8 -35 - - - 1~4f strike invincible
Mantis: Super Combos
Zanei HL 20*280 0 -1000/0 - 1+6 16 66 -61 - - - Invincible Jab.gif 1~11/Strong.gif 1~8/Fierce.gif 1~5, Armor break
Mantis: Ultra Combos
Ultra Combo 1 HL 405 0 0/0 - 1+10 11 59 -49 - - - 1~10f invincible, Armor break
Ultra Combo 2 HL 23*420 0 0/0 - 1+8 2(6)2(6)2(6)2 33 -10 - - - 1~8f invincible
Crane: Standing Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 3 13 -4 -2 - -
Strong.gif L 50*50 50*50 20*20 - 18 2*2 22 -3 +1 - -
Fierce.gif L*HL 100*100 100*100 40*20 - 17 2*4 19 -5 0 - - 2nd hit forces stand, 1st hit low attack
Short.gif HL 40 50 20 su 8 4 13 -3 -2 - -
Forward.gif HL 100 100 40 - 7 4 22 -5 -1 - -
Roundhouse.gif HL 70*50 100*100 40*20 - 5 3(9)2 22 -6 -2 - -
Crane: Crouching Attacks
Jab.gif HL 40 50 20 su 4 2 9 0 +3 - -
Strong.gif HL 70 100 40 sp/su 5 4 13 -3 -1 - -
Fierce.gif HL 180 300 60 - 21 5 16 -3 +1 - -
Short.gif L 30 50 20 sp/su 5 6 16 -8 - - -
Forward.gif L 80 100 40 su 8 3 21 -3 -1 - -
Roundhouse.gif HL 120 150 60 - 5 3 31 -16 -12 - -
Crane: Jumping Attacks
Jab.gif H 50 50 20 - 4 7 - - - - -
Strong.gif H 90 100 40 - 4 5 - - - - - straight 80 damage
Fierce.gif H 110 200 60 - 5 7 - - - - - straight 100 damage
Short.gif H 40 50 20 - 4 9 - - - - -
Forward.gif H 70 100 40 - 4 8 - - - - - straight 90 damage
Roundhouse.gif H 100 200 60 - 6 3 - - - - -
Crane: Unique Attacks
??? (switch style?) - - - - - - - 5 - - - -
Shakudan (overhead) H 50 50 20 - 4 2 - - - - - Pursuit property
Crane: Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 150 200 60 - 65 2 35 - - - -
Crane: Throws
Forward Throw 0.9 130 100 60 - 3 2 20 - - -
Back Throw 1.0 120 100 40 - 3 2 20 - - - -
Crane: Special Moves
Jasen Jab.gif HL 20x2*60 20x2*80 20/8x2*20 su 6 3(5)1(5)4 20 -3 +1 - - 1~3 hits cancellable
Jasen Strong.gif HL 20x3*65 20x3*80 20/8x3*20 su 6 3(7)3(11)1(5)4 20 -3 +1 - - 1~3 hits cancellable
Jasen Fierce.gif HL 20x4*70 20x4*80 20/8x4*20 su 6 3(7)3(12)3(11)1(5)4 20 -3 +1 - - 1~3 hits cancellable
Jasen EX.gif HL 20x4*80 50x5 -250/0 su 6 3(7)3(12)3(11)1(5)4 20 -3 +1 - - 1~45f projectile invincible, 1~5 hits cancellable
Oga - - - - - - - 27 - - - -
Oga EX.gif - - - -250/0 - - - 27 - - - -
Oga Stop - - - - - - - 30 - - - -
Oga H 100 150 30/50 - 13 6 13 -8 - - - Armor break
Oga H 100 150 30/50 - 12 7 13 -13 - - - Armor break
Oga Ceiling - - - - - - - 63 - - - -
Oga Ceiling Drop H 100 150 30/50 - 3 15 13 - - - - Armor break
Oga Super H 100 150 30/50 - 3 14 1+12 - - - - Armor break
Crane: Super Combo
Super Combo - 320 0 -1000/0 - 1+0 19 16+16 - - - - Invincible Short.gif 1~12/Forward.gif 1~8/Roundhouse.gif 1~5, Pursuit property
Crane: Ultra Combos
Ultra Combo 1 - 150*248 0 0/0 - 1+10 8 25+28 - - - - 1~11f invincible, Pursuit property
Ultra Combo 2 H 428 0 0/0 - 1+9 until ground 26 - - - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

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Normal Throws

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Focus Attack

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Special Moves

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Super Combos

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Ultra Combos

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The Basics

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Advanced Strategy

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Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW