Combo Notation
">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.
"SJC." denotes a sj cancel from a launcher.
BnB Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
c.![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Universal magic series BnB. hcf.![]() ![]() ![]() |
c.![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Basic launch into super. Good damage but overall a waste of bar/potential damage compared to his other routes. |
c.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Easy | Above combo with an airdash extension, better damage. |
c.![]() ![]() ![]() ![]() ![]() |
? | ? | All | Medium | This is Magneto's classic "five fierce" combo, which is a bread and butter combo and does amazing damage. You can also replace the first sj.![]() ![]() |
c.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Medium | Basically the above BnB with a super cancel at the end. Sacrifices oki for damage, use for the kill or to DHC into another character. |
s.![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Medium | Cancel into light Hyper-Grav into either c.HP or Tempest cancel. The Tempest cancel option isn't very optimal, usually just use the launcher to go into ROM. |
ROM Infinite
coming soon
in progress
c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP
-Jump HK \/ d.c.LK > c.HP XX qcf + PP
-Jump HK \/ d.c.LK > c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ s.HK XX qcf + PP
-Jump HK \/ d.c.LK > s.HK XX hcb + LK XX qcf + KK