Marvel vs Capcom 3/Deadpool

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Deadpool

Deadpoolface.jpg

Wade Wilson was dying from cancer when the Weapon X program offered him a chance for a cure. Undergoing procedures which attempted to recreate the healing factor of Weapon X (aka Wolverine), Wilson's cancer went into overdrive, scarring him externally and neurologically. Wilson was left in a near-catatonic state; he was deemed a failure and was sent to a facility where rejects of the Weapon Plus program were locked away. While there, he became the subject of betting among the other inmates in what was known as the dead pool. In this game, the inmates gambled on whom the warden would kill next; Wilson had been chosen as a test subject for the warden's various experiments and was given high odds for death. Wilson survived, however; eventually the healing factor manifested itself and, though still scarred and insane, he mustered enough lucidity to escape. Wilson thereafter used his abilities to become a renowned - if unstable - mercenary, taking the name of Deadpool to reflect the odds that he beat.

In a nutshell

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Beginners Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png AlphaName
{{#motion: }}
{{{AlphaSuper}}}
Beta.png BetaName
{{#motion: }}
{{{BetaSuper}}}
Gamma.png GammaName
{{#motion: }}
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{#motion: l }}
43,000
Crouching Light
{{#motion: d + l }}
37,000
low
Standing Medium
{{#motion: m }}
35,000 x 2
Crouching Medium
{{#motion: d + m }}
60,000
low
ADAM NAME OF MOVE?
{{#motion: f + m }}
35,000
high
Standing Heavy
{{#motion: h }}
80,000
jcancel
Crouching Heavy
{{#motion:d + h }}
70,000
low
Standing Special
{{#motion: s }}
80,000
Jumping Light
{{#motion: air l }}
44,000
high
Jumping Medium
{{#motion: air m }}
60,000
high
Jumping Heavy
{{#motion: air h }}
75,000
high
Jumping Special
{{#motion: air s }}
80,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Trigger Happy
{{#motion: qcf + atk}}
97,300
airok , air l version otg
    ADAM, NAME?
{{#motion: Trigger Happy, then atk }}
{{#motion: 40,000 x 3 l
80,000 x 3 m
90,000 x 3 h}}
ADAM, NAME?
{{#motion: qcb + atk }}
{{#motion:90,000 l
110,000 m
130,000 h}}
low
ADAM, NAME
{{#motion: dp + atk }}
70,000
groundbounce
h followup does wallbounce
Teleport
{{#motion: rdp + atk}}
Every third attempt blows up for 100,000

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Happy Happy Trigger
{{#motion: qcf + atk + atk}}
238,000
counter
airok , in air otg
Cutting Time
{{#motion: qcb + atk + atk}}
32,800
4th Wall Crisis
{{#motion: dp + atk + atk}}
400,000
counter

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy