Introduction
Rolf is a well-rounded character with an emphasis on variety. Rolf's most notable attributes are his flexible playstyles, combo variety, and unique defensive mechanic. Rolf can play offensively, defensively, or a mix of both. For example, he can play as a rushdown, zoner, or run away character. With his combos, Rolf has a variety of different combo starters and extenders that interchange with each other. Almost all of his combos lead into a stun combo or a touch of death. Also, Rolf has the best defensive mechanic in the game, which is his double jump. If he is being juggled, then he can jump in the air to escape. If he is hit midair or during his backdash, then the double jump resets and allows him to retreat again.
Despite these strengths, Rolf has weaknesses associated with his character properties and combos. He cannot cancel skull stun, which increases the combo options for other characters. In addition, there are situations where Rolf needs the opponent to be close or far away to perform certain offensive and defensive options. Some of Rolf's moves lack speed or range; for that reason, Rolf needs the correct distance to perform said options. Most importantly, all of his combos do not function properly on crouching, non-heavy characters because his combo pieces whiff on those characters. Rolf has to heavily rely on cross ups and mix ups in these situations, which further increase his execution ceiling.
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