UMVC3/Wesker

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Wesker

Umvc3 wesker face.jpg

Albert Wesker was one of the Umbrella Corporation's top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team to save face in public. When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his "comrades" and used the incident to test his genetic experiments. When the mansion ended up destroyed, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin prior to being knocked unconscious by a Tyrant. The virus did not zombify him like so many others, instead giving him enhanced reflexes, speed, and strength, as well as the ability to regenerate. He began working in the shadows after Umbrella's downfall, and eventually secured himself a position within the TriCell corporation, using it as a Front.png to complete his greatest and most diabolical achievement of all - the Uroboros Virus. His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as a god, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good.


In a nutshell

Wesker is back, and this time around he's out to prove that his claims of godhood are real. His Samurai Edge is as irritating as ever (and is still the best Otg.png assist in the game), his mobility and speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor. While he suffers from zoning tactics, if you want a character that allows you to make the most of your fundamentals, Wesker is for you.

Alternate Colors

Wesker colors.jpg

Players to Watch

Unkn0wn, ChrisG, Viscant, Alukard, Wentinel

Character Vitals

CHARACTER DATA
Health:
1000k.jpg
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30.0 %
50.0 %
70.0 %
X-Factor Speed Boost:
10.0 %
20.0 %
30.0 %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Video Walkthrough

Technology

using H command grab, THC and ghost butterfly to set up fof loops with strange
Command grab L in the corner easily sets up hard tags with strange
using V.Joe's Bomb assist to set up a nasty damage reset glitch with Wesker's counter
Double Super!

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Ghost Butterfly
Direct.png Front.png
120,000
Wallbounce.png
Phantom Dance
Beta2.png Samurai Edge
(Lower Shot)
Shot.png Tiltdown.png
80,000
Proj.png
Otg.png
Phantom Dance
Gamma2.png Jaguar Dash
Direct.png Front.png
40,000 X 2 + 50,000
(116,400)
Softknockdown.png
Phantom Dance

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
55,000
Crouching Light
D.png + L.png
53,000
Low.png
Standing Medium
M.png
73,000
Crouching Medium
D.png + M.png
75,000
Low.png
Standing Heavy
H.png
50,000 X 2
(92,500)
Crouching Heavy
D.png + H.png
80,000
Low.png
Softknockdown.png
Special
S.png
100,000
Launch.png Nocancel.png
Samurai Edge (Horizontal Fire)
F.png + H.png
80,000
Proj.png
Phantom Move
Atk.png during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
Samurai Edge (Lower Shot)
Df.png + H.png
80,000
Otg.png
Proj.png
Phantom Move
Atk.png during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
Jumping Light
air L.png
55,000
High.png
Jumping Medium
air M.png
73,000
High.png
Jumping Heavy
air H.png
88,000
High.png
Jumping Special
air S.png
95,000
High.png Aircombofinisher.png
Samurai Edge (Anti-Surface)
air D.png + H.png
80,000
Proj.png
Phantom Move
Atk.png during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Cobra Strike
Qcf.png + L.png
100,000
Hardknockdown.png
Phantom Move
Atk.png during Cobra Strike
on hit
0
Teleport;
see Phantom Move
Special Move below
for notes.
Ghost Butterfly
Qcf.png + M.png
120,000
Wallbounce.png
Phantom Move
Atk.png during Ghost Butterfly
on hit
0
Teleport;
see Phantom Move
Special Move below
for notes.
Jaguar Dash
Qcf.png + H.png
30,000 X 5
(122,600)
Jaguar Kick
H.png during Jaguar Dash
on hit
100,000
Strike
Cobra Strike
Qcf.png + L.png during
Jaguar Kick
100,000
See Cobra Strike above. Can be linked into Phantom Move
Phantom Move
Dp.png + Atk.png
0
Airok.png
Teleport
L teleports F.png
M teleports B.png
H teleports Uf.png
air H teleports d
Tiger Uppercut L
Rdp.png + L.png
120,000
High Counter
Mid Counter
Launcher
Tiger Uppercut M
Rdp.png + M.png
120,000
Low Counter
Wallbounce.png
Hardknockdown.png
Tiger Uppercut H
Rdp.png + H.png
120,000
Proj.png Counter.png
Wallbounce.png
Hardknockdown.png
Mustang Kick L
Hcb.png + L.png
120,000
Throw.png
Softknockdown.png
Mustang Kick M
Hcb.png + M.png
120,000
Throw.png
Hardknockdown.png
Mustang Kick H
Hcb.png + H.png
120,000
Throw.png
Wallbounce.png
Softknockdown.png

Hyper Moves

Name
Command
Damage
Notes (glossary)
Phantom Dance
Qcf.png + Atk.png + Atk.png
25,000 per hit
(*28,700 per hit*)
Airok.png
Softknockdown.png
Mashable
*Removes Wesker's shades
upon use, causing damage
values to change.
Rhino Charge
Qcb.png + Atk.png + Atk.png
250,000
Physical Counter.png
Crumple.png
Lost in Nightmares
Dp.png + Atk.png + Atk.png
450,000
Hardknockdown.png
Level 3 Hyper.

Mission Mode

Strategy

The Shades

  • Any time Wesker is without his shades, he gains a speed boost and a 15% damage boost.
  • Shades are removed during the Hyper Flash (startup animation) for Phantom Dance, so the 15% damage boost affects Phantom Dance.
  • Wesker's shades are removed whenever he uses Phantom Dance, or when he is damaged enough to get his shades knocked off. However, this is not an exact damage value - the exact conditions are currently unknown.
  • The minimum damage noted so far is 400,000 (forty Deadpool taunts / four Wesker Cobra Strikes); however, his shades can survive up to 500,000 damage (or maybe more ) - it seems that the types of attacks used influence this stat.

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Wesker

Game Navigation

General
Controls
System
Strategy
HUD
Glossary
FAQ
Game Data
Patch Notes
Archived Information
Capcom Characters
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Amaterasu
Arthur
C. Viper
Chris
Chun-Li
Dante
Felicia
Firebrand
Frank West
Haggar
Hsien-Ko
Jill
Morrigan
Nemesis T-Type
Phoenix Wright
Ryu
Spencer
Strider Hiryu
Trish
Tron
Vergil
Viewtiful Joe
Wesker
Zero
Marvel Characters
Captain America
Deadpool
Doctor Doom
Doctor Strange
Dormammu
Ghost Rider
Hawkeye
Hulk
Iron Fist
Iron Man
Magneto
M.O.D.O.K.
Nova
Phoenix
Rocket Raccoon
Sentinel
She-Hulk
Shuma-Gorath
Spider-Man
Storm
Super-Skrull
Taskmaster
Thor
Wolverine
X-23