Universal Kombos
- ~ means cancel (including a dash cancel), > means no cancel and simply follow up with the correct timing, + means simultaneous press.
Axe Stance
22, B3, and B1
- All combos from 22 can be done with B3 and B1 as well.
- 22 is listed because it is Shao's most important confirm.
22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > Klassic Kahn (DB3) > 22 ~ Klassic Kahn (DB3)
- The most important and common combo by a mile.
- Turns the crucial 22 confirm into solid damage, corner carry, and Unarmed stance offense.
22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Klassic Kahn (DB3)
- Alternate version. Slightly more damage and frame advantage, but more stringent timing and more distance created on knockdown.
- Unless the 224 is done at the earliest possible time, the Klassic Kahn will whiff and you will be full combo punished.
- Don't buffer the whole thing at once, do the 224 and then judge if the enemy is high enough before inputting the Klassic Kahn.
22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Axe Quake (DB4)
- The Unarmed 224 has enough corner carry to put the axe offscreen, but not far enough to disallow Axe Quake (DB4).
- As such, cancelling into Axe Quake instead of Klassic Kahn can be used to surprise the enemy with an offscreen low.
22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)(
- Use B1 to side switch.
- The enemy is still too far to snag with a Reverse Treechopper, so just finish the combo with Klassic Kahn or Axe Quake.
22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Reverse Treechopper (DF2)
- Sacrifices corner carry for less break points.
- Best against enemies who are nearly at breaker, as Reverse Treechopper deals tremendous damage by itself and cannot be broken after the initial grab.
(corner) 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 4 ~ Klassic Kahn (DB3) > D1 ~ Reverse Treechopper (DF2)
- Corner optimal from 22.
- Reverse Treechopper will keep the enemy pinned long enough for any ambush kameo setup.
(corner) 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Reverse Treechopper (DF2)
- Easier corner combo from 22 that still gives the Reverse Treechopper.
12
12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Reverse Treechopper (DF2) or Klassic Kahn (DB3)
- Useful combo for when 12 is used as a confirm.
- Reverse Treechopper will give better damage (much more than the non-12 starter), while Klassic Kahn will sacrifice damage to give similar corner carry to the 224 ~ Klassic Kahn combo.
12 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
- Meterless combo from 12 with excellent damage and corner carry.
- Takes advantage of the height from the 12 ~ Power Strike cancel to continue with Unarmed B32.
12 ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)
- Sacrifices damage for a side switch.
12 ~ Power Strike (DB4) > B32 > B32 > 2 ~ Axe Quake (DB4)
- 22 will put Shao too far away to cancel into Axe Quake.
- In the corner, the Axe Quake will armor break and allow Shao to follow up with D1 ~ Klassic Kahn.
(corner) 12 ~ Power Strike (DF4) > B32 > B32 > 4 ~ Reverse Treechopper (DF2)
- In the corner, replacing 2 with 4 will squeeze out a bit more damage.
F122
F122 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
(corner) F122 ~ Power Strike (DF4) > B32 > B32 > 4 ~ Reverse Treechopper (DF2)
(corner) F122 ~ Power Strike (DF4) > B32 > B32 > 2 ~ Axe Quake (DB4)
- Basically the same as the meterless 12 combos, if a little more difficult midscreen due to the extra space.
- F122 creates too much corner carry for even a 2 ~ Axe Quake cancel to work midscreen, so don't attempt it.
B2
B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Reverse Treechopper
- Basic but high damage combo from B2.
- Air string gives it excellent corner carry.
- If done from the edge of B2 range, Shao can insert another B2 before the J12, but under most midscreen circumstances he will simply walk underneath them.
B2 > Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
- Meterless combo with less damage, but roughly the same corner carry.
(corner) B2 > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 4 ~ Reverse Treechopper
- The double B2 combos are much easier to connect in the corner, and the 2 can be replaced with 4 for slightly more damage.
(corner) B2 > B2 > B2 > B2 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 4 ~ Reverse Treechopper
- Alternate combo from B2 in the corner.
- Humorous, but unoptimal.
D2
EX D2 > J12 > 22 ~ Devastator (DB3)
- Basic EX D2 combo.
- Shao could EX the Devastator to continue the combo, but the meter expenditure from EX D2 is already very high.
D2 > 22 ~ EX Devastator (DB3+block) ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)
- Shao's D2 is a solid antiair, and the long vertical reach allows it to catch the enemy high up for a lengthy suspend.
- The speed and reach of 22 is uniquely suited to catching D2 antiairs, and will allow for continuation into Devastator.
Axe Quake (DB4)
EX Axe Quake (DB4+Block) > 22 ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)
- Basic pickup from an EX Axe Quake.
EX Axe Quake (DB4 + Block) > 2 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)
- If you have the meter to spare, an EX Devastator will add a bit more damage.
Antiairs
2 > forward dash ~ 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)
- Basic pickup from a single S2.
