UMVC3/Version/2.00

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Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00


Sources for these Changes


Overall Changes


Gameplay Changes


New Characters Introduced and Others Unlocked by DefaultCONFIRMED
  • Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
  • Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.


X-Factor Air Activation IntroducedCONFIRMEDBUFF
  • X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.


X-Factor Speed and Damage Boosts RevisedCONFIRMEDNERFNEEDS TESTING
  • The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character.
  • Individual values for each character were adjusted to line up with the revised totals.
    • Details for each character in their section below.


X-Factor Hyper Combos Scaling IntroducedCONFIRMEDNERF
  • Hypers now scale when in X-Factor.


X-Factor Minimum Damage Scaling LoweredCONFIRMEDNERFNEEDS TESTING
  • Minimum scaling in X-Factor lowered from 50% to 35%.


Mashable Hypers AddedCONFIRMEDBUFF
  • Some Hypers can be mashed with L, M, and H to increase the number of hits and damage.
    • Details on which Hypers were changed in the Character Section.


Advancing Guard Negates ChipUNCONFIRMEDBUFFNEEDS TESTING
  • Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking.


Blocking During Airdashes RemovedCONFIRMEDNERF
  • No longer possible to block during the duration of an airdash.


Down-back Airdash NerfedCONFIRMEDNERFNEEDS TESTING
  • Two changes were introduced to nerf down-back airdash.
    • Minimum Height off the ground to airdash down-back was increased.
    • The number of frames before a down-back airdash could be cancelled into a button was increased.
  • These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.


Assist Hitstun Decay IntroducedCONFIRMEDNERF


Hyper Meter Gain ReducedCONFIRMEDNERFNEEDS TESTING
  • Overall meter gain reduced by 10%.


Team Aerial Combo Color Highlight IntroducedCONFIRMED
  • TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
    • Up TAC highlights the opponent in Red.
    • Side TAC highlights the opponent in Green.
    • Down TAC highlights the opponent in Blue.


TAC Break Window WidenedCONFIRMEDNERFNEEDS TESTING
  • Window to break Team Aerial Combos widened from ??? to ???.


Side TAC Meter Drain IntroducedCONFIRMEDBUFF
  • Side TACs now take away one bar of Hyper Meter from the opponent when successful.


Snapback Startup IncreasedUNCONFIRMEDNERFNEEDS TESTING
  • Snapback startup was increased from 1f to 2f universally.


Snapback Disables AssistsCONFIRMEDBUFFNEEDS TESTING
  • When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.


DHC Glitch RemovedCONFIRMEDNERFNEEDS TESTING
  • The DHC Glitch was mostly removed, while moves can still cause a lengthy forced soft knockdown with a DHC there is not hitstun or damage scaling reset.


Auto Superjump IntroducedCONFIRMED
  • When an opponent is hit with a 5S launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
  • Can be toggled on and off from the Options Menu.
    • NOTE: This was shortly banned from competitive play in the greater FGC.


System Changes


Arcade Mode Endings ShortenedCONFIRMED
  • Arcade mode endings were shortened and some lines cut.


Spectator Mode AddedCONFIRMED
  • The option to spectate a match in an online player lobby was added.
  • Up to six players in addition to the two playing can be in the lobby and spectate.


New Stages AddedCONFIRMED
  • Nine new stages were added: Asgard Sea of Space, Bonne Wonderland, Chaos at Tricell, City That Never Sleeps, Danger Room, Days of Future Past, Demon Village Redux, Shadowland, and S.H.I.E.L.D Air Show.


Galactus Mode AddedCONFIRMED
  • Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters.


Online Functionality ImprovementsCONFIRMED
  • Opponents online profiles were made viewable before a match.
  • Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate.
  • Rematching was made easier and faster.
  • Failing to connect to an opponent was changed to return you to the search screen rather than main menu.
  • Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility.

Character Changes


Akuma


X-Factor Values RevisedCONFIRMEDREWORK
Boost Values (damage / speed)
XF Lvl Old New
XF 1 35% / 10% 32.5% / 7.5%
XF 2 70% / 20% 55% / 15%
XF 3 105% / 30% 77.5% / 22.5%


Alpha Assist Fixed Hitstun RemovedCONFIRMEDNERF
  • Gohadoken assist hitstun changed to decay with combo timer.


