Template:SSBM NavboxLinks

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Argument Table

Argument Result
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SSBM Linktrees

Blippi.gg: A hub with every linked resource one needs to start playing SSBM Online from scratch, as well as many other resources.

The Melee Library: Has links to unbelievably large plethora of Melee resources, including character-specific resources for every character.

Melee Majors: Links to pages and streams of the largest SSBM tournaments around the world.


SSBM Documentation Archives/Tools

SSBM Data Sheet (1.02): Documentation of numerous memory addresses, variables, ID values, and functions in SSBM NTSC 1.02.

Melee Files: Google Doc containing basic descriptions for the files within SSBM's root filesystem.

The Cutting Room Floor's SSBM Page: An archive of the Unused Content found on the discs of SSBM.

Gecko Codetype Documentation: Archived List of Gecko Codetypes for GameCube and Wii games.

GCC PowerPC Assembly Quick Reference ("Cheat Sheet"): Handy Guide to PowerPC Assembly syntax specifically for the GameCube's programming environment.

I KneeData: Has a host of Web Apps and academic SSBM resources:

Jams' CC Calculator: Calculator to generate tables of Matchup-Specific Percent-Threshold tables for Crouch-Cancel% and/or ASDI-Down%, with Fresh and Full-Stale variables.

pfirsich's Melee Files: Contains dumps of information from SSBM's file system

BroccoliRaab's Melee Database: Contains documented information about SSBM Character Attributes and HitBoxes.

TextbookSSBM's Comprehensive Guide to Mechanics and Techniques of Super Smash Bros. Melee (Chapter 1: Grounded Movement (alpha release)).

Smash Input Maps and Profiles: Spreadsheet of each Super Smash Bros. game's input criteria for various actions involving the ButtonIcon-GCN-Control Stick.pngLeft-Stick and ButtonIcon-GCN-C-Stick.pngC-Stick of their respective controllers.

DRGN's SSBM Resource Hub: SmashBoards post hosting many links to inform about how to tinker with SSBM's code and file system.

Durgan's Hitbox System: App used to extract frames in png form with frame data attributes.

Slippi Lab by frankborden: Browser-based Slippi Replay File (.slp) viewer.

The Melee Lexicon by AlekSimulator: Contains a plethora of terms from competitive SSBM.

Infil's Fighting Game Glossary, Super Smash Bros.-franchise Section: The FG Glossary's collection of Super Smash Bros.-specific terms and definitions. Also, comprihensive glossary for general "Fighting Game" terminology.

Melee Frame Data: (OUTDATED) Contains GIFs of every attack in SSBM with some frame-data stats.

SSBM Input Visualizers

StickMap Visualizer: A Website hosting Altimor's StickMap (Associated Discord, Associated GitHub), a tool to visualize the Coordinate/Angle/Magnitude Plane of SSBM's Main-Analog-Stick or C-Stick.

SmashScope: Best Controller Calibration App for measuring the inputs of the GameCube Controller with extremely high degree of accuracy and a massively overclocked polling rate. Works best on a Wii because of the Wii-exclusive increased-polling-rate exploit.

M'Overlay: Windowed App used for live-streaming input visualizers (for multiple GameCube games), and playing music for Rollback.


SSBM Hacking

UnclePunch's Training Mode: Training Lab Mod that lets the user create and share Detailed Save-State Files that cover specific scenerios. It provides many streamlined-practicing tools including those for theory-crafting, CPU Manipulation, frame-data monitoring with mid-game text, and input visualization.

  • SaveStateGG is a website where one can browse and upload UnclePunch's Training Mode Save-State Scenerios.

20XX Hack Pack: Training Lab/Friendlies QoL Modpack that offers incredibly nuanced manipulation of the game engine and visuals, including many upgraded Debug features and custom game-modes.

M-eX GitHub Repositories: "M-eX" is a framework for SSBM NTSC 1.02 that allows for the expansion of content.

Gecko by Fizzi: Program to assist in the creation of Gecko Codes.

Melee Code Manager by DRGN: Program for converting codes, and installing them into a SSBM ISO.

Melee Modding Wizard by DRGN is a more updated program that combines the features of DAT Texture Wizard and Melee Code Manager.

CPP2Gecko by Altimor is a C/C++ to gecko code build system created for Super Smash Bros. Melee

Lippi.gg by : WIP Website hosting a list of Melee Mods and Modding Tools.

Notable SSBM Content

"The Smash Brothers" Documentary (Remastered) Youtube Playlist and "METAGAME" Documentary Vimeo Purchase by Samox.

"Elevated: The Development Story of Super Smash Bros. Melee" Documentary YouTube Video by David V. Kimball.

Melee Stats SSBM-Mini-Documentary YouTube Channel by Melee Stats.

60 Frames Mini-Documentary YouTube Video by MrBsharpprodictions.

"How Slippi Changed Melee FOREVER!" - Revolutionizing Melee" Mini-Documentary YouTube Video by HoldBackToBlock.

"Melee Myths" YouTube Playlist by B&D Games.

"Melee Explained" YouTube Playlist by AsumSaus.

Various SSBM YouTube Playlists by turndownforwalt.

SSBM Tutorials YouTube Channel.

"Melee Compatitive Mechanics EXPLAINED" YouTube Video by FalseSwipeGaming.

"Character-Specific and General Melee Techs Guides" (2020) Youtube Playlist by Third Chair.


Game Navigation

General
Controls & Notation
HUD
Game Mechanics
FAQ
Universal Strategy
Netplay
Glossary
Links
Metagame
Stages
Tiers
Controller Meta
Archived Information
Gecko Codes
Disc Files
Characters
Dr. Mario
Mario
Luigi
Bowser
Peach
Yoshi
Donkey Kong
Captain Falcon
Ganondorf
Falco
Fox
Ness
Ice Climbers
Kirby
Samus
Zelda
Sheik
Link
Young Link
Pichu
Pikachu
Jigglypuff
Mewtwo
Mr. Game and Watch
Marth
Roy
Non-Playable Characters
Male Wireframe
Female Wireframe
Master Hand
Crazy Hand
Giga Bowser
Sandbag