Template:MovementData-UMVC3

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Revision as of 14:41, 9 October 2023 by Kaladin (talk | contribs)

This template defines the table "UMVC3_MovementData". View table.

Template DocumentationEdit This Documentation

Example

{{MovementData-UMVC3
| chara           = C. Viper
| airActions      = 2
| fwdWalkSpd      = 3.1
| bwdWalkSpd      = 3.1
| fwdDashDur      = 15
| fwdDashSpd      = 18
| fwdDashDecel    = 1.00
| fwdDashStartup  = 1
| fwdDashCancel   = 4
| bwdDashDur      = 23
| bwdDashSpd      = 15
| bwdDashDecel    = 0.80
| bwdDashStartup  = 1
| bwdDashCancel   = 4
| jumpDur         = 49
| superJumpDur    = 81
| wallJumpDur     = 
| airJumpDur      = 22
| airDashType     = 8-Way
| earliestADJump  = 8
| earliestADSJump = 4
| upADDur         = 38(5)
| upFwdADDur      = 30(9)
| fwdADDur        = 38(7)
| dwnFwdADDur     = Until Grounded(9)
| dwnADDur        = 38(5)
| dwnBwdADDur     = Until Grounded(9)
| bwdADDur        = 37(7)
| upBwdADDur      = 30(9)
| flightStartup   = 
| flightDur       = 
| flightRecovery  = 
}}


Character Number of Air Actions Forward Dash Duration Backward Dash Duration Jump Duration Superjump Duration Walljump Duration
C. Viper 2 15 23 49 81
Doublejump Duration Air Dash Type Earliest Airdash from Jump Earliest Airdassh from Superjump Up Air Dash Duration Up-forward Air Dash Duration Forward Air Dash Duration
8-Way 8 4 38(5) 30(9) 38(7)
Down-forward Air Dash Duration Down Air Dash Duration Down-back Air Dash Duration Back Air Dash Duration Up-back Air Dash Duration Flight Startup Flight Duration Flight Recovery (Unfly)
Until Grounded(9) 38(5) Until Grounded(9) 37(7) 30(9)

Explanation of Parameters

airActions
The number of dashes and/or air jumps a character can do while in the air. Using either a jump or air dash contributes to this limit. Not every characters has an air dash and/or a air jump.
fwdDashDur
The total length in frames of a characters forward ground dash, if not cancelled early.
bwdDashDur
The total length in frames of a characters backwards ground dash, if not cancelled early.
jumpDur
The total length in frames of a characters jump, if not interrupted. This is measured from when the character leaves the ground to when they land.
superJumpDur
The total length in frames of a characters superjump, if not interrupted. This is measured from when the character leaves the ground to when they land.

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