Street Fighter Alpha 3/Sodom/Introduction

From SuperCombo Wiki

Introduction

Sodom. An American born kabuki fighter who has been obsessed with Japanese Culture since he was a child. Sodom considers himself Japanese to the core, even though his true lineage precludes it. Attempting to make a name for himself he joins the Mad Gear Gang and starts shooting up the ranks. He eventually meets his match in a guy fighter of ninja decent called Guy and is ultimately beaten.

Pros Cons
  • Maybe the most oppressive ground game in A3
  • Slide is ridiculously safe with a silly hurtbox
  • b. FP has a ton of range and is incredibly difficult to whiff punish
  • s. FP does a ton of guard damage
  • b. MP is a short range but very high priority normal than be used to buffer fierce scrapes
  • Lots of great anti-air options
  • Good air grab that does full damage on tech
  • Gets great oki off successful slides
  • Daikyo burning is great for punishes and off cross-ups, which can result in massive damage/corner carry
  • Strike invincible tengu glitch gives him a legitimate reversal in certain situations
  • Backroll allows him to escape many pressure and oki setups after being knocked down
  • The single longest activate range in the entire game. Can whiff punish just about anything with activates
  • Can force guard crush situations with activate off blocked jump-ins even mid-screen
  • Has untechable infinite setups off all his customs
  • Jump jab is high priority and difficult to anti-air
  • Hop grab can be used to partially escape cross-ups
  • Block strings aren't the best as his jabs don't have a ton of frame adv on block
  • No meterless reversal option in a lot of situations
  • Very tall/fat hurtbox, making him susceptible to a lot of standing combos and guard crush pressure
  • Normals are awkward and take some getting used to
  • No DP option-selects means he has to be more careful about when he activates
  • c. FP must be done fairly early as anti-air or it gets beat out by high priority jump-ins
  • Infinite requires very good crouch cancel execution and a re-activation at 50%