Template:MovementData-UMVC3

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Revision as of 11:24, 5 October 2023 by Kaladin (talk | contribs)

This template defines the table "UMVC3_MovementData". View table.

Template DocumentationEdit This Documentation

Example

{{MovementData-UMVC3
| chara           = C. Viper
| airActions      = 2
| fwdWalkSpd      = 3.1
| bwdWalkSpd      = 3.1
| fwdDashDur      = 15
| fwdDashSpd      = 18
| fwdDashDecel    = 1.00
| fwdDashStartup  = 1
| fwdDashCancel   = 4
| bwdDashDur      = 23
| bwdDashSpd      = 15
| bwdDashDecel    = 0.80
| bwdDashStartup  = 1
| bwdDashCancel   = 4
| jumpDur         = 49
| superJumpDur    = 81
| wallJumpDur     = 
| airJumpDur      = 22
| airDashType     = 8-Way
| earliestADJump  = 8
| earliestADSJump = 4
| upADDur         = 38(5)
| upFwdADDur      = 30(9)
| fwdADDur        = 38(7)
| dwnFwdADDur     = Until Grounded(9)
| dwnADDur        = 38(5)
| dwnBwdADDur     = Until Grounded(9)
| bwdADDur        = 37(7)
| upBwdADDur      = 30(9)
| flightStartup   = 
| flightDur       = 
| flightRecovery  = 
}}


C. Viper 2 15 23 49 81 8-Way 8 4 38(5) 30(9) 38(7) Until Grounded(9) 38(5) Until Grounded(9) 37(7) 30(9)
Character Number of Air Actions Forward Dash Duration Backward Dash Duration Jump Duration Superjump Duration Walljump Duration
Doublejump Duration Air Dash Type Earliest Airdash from Jump Earliest Airdassh from Superjump Up Air Dash Duration Up-forward Air Dash Duration Forward Air Dash Duration
Down-forward Air Dash Duration Down Air Dash Duration Down-back Air Dash Duration Back Air Dash Duration Up-back Air Dash Duration Flight Startup Flight Duration Flight Recovery (Unfly)

Explanation of Parameters

airActions
The number of dashes and/or air jumps a character can do while in the air. Using either a jump or air dash contributes to this limit. Not every characters has an air dash and/or a air jump.
fwdDashDur
The total length in frames of a characters forward ground dash, if not cancelled early.
bwdDashDur
The total length in frames of a characters backwards ground dash, if not cancelled early.
jumpDur
The total length in frames of a characters jump, if not interrupted. This is measured from when the character leaves the ground to when they land.
superJumpDur
The total length in frames of a characters superjump, if not interrupted. This is measured from when the character leaves the ground to when they land.

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