Breakers Revenge/Tia

From SuperCombo Wiki

Introduction

Tia is a girl looking for her brother. Sho looks like her brother, but Sho is not her brother! She trains in fighting but mainly trains her legs which is why her legs have so many muscles!

Moves List

Normal Moves

  • Throw - F/B + HP while close
  • Air throw - F/B + HP/HK close while both players are airborne
  • One-two punch - LP + HP. Tia does a 2-hit combo on the opponent. It is breakerable in between the two hits, but the first hit can be canceled into a HP Rising Upper for big damage.
  • Overhead kick - LK + HK. Tia does a 2-hit kick where the second hit is an overhead. It is breakerable in between the two hits and overall worthless. Use sparingly.
  • Good air punch - U + HP. Hits above Tia and has a ton of priority. This is a great move!

Special Moves

  • Sonic Boom - qcf + P. Tia lets out a deadly Sonic Boom attack that travels nearly a full screen length. Good fireball for long range but not up close. LP version travels slower than HP version.
  • Rising Upper - dp + P. Tia does a dragon punch. It has a ton of invulnerability and is one of her best moves. It is great as an anti-air attack but it is good in combos, too. HP version hits more times and is better in combos, LP version is better to use outside of combos.
  • Crack Shoot - qcb + K on ground or in the air. Tia does a little flip kick attack. Can be done in the air. The air version is excellent for mixup and air combos, but the ground version is near useless.
  • Lightning Legs - Mash on K. Horrible move where she juts forward and does a bunch of hits with her legs. Do not use this move.

Super Moves

  • Uppercut Super - qcf, qcf + P. Great move. Not invulnerable at the start but it can duck under some moves at the start, like fireballs. Leaves her extremely vulnerable on whiff so use mainly in combos.
  • Kick Super - qcf, qcf + K. Overhead, can be used in juggles. Also leaves Tia extremely vulnerable on whiff. This move can be used for mixup but really it isn't that great.
  • Psycho Crusher - qcb, qcb + P, then steer up or down. This move has startup invulnerability and is a decent reversal, although Rising Upper is probably better. The invulnerability doesn't last long and fireballs and a lot of air moves will beat it. Can also be used in combos.

The Basics

This isn't finished! But there's still some great stuff here!

  • Notable normals
    • st.D - Great anti-air!
    • jumping Up+C - Another awesome anti-air and air-to-air. If you do this super early in your jump it works awesome as anti-air and leads to big damage!
    • Jumping B - A crossup and a good jump in attack.
    • Jumping C - Another great jump in, but it doesn't cross up.
  • Crossups
    • Jumping B - Yeah this move is basically really awesome.
  • Meterless combos
    • cr.b x2, LP+HP (one hit) xx Rising Upper (C version) - Basic bread and butter combo that can be performed off of her excellent crossup j.B.
    • st.C xx LP+HP (one hit) xx Rising Upper (C version) - Basic punish combo. Either far C or close C will work but if you're too far out, skip the LP+HP and go straight into super.
  • Combos with meter
    • st.C xx LP+HP (one hit) xx Uppercut Super - Same rules as above combo.
    • cr.B x2, LP+HP (one hit) xx Uppercut Super - Decent damage, but really not that much more than the Rising Upper combo. Make sure to manage your meter properly!
    • Air-to-air j.Up+C xx Crack Shoot, Super - You can land here and do the Uppercut Super or even the Kick Super if you manage to juggle them really high. You can even do Psycho Crusher but the Uppercut Super is the most reliable.
    • Anti-air st.D, Uppercut Super - Sour damage but hey at least you're getting something. St.D is fantastic anti-air so this combo could come in handy when you aren't spamming Rising Upper.
    • Anti-air st.A, vertical jumping B (both hits) xx Crack Shoot, land, Super - Flash combo! Do the vert jump B really fast. The easiest super to land here is the Uppercut Super.

Advanced Strategy

Match-ups

Vs. Alsion 3:

Vs. Condor:

Vs. Dao-Long:

Vs. Mahrel:

Vs. Pielle:

Vs. Rila:

Vs. Saizo:

Vs. Sho:

Vs. Tia (self):

Template:Breakers