SSBM/Falco/Introduction

From SuperCombo Wiki
< SSBM‎ | Falco
Revision as of 01:33, 25 July 2022 by Bee chan (talk | contribs) (Created page with "==Introduction== Falco is the quintessential definition of a glass cannon. He dominates the neutral game, boasting insane frame data, the most limitless combo and mix up pote...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Introduction

Falco is the quintessential definition of a glass cannon. He dominates the neutral game, boasting insane frame data, the most limitless combo and mix up potential in the game, and by far the best projectile. All neutral interactions happen on falco’s heavily skewed terms.

He is best described as a shoto. Boasting one of the most complicated yet oppressive fireballs in all of fighting games in his laser. Falco can immediately start his obscene pressure from a laser, or do an extremely low commitment anti air with an utilt, a hard counter to those trying to punish his lasers that leads to massive combos

Falco has a few main weaknesses. First his speed. Compared to his crewmate fox, he is much slower and makes up for it by controlling his opponent's movement with his gun. Second, his kill confirms. In general, building damage and performing long flashy combos is the easy part. Finishing the job however can necessitate mix ups or creativity. This is a problem only exacerbated by his weak grab combos, resulting in Falco dominating the majority of most matches but having the final result determined by how well the Falco can seal the deal

His recovery is a bit of an anomaly. It effectively cannot be rinse repeated. His side b is borderline unreactable and sends unprepared opponents straight down, leading to a massive combo onstage and instantly reversing the situation into a kill offstage

However, he is extremely susceptible to early % kills, dubbed gimps, due to its short length. When it works, it’s an amazing recovery with infinite mix up potential. When it doesn’t, it can be frustrating

In summary, Falco is a control focused character who sports the best neutral and flashiest combos of the cast. Just remember that this bird can’t fly


Strengths Weaknesses
  • Lasers are an incredibly powerful projectile that allow him to dominate neutral and stuff opponent's movement.
  • Extremely strong and versatile combo game means that almost any opening can lead to a brutal punish.
  • Fastest jump speed, a fast fall speed, and the highest DJ height gives him a huge advantage in vertical mobility over every other character and synergize well with his vertical-oriented combo game.
  • Slow: Relatively slow movement speed
  • Combo Food: Due to his fall speed Falco is prone to taking huge combos if hit
  • Weak Recovery: Short and easily gimpable recovery means he often dies if knocked offstage, even at low percentages