Marvel vs Capcom 3/Zero

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Zero

Zeroface.jpg

In a nutshell

Zero is a tricky character with a large variety of moves that are complimented by different assists in different ways. He can play keepaway with his buster arm and Hadangeki slashes, or he can try to get behind you with his teleports and his Raikousen. Dedicated Zero players will find that their teammates are the key to a decisive victory against any opponent.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Ryuenjin
direct upward
102,300
{{{AlphaSuper}}}
Beta.png Hadongeki
shot front
70,000
{{{BetaSuper}}}
Gamma.png Shippuga
direct front
81,000
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
35,000
Crouching Light
d + l
30,000
low
Standing Medium
m
53,000
Crouching Medium
d + m
56,000
low
Standing Heavy
h
25,000 x3
Crouching Heavy
d + h
70,000
Shippuga
f + h
30,000 x3
Standing Special
s
80,000
Jumping Light
air l
33,000
high
Jumping Medium
air m
55,000
high
Jumping Heavy
air h
25,000 x 3
high
Reverse Jumping Heavy
air d + h
25,000 x 3
high
Jumping Special
air s
75,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Hadangeki
qcf + atk
70,000 l
70,000 m
104,500 h
Ryuenjin
dp + atk
70,000 l
81,200 m
102,300 h
Raikousen
air dp + atk
102,300
l goes down diagonally
m goes forward
h goes up diagonally
Sentsuizan
air qcf + atk
fake l
60,000 m
80,000 h
otg air combo ender
Hiekyaku
qcb + atk
airok Teleport
Hyper Zero Blaster
hold h then release
Lvl 1: 40,000
Lvl 2: 70,000
Lvl3: 108,300
airok
Lvl 3 grants hardknockdown

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Rekouha
qcf + atk + atk
269,300
otg
Sougenmu
qcb + atk + atk
Grants shadow attack that mimics Zero's attacks
Genmu Zero
dp + atk + atk
350,000
startupinv

Strategy

Tips and Tricks

  • Zero can activate Sougenmu and then tag out to pause the timer and keep the shadow clone on his assists. This is particularly useful with his projectile assist.
  • Calling an assist and teleporting through your opponent is as effective as ever with Zero. Now, you can include his Raikousen into this tactic as an alternate way of getting behind your opponent.
  • The recovery on Sougenmu is pretty quick, so you can DHC a mistimed super into this to keep the team safe and let Zero start some offense.
  • You can charge the Zero Blaster with any attack. While charging, you can switch buttons. For instance, while holding Light, start holding Heavy and then release Light. You'll still be charging the blaster.

Basic Strategy

Advanced Strategy