Introduction
Move List
U-up
D-down
L-left
R-right
Sj-super jump
Otg-off the ground
Lp-jab
Mp-strong
Hp-fierce
Lk-short
Mk-foward
Hk-roundhouse
3P-dash (lp+mp+hp)
3K-super jump (default) (lk+mk+hk)
Start-taunt
Hp+Hk-switch to next character
Normal Moves
Anti-air: d+mp
Anti-air: d+hk
Launcher: hk
Slide: d+f+hp
Dive kick: d+mk (air only)
Special Moves
Berserker Barrage: d, f, any punch (ground only)
Drill Claw: lk+mp (ground and air)
Tornado Claw: f, d, f, any punch (ground only)
Super Moves
Berserker Barrage X: d, f, 3p
Weapon X: f, d, f, 3p
The Basics
Advanced Strategy
Combos
Basic
4 hits- lp, lk, mp, hp.
6 hits- dash, lp, lk, mp, d.mk, d.hp, d.hk .
11 hits- dash, lp, lk, d.mp, berserker barrage. (mash berserker barrage for more hits)
14 hits- mk, mk, berserker barrage x
Intermediate
9 hits- lp, lk, d.mp, hk, sj.(lp, lk, mp, mk, hk)
12 hits- lp, lk, d.mp, hk, sj.(lp, lk, mp, mk, drill claw diagonal upwards, lp, lk, hk, hk).........opponent must be in corner to this combo
12 hits- j.hp, land, lp, lk, d.mp, hk, sj.(lp, lk, mp, mp, mk, hp, mk)..........my signature combo...lol
Advanced
32 hits- j.hp, j.hk, land, dash lp, lk, d.mp, d.hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hp, hk.(otg),( j.lk , j.mp, j.mp, j.mk)x3, hk, sj.lp, sj.lk, sj.mp, sj.mp, sj.mk, sj.hp, sj.hk.........combo in brackets must be done slowly
Infinites
Match-ups
Wolvie/cyclops- (the yellow and blue squad) they go excellent together......with these 2, you're in for a treat.
wolvie/chun- (the rushdown squad) imagine the 2 smallest characters in the game, doing god tier damage.
wolvie/storm- (the gods) the god of ground teamed up with the goddess of air means trouble for the opponent....hardly any teams out there tougher than these 2.
wolvie/juggy- (brain and brawn) if used correctly, this team can combo muscle their way out of any situation.....one of my favorites.