Health ReducedCONFIRMEDNERF
  • Health value lowered from 800,000 to 750,000.


Tatsu Forced SKD RemovedUNCONFIRMEDNERFNEEDS TESTING
  • Tatsumaki Zankuukyaku (214L) Forced Soft Knockdown removed (?).
    • Note: This change is similar to the 1.02 Air Tatsu change, not clear what exactly was changed.


Tatsu "Priority" DecreasedUNCONFIRMEDNERFNEEDS TESTING
  • Tatsumaki Zankuukyaku (214X) "priority" decreased.
    • Note: This is currently interpreted to mean either the hitspheres of the move were shrank or the Priority of the Projectile Nullification was decreased.


Tatsu Pushback IncreasedUNCONFIRMEDNERFNEEDS TESTING
  • Tatsumaki Zankuukyaku (214X) pushback on hit/block increased from ??? to ???.


Hyakkishu Air OKCONFIRMEDBUFF
  • Air Hyakkishu (j.421X) added.


Messatsu Gohado MashableCONFIRMEDBUFF
  • Both Versions of Messatsu Gohado (236XX, 236XX~[H]) made Mashable for additional damage and hits.
    • Agyo (236XX) increased from 11,000 x 48 to 11,000 x 96 when mashed.
    • Ungyo (236XX~[H]) increased from 18,000 x 25 to 18,000 x 50 when mashed.


Tenma Gozanku MashableCONFIRMEDBUFF
  • Both Versions of Tenma Gozanku (j.236XX, j.236XX~[H]) made Mashable for additional damage and hits.
    • Agyo (j.236XX) increased from 11,000 x 48 to 11,000 x 96.
    • Ungyo (j.236XX~[H] increased from 18,000 x 25 to 18,00 x 50 when mashed.


Raging Demon MashableCONFIRMEDBUFFNEEDS TESTING
  • Raging Demon (L, L, 6M, H) made Mashable for additional damage and hits.
  • Increased from ??? x ??? to ??? x ??? when mashed.


Amaterasu


X-Factor Values RevisedCONFIRMEDREWORK
Boost Values (damage / speed)
XF Lvl Old New
XF 1 20% / 0% 20% / 20%
XF 2 40% / 0% 40% / 30%
XF 3 50% / 0% 60% / 40%


Beta Assist Fixed Hitstun RemovedCONFIRMEDNERF
  • Cold Star assist hitstun changed to decay with combo timer.


Removed Blocking During AirdashUNCONFIRMEDNERFNEEDS TESTING
  • Can no longer block during the duration of an airdash.


Decreased Hitstun ValuesUNCONFIRMEDNERFNEEDS TESTING
  • Base hitstun values on L, M, and H normals on grounded opponents decreased.
    • L normals decreased from 12f to 11f.
    • M normals decreased from 18f to 16f.
    • H normals decreased from 23f to 21f.


M Normal Hitsphere Size DecreasedUNCONFIRMEDNERFNEEDS TESTING
  • 5M and 2M hitspheres decreased in size.


2M Framedata ChangedUNCONFIRMEDBUFFNEEDS TESTING
  • 2M active frames increased from 4f to 6f and recovery decreased from 14f to 12f.


Weapon Change Air OKCONFIRMEDBUFF
  • Air Weapon Change (j.22X) added.


Charged Thunder Edge Active Frames IncreasedUNCONFIRMEDBUFFNEEDS TESTING
  • Charged Thunder Edge (236[X]) active frames increased from ??? to 11f.


Glaive Chop ChangedUNCONFIRMEDBUFFNEEDS TESTING
  • "Sword Portion of Glaive Chop causes Knockdown"


Power Slash Hitstun DecreasedUNCONFIRMEDNERFNEEDS TESTING
  • Power Slash (214X) hitstun decreased, changing the On-Hit advantage from +8 to +6.


