- Best jump-ins in the entire game
- Splash and knee are both incredibly difficult to anti-air consistently for most characters
- As a result, Gief can often bulldog his way to victory with stubborn offense
- Jab SPD has good range and decent damage
- Kara SPD has massive range (s. LP or s. LK)
- Strong mix-up off close range jabs
- Lariat is an amazing anti-air that does a lot of damage
- Fierce normals have great range on the ground, along with a slow but very long range sweep
- Kick lariat is a great meter build tool
- Good conversion off crouch cancel juggles with j. jab
- Custom combos can easily do up to 80% damage with an OTG finisher
- Can combo into his command grabs on block during activations
- Can setup OTG command grabs from sweep activates
- Kattobi cancels give him scary anti-projectile tech from almost full screen
- Lariat allows him to option-select VS counter activates in some situations due to its high mid invincibility
- For some reason, has the smallest air hurtbox in the game. Yes, even smaller than the female characters
|
- Tall and probably the fattest grounded hurtbox in the game. This is a serious problem in a few match-ups
- Lariat is air blockable and can be baited and punished by some characters
- Ground activation range is fairly short
- Lacks real BnBs without meter
|