Introduction
Rolf is a good, well-rounded character. His toolkit gives him flexible playstyles, strong combos, and a unique defensive mechanic. Rolf can play offensively, defensively, or a mix of both. He can start block strings, combo out of a cross up, poke opponents at safe distances, anti air with ease, or zone opponents with his projectiles. Speaking of combos, Rolf has a variety of different combo starters that all lead into a stun combo or a touch of death. Even his basic combos can stun or deal lots of damage. As the cherry on top, Rolf has the best defensive mechanic in the game, which is his double jump. If he is being juggled, he can jump in the air to escape. If he is hit midair or during his backdash, then the double jump resets and allows him to retreat again.
Despite these strengths, Rolf does have notable weaknesses. He cannot cancel skull stun, which increases the combo options for other characters. Certain moves and combos do not function properly on crouching, non-heavy characters. He lacks priority on his jumping normal attacks, and he requires difficult execution to maximize his combo potential. In addition, there are situations where Rolf's needs the opponent to be close or far away to perform certain offensive and defensive options. Even though he has many tools, Rolf must use his attacks in the right scenario to win.
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