Beginner Combos
Basic, simple combos with few requirements or restrictions.
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
Day 1 Dormammu ComboDay 1 execution for some damage
Easy
2L > 2H > 5S > superjump > j.M > j.M > j.H > j.S > land > 623X (depends on spacing, L in corner, M or H midscreen) > 236XX
This basic magic sequence combo is the basis of a lot of Dormammu's combo structure. Get this down before you try anything else.
Day 1 Combo + Horizontal AssistDay 1 execution, exact timing will vary
Easy
2L > 2H > 5S > superjump > j.M > j.M > j.H > j.S > land > call assist > 3H > 5M > 5S > > superjump > j.M > j.M > j.H > j.S > land > 623X (depends on spacing, L in corner, M or H midscreen) > 236XX
This is the above combo, but with an extension from Flame Carpet (3H) and a horizontal assist. Just about any horizontal/beam assist will do, though some are easier to confirm with than others, and some only work in the corner.
Dormammu Hidden Missiles BNBThe combo to learn if you run missiles
Easy-Medium
2L > 2H > call Missiles > 5S > superjump > j.M > j.M > j.H > j.S > land > 2H > 5S > superjump > j.M > j.M > j.H > j.S > land > 623L > 236XX
This is the basic Dorm BNB with hidden missiles. There are many more advanced variants, but this one is easy and reliable.