- Don't input 22 when trying to antiair - the second hit will whiff. Catch them with the first hit, and then dash up to continue.
2 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
- Meterless pickup from an antiair 2.
- Similar damage and corner carry to the EX Devastator combo, though it requires more immediate commitment.
1 > forward dash ~ 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)
1 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
- S1 can be used in place of S2, dealing slightly less damage but having a more favorable hitbox for close range antiairs.
EX Devastator (DB3+Block) ~ Power Strike (DF4) > Klassic Kahn (DB3) > 22 ~ Klassic Kahn (DB3)
- Devastator has a highly favorable angle for antiairs, and can be armored to barrel through particularly troublesome jump-in attacks.
- Though the combo cannot be continued on armor, always input the Power Strike just in case it didn't catch anything.
JK
JK > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)
- 22 is excellent for pickups from a jump kick, and will easily combo into Devastator.
JK > forward dash ~ 22 ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)
- Meterless pickup from a jump kick.
- Significantly less damage and corner carry than the Devastator route, but useful for entering Unarmed without spending meter.
(corner) JK ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
- Power Strike will pick up in the corner, giving highly damaging meterless routes.
Fatal Blow
22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ War God
- Most important route for a Fatal Blow.
- Input the 2 as early as possible to avoid punishment on drop.
22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 1 ~ War God
- A touch less damage, in exchange for more input leniency.
12 ~ Power Strike (DF4) 2 ~ War God
- Meterless route with less damage.
F122 ~ Power Strike (DF4) > forward dash ~ 2 ~ War God
- F122 will necessitate a forward dash before the 2.
Unarmed Stance
224
224 ~ Klassic Kahn (DB3) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
- Exceptionally damaging route - if you can land it.
- Pickup is more strict than the Axe 12 and F122 pickups, but nets enormous reward.
- May side switch if done into the corner.
224 ~ Klassic Kahn (DB3) > 224 ~ Klassic Kahn (DB3)
- Slightly easier route than the above, though with its own timing difficulties.
- Input the second 224 too early and the second hit will whiff, input it too late and the end Klassic Kahn will whiff and you'll eat a full combo punish.
224 ~ Klassic Kahn (DB3) > B2 > 22 ~ Klassic Kahn (DB3)
- The easiest route by far.
- Significantly compromised reward in comparison to its peers, especially the B32 combo, but much easier to land.
12
12 ~ Klassic Kahn (DB3) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
- Without Power Strike in Unarmed stance, 12 must be cancelled into Klassic Kahn for substantial combos.
12 > 22 ~ Klassic Kahn (DB3)
- Unarmed 22 is a much harder pickup than Axe 22, and the combo that follows is much less substantial.
F2
F2 > 2 ~ Klassic Kahn (DB3) > 22 ~ Klassic Kahn (DB3)
- Basic midscreen confirm combo from F2.
(corner) F2 > B32 > B32 > B32 > 2 ~ Klassic Kahn (DB3)
- In the corner, F2 becomes much deadlier.
- The B32 after the F2 can be difficult to confirm on hit.
F2 > B2 > B32 > B32 > 22 ~ Klassic Kahn (DB3)
- Much easier confirm with comparable damage.
B2
B2 > B32 > B32 > B32 > 2 ~ Klassic Kahn (DB3)
- Midscreen combo from B2.
- B2 causes a unique suspension state that is easy to follow up with B32.
(corner) B2 > B32 > B32 > B32 > 4 ~ Reverse Treecopper (DF2)
- In the corner, finish with 4 ~ command grab for more damage.
B1
Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)
Axe 12 ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)
- Use a B1 after the Power Strike to side switch.
- Roughly maintains the screen position from the combo start.
B1 > B32 > B32 > B32 > 2 ~ Klassic Kahn (DB3)
- The best damage from a raw B1, usually through a frametrap or a spacing trap.
- Will take the enemy far out of the corner depending on the initial side.
B1 > B1 > 224 ~ Klassic Kahn (DB3)
- Do another B1 to maintain the side.
B1 > B1 > B1 > B1
- Humorous, but largely useless.
- Used for BM.
Death Quake (DB4)
(corner) Death Quake (DB4) > D1 ~ Klassic Kahn (DB3) > 22 ~ Klassic Kahn (DB3)
- Death Quake can be followed with a D1 in the corner, giving Shao armor break reset combos.
(corner) Death Quake (DB4) > D1 ~ Klassic Kahn (DB3) > 1 ~ Klassic Kahn (DB3)
- 22 is very difficult to land after the Klassic Kahn, so use 1 instead for an easier pickup.
EX Death Quake (DB4+Block) > B32 > B32 > B32 > 2 ~ Klassic Kahn (DB3)
- Pickup from EX Death Quake.
- May need to backdash for the first B32 to land - Shao has plenty of time to do so.
Kameo Kombos
Darrius
Tornado Kick (K) > B3 > Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
- Plus low starter with Darrius.
