Street Fighter 3: 3rd Strike/Chun-Li/Combos

From SuperCombo Wiki
< Street Fighter 3: 3rd Strike‎ | Chun-Li
Revision as of 04:38, 24 August 2021 by RaVen-ahzi (talk | contribs) (Created page with "= Combos = ==Meterless== {| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;" |- | align="center" | '''1st Move''' || align="center"...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Combos

Meterless

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Back HP Kikoken - - 345 (30%) 27
Jumping HP Crouch MK Spinning Bird Kick - 414 (36%) 33
Crouch MK Hyakturetsu Kyaku - - 380 (33%) 28


Ex Moves

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch HP EX Spinning Bird Kick - - 345 (30%) 27
Crouch MK EX Hyakturetsu Kyaku - - 380 (33%) 28


Super Art I

Cr. mk, SAI

B + hp, SAI

Cl. hk xx SAI (must be super-jump cancelled)


Super Art II

Cr. mk, SAII (the most common SAII combo, by far.)

B + hp, SAII

Cr. lp, SAII (has uses, such as punishing certain fast-recovering moves, or getting out of a corner lightning-legs trap against another Chun-Li.)

B + mp, SAII (dumb, but it's there.)

Far HK, SAII (on certain crouching opponents, such as the shotos, Hugo, Q, and Dudley.)

Close HK xx SAII (must be super-jump cancelled.)

Lp, Cr. lp xx SAII


Super Art III

Cr. mk, SAIII (only if opponent is crouching, but not too sure. Needs to be confirmed.)