- Great mobility with jaguar kicks and jaguar tooth
- Light jaguar kick can be used to start pressure from a distance
- Jaguar tooth can make people second guess reacting to jaguar kicks
- Great all-around set of normals for both offense and defense
- s. LK has great frame adv on block
- One of the best sweeps in the game
- Level 3 punch super is incredibly safe/long-range and can be easily confirmed into
- Level 3 kick super has maybe the largest amount start-up invincibility of any super.
- Punch air grab does full damage even when teched
- Air jaguars are extremely good on X-ISM (great frames on block)
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- RH jaguar kick can be punishable on hit, depending on spacing
- Jump-ins aren't that great
- V-ISM makes reacting to jaguar kicks much easier, which makes it risky to pressure with them
- Main custom starter requires Adon to be very close against crouching opponents
- Lacks reliable bread and butters without meter
- c. MK has a raised hitbox, despite being classed as a low, which means it cannot punish rolls, bull horns, etc
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