- B3 does not inflict enough hitstun on its own to combo into Tornado Kick if done first. Darrius must be called first.
- Shao could cancel the first B3 directly into Power Strike, but this surrenders the plus frames if B3 was blocked.
Jax
Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) + Close Backbreaker (BK) > B32 > B32 > B1 + Ground Pound (K), Klassic Kahn (DB3)
- Route from Axe 22 that lets Shao attack with Unarmed B32, and then ends with a guaranteed damage armor break unblockable.
- Klassic Kahn will avoid the ground pound, but will not give a pickup.
- Can be avoided with delayed getup.
Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Klassic Kahn (DB3) + Close Backbreaker (BK) > B32 > 2 ~ Klassic Kahn (DB3)
- Enormous damage from a corner 22 pickup.
- Unarmed stance timer will then run out mid-combo after the ender, letting Shao access some of his best damage.
- Call the Backbreaker right as the third hit of 224 lands (input the Klassic Kahn before it).
(corner) Axe B3 ~ Energy Wave (DK) > D1 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Reverse Treechopper (DF2)
- Safe B3 pickup from Jax's Energy Wave.
Kung Lao
Motaro
Axe F2 ~ Centaurian Warp (K) > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Klassic Kahn (DB3)
- The big combo that Centaurian Warp allows.
- Crucial for maximizing the reward (and thus threat) from Axe B2.
Axe F2 ~ Centaurian Warp (K) > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > B1
- Lowers the damage, but mitigates the side switch.
Axe F2 ~ Centaurian Warp (K) > forward dash ~ F122 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
- Uses no meter, but gives slightly less Unarmed time.
Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Charge! (Block+Stance Switch + K)
- Motaro's alternate Fatal Blow starter is far faster than Shao's, giving him far more ways to combo into it.
- In most situations where Klassic Kahn would land, Shao can instead use Charge.
Sareena
Scorpion
Axe 12 ~ Power Strike (DF4) > 22 ~ Treechopper (DF1) + Far Fire Breath (UK) > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Klassic Kahn (DB3)
- Exceptionally rewarding midscreen route with tremendous corner carry.
- Moves the EX Devastator to the end of the combo, maximizing Unarmed time and fully taking advantage of the move's gravity alleviating properties.
Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Axe Recall (DF4) + Far Fire Breath (UK) > 22 ~ Devastator (DB3)
- Scorpion kameo route from a 22 confirm.
- Press the 224, DF4, and UK in sequence as quickly as possible after the Power Strike.
Axe B1 / 2 / B3 ~ Hell Blades (FK) > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Klassic Kahn (DB3)
- Use Hell Blades for buffer OS and single hit confirms.
Axe B1 / 2 / B3 ~ Hell Blades (FK) > Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
- Meterless Hell Blades route.
- Power Strike will cause the bounce reaction on enemies in crumple state.
- Less damage, corner carry, and Unarmed time - use the B2 combo in most situations.
Unarmed F2 > 224 ~ Axe Recall (DF4) + Far Fire Breath (UK) > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Klassic Kahn (DB3)
- Significantly improved combo from Unarmed F2.
- Uses a late EX Devastator to reset Unarmed time.
Unarmed B3 ~ Treechopper (DF1) + Far Fire Breath (UK) > B2 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Reverse Treechopper (DF2)
- With Treechopper, Shao can confirm from his B3.
EX Treechopper (DF1+Block) + Far Fire Breath (UK) > B2 > 22 ~ Devastator (DB3)
- Armored launcher from EX Treechopper, usable on block and in gaps as long as the axe is close.
- Do an EX Devastator at the end to transition back into Unarmed stance, though it adds very little damage and is not meter efficient.
Axe Quake (DB4) > Far Fire Breath (UK) > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Klassic Kahn (DB3)
- Fire Breath allows Shao to combo from Axe Quake.
- Normally Scorpion will be employed to cover the air space in front of Shao during Axe Quake - only use this combo if you are certain that it will hit.
Sektor
Stryker
Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > Far Grenade Toss (FK) > B32 > B32 > 2 ~ Klassic Kahn (DB3)
- Adds grenades to the Axe 22 confirm, allowing Shao to continue with Unarmed B32.
- Do the Power Strike right as Shao pulls the axe out of the enemy, and then call the Far Grenade Toss immediately afterwards.
(corner) Unarmed B3 ~ Treechopper (DF1) + Far Grenade Toss (FK) > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 4 ~ Reverse Treechopper (DF2)
- Confirm from B3, his low combo starter.
- Highly plus on block with significant chip, and gives superb damage on hit.
- Do the Treechopper and the Far Grenade Toss as a single motion: DF, and then 1+Kameo simultaneously.
Sub-Zero
Axe 22 / B1 / B3 ~ Iced Out (FK) > Dark Energy (DF1) > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Klassic Kahn (DB3)
- The easiest and most important combo that Sub-Zero gives.
- Massively improves the reward from 22, B1, and B3.