Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Beginner Combos
Two important facts to know when beginning to learn Dante are:
- Learning to Bold Cancel is not optional, Dante's combos simply will not work in real world scenarios consistently until you learn to do 6H > X+S > 623M. It's difficult at first but will get easier with practice.
- Dante has many, many routing options and the combos presented here only represent a few selected by the editors. Likely they are not perfectly optimal or even the easiest routing. It's important that once you start getting more comfortable you look around at other combo guides and players to find the right mix of damage, difficulty, and utility to suit your needs.
Basic, simple combos with few requirements or restrictions.
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
Beginner ComboYou're going to need to learn to bold cancel soon
Easy
5L 5M 5H 5S sjc. j.M j.M j.H > j.236L, land, 5S sjc. j.M j.M j.H > j.236H, land, 236XX
May need to reroute this.
Beginner Helm Splitter / Hammer ComboMake them fear the ground beneath you
Very Easy
j.S / 236L~L, 623M~M, 623M~M > 236XX
A very basic conversion from a stray Helm Splitter or Hammer hit. While it's also an option to pick up with 3HH that is a habit best avoided as generally it leads to lower damage routes. This will route will build little meter but will do solid damage for how simple it is.
Core Combos
Core combos that balances reward with execution and reliability.
- Works against a selected set of characters.
- Can require adjustments for positioning and resources.
- Are expected to be consistently performable by a skilled player who main the character.
Dante Solo Combo
Medium
5M 5H 6H X+S~623M j.M j.H > j.236L, land, 5H 5S j.M j.M j.H j.236H, 214L~H > 236XX (mash)
Text
Video Guides
A collection of various combo guides on youtube, some are better or worse but most have different routing ideas and options. Worth a look if you are struggling with some of the combos on this page or want new ideas or inspiration.