Divine Instruments MashableCONFIRMEDBUFFNEEDS TESTING
  • Divine Instruments (623XX) made Mashable for additional damage and hits.
    • Increased from ??? x ??? to ??? x ??? when mashed.


Arthur


X-Factor Values RevisedCONFIRMEDREWORKNEEDS TESTING
  • At the moment only the changed values for Normal Arthur are known.
Boost Values (damage / speed)
XF Lvl Old New
XF 1 25% / 10% 25% / 15%
XF 2 50% / 20% 45% / 25%
XF 3 75% / 30% 65% / 35%


Beta Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
  • Dagger Toss hitstun changed to decay with timer.


Gamma Assist in Golden Armor Fixed Hitstun RemovedUNCONFIRMEDNERFNEEDS TESTING
  • Fire Bottle Toss in Golden Armor hitstun changed to decay with timer.


Health IncreasedCONFIRMEDBUFF
  • Health value increased from 800,000 to 850,000.


OTG CapableCONFIRMEDBUFF
  • j.S changed to hit characters in Hard Knockdown state.


j.S Fall Speed IncreasedCONFIRMEDBUFFNEEDS TESTING
  • Fall speed of j.S increased from ??? to ??? resulting in Arthur falling significantly faster when preforming the normal.


Heavenly Slash Invulnerability AddedCONFIRMEDBUFF
  • Heavenly Slash (623M) gained Invulnerability on frames 1-14.


Hellbound Slash Hitstun IncreasedCONFIRMEDBUFF
  • The first hit of Hellbound Slash (623H) gained an additional 30f of hitstun to ensure it comboed into the second hit more consistently.


Fire Bottle Toss Hits IncreasedCONFIRMEDBUFF
  • Fire Bottle Toss (214L gained an additional hit in Normal and Golden Armor.
    • From 1 / 5 / 7 hits to 1 / 6 / 8 hits.


Goddess' Bracelet MashableCONFIRMEDBUFF
  • Goddess' Bracelet (236XX) made Mashable for additional damage and hits.
    • Increased from 22,000 x 20 to 22,000 x 40.


C. Viper


X-Factor Values RevisedCONFIRMEDREWORKNEEDS TESTING
Boost Values (damage / speed)
XF Lvl Old New
XF 1 25% / 10% 25% / 15%
XF 2 50% / 20% 47.5% / 22.5%
XF 3 75% / 30% 70% / 30%


Beta Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
  • Seismic Hammer Assist changed, fixed hitstun or forced soft knockdown removed.


Optic Laser AddedCONFIRMEDBUFF
  • Optic Laser ([X]) added.


Thunder Knuckle Feint Window IncreasedCONFIRMEDBUFFNEEDS TESTING
  • L and M Thunder Knuckle (236L and 236M) Feint window increased adding an additional frame to feint post contact with the opponent.
    • 236L increased from frames 6-15 to frames 6-16.
    • 236M inceased from frames 3-13 to frames 3-14.


M Thunder Knuckle Range DecreasedUNCONFIRMEDNERFNEEDS TESTING
  • M Thunder Knuckle advances forward slightly less during the duration of the move.


H Thunder Knuckle Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
  • H Thunder Knuckle hitstun changed to decay with combo timer.


Burning Kick Launch Height DecreasedUNCONFIRMEDNERFNEEDS TESTING
  • Burning Kick and Air Burning Kick (214X and j.214X) changed making opponents fall faster than before when hit by the move.


Burning Kick Feint Forward Momentum ReducedUNCONFIRMEDNERFNEEDS TESTING
  • Burning Kick and Air Burning Kick Feint (214X~S and j.214X~S) forward momentum reduced.


Captain America


X-Factor Values RevisedCONFIRMEDREWORK
Boost Values (damage / speed)
XF Lvl Old New
XF 1 30% / 5% 35% / 5%
XF 2 60% / 10% 60% / 10%
XF 3 90% / 15% 85% / 15%


Alpha Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
  • Shield Slash assist hitstun changed to decay with combo timer.


Beta Assist Damage IncreasedCONFIRMEDBUFF
  • Stars and Stripes assist damage increased from 40,000 x 3 to 50,000 x 3.


