Introduction
Falco is the quintessential definition of a glass cannon. He dominates the neutral game, boasting insane frame data, the most limitless combo and mix up potential in the game, and by far the best projectile. All neutral interactions happen on falco’s heavily skewed terms.
He is best described as a shoto. Boasting one of the most complicated yet oppressive fireballs in all of fighting games in his laser. Falco can immediately start his obscene pressure from a laser, or do an extremely low commitment anti air with an utilt, a hard counter to those trying to punish his lasers that leads to massive combos
Falco has a few main weaknesses. First his speed. Compared to his crewmate fox, he is much slower and makes up for it by controlling his opponent's movement with his gun. Second, his kill confirms. In general, building damage and performing long flashy combos is the easy part. Finishing the job however can necessitate mix ups or creativity. This is a problem only exacerbated by his weak grab combos, resulting in Falco dominating the majority of most matches but having the final result determined by how well the Falco can seal the deal
His recovery is a bit of an anomaly. It effectively cannot be rinse repeated. His side b is borderline unreactable and sends unprepared opponents straight down, leading to a massive combo onstage and instantly reversing the situation into a kill offstage
However, he is extremely susceptible to early % kills, dubbed gimps, due to its short length. When it works, it’s an amazing recovery with infinite mix up potential. When it doesn’t, it can be frustrating
In summary, Falco is a control focused character who sports the best neutral and flashiest combos of the cast. Just remember that this bird can’t fly
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