Argument Table
Argument | Result |
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SSBM Linktrees
Blippi.gg: A hub with every linked resource one needs to start playing SSBM Online from scratch, as well as many other resources.
The Melee Library: Has links to unbelievably large plethora of Melee resources, including character-specific resources for every character.
Melee Majors: Links to pages and streams of the largest SSBM tournaments around the world.
SSBM Documentation Archives/Tools
SSBM Data Sheet (1.02): Documentation of numerous memory addresses, variables, ID values, and functions in SSBM NTSC 1.02.
Melee Files: Google Doc containing basic descriptions for the files within SSBM's root filesystem.
The Cutting Room Floor's SSBM Page: An archive of the Unused Content found on the discs of SSBM.
Gecko Codetype Documentation: Archived List of Gecko Codetypes for GameCube and Wii games.
GCC PowerPC Assembly Quick Reference ("Cheat Sheet"): Handy Guide to PowerPC Assembly syntax specifically for the GameCube's programming environment.
I KneeData: Has a host of Web Apps and academic SSBM resources:
- I KneeData Calculator: Displays a visualization of theory-crafted physics situations and frame-data using various criteria.
- I KneeData Heatmaps: Collection of visualizations of the space that a given character can occupy with an offensive Collision Bubble up to 20 Frames from a grounded state.
- I KneeData Matchup Calculator: Calculates matchup statistics based on Stage Winrate or Match Winrate.
- I KneeData Collection of Melee StickMaps, Graphs, and GFYs for various character or general use.
- I KneeData Collection of Videos for various characters or general use.
Jams' CC Calculator: Calculator to generate tables of Matchup-Specific Percent-Threshold tables for Crouch-Cancel% and/or ASDI-Down%, with Fresh and Full-Stale variables.
pfirsich's Melee Files: Contains dumps of information from SSBM's file system
BroccoliRaab's Melee Database: Contains documented information about SSBM Character Attributes and HitBoxes.
TextbookSSBM's Comprehensive Guide to Mechanics and Techniques of Super Smash Bros. Melee (Chapter 1: Grounded Movement (alpha release)).
Smash Input Maps and Profiles: Spreadsheet of each Super Smash Bros. game's input criteria for various actions involving the Left-Stick and
C-Stick of their respective controllers.
DRGN's SSBM Resource Hub: SmashBoards post hosting many links to inform about how to tinker with SSBM's code and file system.
Durgan's Hitbox System: App used to extract frames in png form with frame data attributes.
Slippi Lab by frankborden: Browser-based Slippi Replay File (.slp) viewer.
The Melee Lexicon by AlekSimulator: Contains a plethora of terms from competitive SSBM.
Infil's Fighting Game Glossary, Super Smash Bros.-franchise Section: The FG Glossary's collection of Super Smash Bros.-specific terms and definitions. Also, comprihensive glossary for general "Fighting Game" terminology.
Melee Frame Data: (OUTDATED) Contains GIFs of every attack in SSBM with some frame-data stats.
SSBM Input Visualizers
StickMap Visualizer: A Website hosting Altimor's StickMap (Associated Discord, Associated GitHub), a tool to visualize the Coordinate/Angle/Magnitude Plane of SSBM's Main-Analog-Stick or C-Stick.
SmashScope: Best Controller Calibration App for measuring the inputs of the GameCube Controller with extremely high degree of accuracy and a massively overclocked polling rate. Works best on a Wii because of the Wii-exclusive increased-polling-rate exploit.
M'Overlay: Windowed App used for live-streaming input visualizers (for multiple GameCube games), and playing music for Rollback.
SSBM Hacking
UnclePunch's Training Mode: Training Lab Mod that lets the user create and share Detailed Save-State Files that cover specific scenerios. It provides many streamlined-practicing tools including those for theory-crafting, CPU Manipulation, frame-data monitoring with mid-game text, and input visualization.
- SaveStateGG is a website where one can browse and upload UnclePunch's Training Mode Save-State Scenerios.
20XX Hack Pack: Training Lab/Friendlies QoL Modpack that offers incredibly nuanced manipulation of the game engine and visuals, including many upgraded Debug features and custom game-modes.
M-eX GitHub Repositories: "M-eX" is a framework for SSBM NTSC 1.02 that allows for the expansion of content.
Gecko by Fizzi: Program to assist in the creation of Gecko Codes.
Melee Code Manager by DRGN: Program for converting codes, and installing them into a SSBM ISO.
Melee Modding Wizard by DRGN is a more updated program that combines the features of DAT Texture Wizard and Melee Code Manager.
CPP2Gecko by Altimor is a C/C++ to gecko code build system created for Super Smash Bros. Melee
Lippi.gg by : WIP Website hosting a list of Melee Mods and Modding Tools.
Notable SSBM Content
"The Smash Brothers" Documentary (Remastered) Youtube Playlist and "METAGAME" Documentary Vimeo Purchase by Samox.
"Elevated: The Development Story of Super Smash Bros. Melee" Documentary YouTube Video by David V. Kimball.
Melee Stats SSBM-Mini-Documentary YouTube Channel by Melee Stats.
60 Frames Mini-Documentary YouTube Video by MrBsharpprodictions.
"How Slippi Changed Melee FOREVER!" - Revolutionizing Melee" Mini-Documentary YouTube Video by HoldBackToBlock.
"Melee Myths" YouTube Playlist by B&D Games.
"Melee Explained" YouTube Playlist by AsumSaus.
Various SSBM YouTube Playlists by turndownforwalt.
SSBM Tutorials YouTube Channel.
"Melee Compatitive Mechanics EXPLAINED" YouTube Video by FalseSwipeGaming.
"Character-Specific and General Melee Techs Guides" (2020) Youtube Playlist by Third Chair.