Gamma Assist Damage IncreasedCONFIRMEDBUFF
  • Charging Star assist damage increased from 40,000 x 3 to 53,000 x 3.


Double Jump AddedCONFIRMEDBUFF
  • Gained the ability to double jump, gaining one air action.
  • Several air normals became jump cancellable.


Air Normals Jump Cancel AddedCONFIRMEDBUFF
  • j.L, j.M, j.H gained the jump cancellable property.


Charging Star Forced SKD AddedCONFIRMEDBUFF
  • M and H Charging Star (214M, 214H) gained the Forced Soft Knockdown property.


Charging Star Knockback ChangedCONFIRMEDREWORK
  • M and H Charging Star (214M, 214H) had horizontal knockback added to match the L version and vertical knockback reduced.


Charging Star Damage ReducedCONFIRMEDNERF
  • M and H Charging Star (214M, 214H) damage reduced.
    • 214M damage reduced from 70,000 x 2 to 65,000 x 2.
    • 214H damage reduced from 60,000 x 3 to 53,000 x 3.


L Shield Slash OTG CapableCONFIRMEDBUFF
  • Ground and Air L Shield Slash (236L, j.236L) changed to hit characters in Hard Knockdown state.


Shield Slash Damage IncreasedCONFIRMEDBUFF
  • Ground and Air Shield Slash (236X, j.236X) damage increased from 50,000 x 2 to 60,00 x 2.


Shield Slash Hitstun DecreasedUNCONFIRMEDNERFNEEDS TESTING
  • Hitstun of Shield Slash (236X, j.236X) on airborne opponents decreased from ??? to ???.


Backflip Invulnerability AddedCONFIRMEDBUFF
  • Backflip (X+S) gained Invulnerability to all attacks but throws on frames 1-13.


Hyper Charging Star Knockdown Time ReducedUNCONFIRMEDNERFNEEDS TESTING
  • Hyper Charging Star (214XX) Hard Knockdown time on opponent decreased from ??? to ???.


Hyper Charging Star MashableCONFIRMEDBUFF
  • Hyper Charging Star (214XX) made Mashable for additional damage and hits.
    • Increased from 30,000 x 10 to 30,000 x 20.


Chris


X-Factor Values RevisedCONFIRMEDREWORK
Boost Values (damage / speed)
XF Lvl Old New
XF 1 35% / 5% 40% / 0%
XF 2 75% / 10% 65% / 5%
XF 3 110% / 15% 90% / 10%


Beta Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
  • Gun Fire Assist fixed hitstun on final hit removed, the hitstun now decays based on combo timer.


Gamma Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
  • Grenade Toss Assist forced soft knockdown removed, the hitstun now decays based on combo timer.


Special Move Minimum Damage Scaling IncreasedUNCONFIRMEDBUFFNEEDS TESTING
  • Minimum Damage Scaling on Special moves increased from ??? to 15%.


Dash Cancel Delay ReducedCONFIRMEDBUFF
  • Dash Cancel Delay reduced from 11f to the 4f minimum delay.


2H Launch Height IncreasedUNCONFIRMEDBUFFNEEDS TESTING
  • 2H Launch Height on hit Increased from ??? to ??? allowing for more combo options.


Pistol Normals Special/Hyper CancellableCONFIRMEDBUFF
  • 2H, 6M, and j.2H gained the Special and Hyper Cancel properties allowing for much greater combo options.


j.S Framedata Improved.CONFIRMEDBUFF
  • j.S startup and active frames changed from 11f and 3f to 10f and 4f respectively.


Shotgun Active Frames IncreasedUNCONFIRMEDBUFFNEEDS TESTING
  • Gun Fire L (236L/j.236L) active frames increased from ??? to ???.


Shotgun Damaged DecreasedCONFIRMEDNERFNEEDS TESTING
  • Gun Fire L (236L/j.236L) damaged reduced from ??? x 10 to 20,000 x 10.


H Combination Punch First Hit Fixed Hitstun RemovedCONFIRMEDNERF
  • H Combination Punch First Hit (214H(1)) fixed hitstun removed, the first hit may not combo into the second in high hitstun decay.


Prone Position Startup DecreasedCONFIRMEDBUFF
  • Prone Position (22H) startup decreased from 27f to 10f.


Prone Position Recovery DecreasedCONFIRMEDBUFFNEEDS TESTING
  • Standing up (recovery) from Prone Position (22H, 8) decreased from ???f to 5f.


Prone Shot Recovery DecreasedCONFIRMEDBUFFNEEDS TESTING
  • Prone Shot (22H, H) recovery reduced from ???f to 9f.


Sweep Combo Properties ImprovedCONFIRMEDBUFF
  • Sweep Combo (623XX) properties changed on several of the hits, improving comboability.
    • 2nd Hit (Knife) changed to cause Hard Knockdown if Ground Bounce already used.
    • Hits 13-20 (SMG) changed to hit OTG.


Chun-Li


X-Factor Values RevisedCONFIRMEDREWORK
Boost Values (damage / speed)
XF Lvl Old New
XF 1 10% / 15% 20% / 20%
XF 2 30% / 35% 35% / 35%
XF 3 50% / 50% 50% / 50%


Alpha Assist Fixed Hitstun RemovedUNCONFIRMEDNERFNEEDS TESTING
  • Kikoken Assist fixed hitstun removed, the hitstun now decays based on combo timer.


Beta Assist Fixed Hitstun RemovedUNCONFIRMEDNERFNEEDS TESTING
  • Tenshokyaku Assist final hit fixed hitstun removed, the hitstun now decays based on combo timer.


Gamma Assist Fixed Hitstun RemovedUNCONFIRMEDNERFNEEDS TESTING
  • Hyakuretsukyaku Assist final hit fixed hitstun removed, the hitstun now decays based on combo timer.


M Normals Jump CancellableCONFIRMEDBUFF
  • 5M and 2M gained the ability to be jump cancelled on block and hit.


Yosokyaku OTG CapableCONFIRMEDBUFF
  • Yosokyaku (j.2M) gained the ability to opponents in the Hard Knockdown state.


EX Spinning Bird Kick AddedCONFIRMEDBUFF
  • EX Spinning Bird Kick ([2]8X or j.[2]8X Charged for at least 90 frames) added.


Hyakuretsukyaku Priority IncreasedUNCONFIRMEDBUFFNEEDS TESTING
  • "Slightly increased priority of Hyakuretsukyaku."


Kikoanken Cancel Window IncreasedUNCONFIRMEDBUFFNEEDS TESTING
  • Window to cancel H Kikoken to Kikoanken (41236H~H increased from frames ???-??? to ???-???.


Tenshokyaku Startup DecreasedCONFIRMEDBUFF
  • All versions of Tenshokyaku (623X and j.623X) startup decreased from 3f to 2f.


Air Tenshokyaku Recovery ReducedCONFIRMEDBUFF
  • Air Tenshokyaku (j.623X) recovery changed to recover in the air rather than being in recovery until grounded.
    • j.623L recovery changed to 18f.
    • j.623M recovery changed to 21f.
    • j.623H recovery changed to 21f.


Tenshokyaku Startup DecreasedCONFIRMEDBUFF
  • All versions of Tenshokyaku (623X and j.623X) startup decreased from 3f to 2f.


Tenshokyaku Hitstun IncreasedUNCONFIRMEDBUFFNEEDS TESTING
  • All versions of Tenshokyaku (623X and j.623X) hitstun increased from ??? to ???.


Air L Tenshokyaku Movement ChangedUNCONFIRMEDREWORKNEEDS TESTING
  • Air L Tenshokyaku (j.623L) "lowered arc".


Kikosho MashableCONFIRMEDBUFF
  • Kikosho (236XX) Mashable made Mashable for additional damage and hits.
    • Increased from 28,000 x 14 to 28,000 x 27


Shichisei Ranka AutocorrectsUNCONFIRMEDBUFFNEEDS TESTING
  • Shichisei Ranka (623XX) changed to autocorrect if opponent moves behind Chun-Li during the hyper.