< Rising Thunder | Crow
The loop
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
(jH) → (njM xx jS2, clH xx f+S1.1 xx KA6)*N → Ender | Anywhere | ??? | ??? | Medium | The main thing you want to learn. |
(jH) → njM → (jS2, clH xx f+S1.1 xx KA9)*N → Ender | Anywhere | ??? | ??? | Easy | The baby version. |
(jH) → (njM xx jS2, clH xx f+S1.1, djM xx jS2, clM xx S1.1)*N → Ender | Corner | ??? | ??? | Very Hard | Vlad only. Requires very precise spacing. Do the regular enders on the last rep. |
Loop enders
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
...jS2, clH xx f+S1.1, 2H | Anywhere | ??? | ??? | Very Easy | Standard ender, poor oki. |
...jS2, clM, 2H | Anywhere | ??? | ??? | Very Easy | Oki ender |
...jS2, clH xx f+S1.1 xx OD → jM xx jS2 | Anywhere | ??? | ??? | Very Easy | Dash before the jump post OD |
...jS2, clH xx f+S1.1 xx OD → 2M, 6H, 6M, 6H, clH xx S2 | Corner | ??? | ??? | Medium | Hit 2M during the OD. Delay the clH. |
...jS2, clH xx f+S1.1, 5L, 5L xx S2.3, 2H | Corner | ??? | ??? | Hard | Microwalk after the disk. |
12x
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
(jH) → njM xx jS2, clH xx f+S1.1 xx KA9 → j2H, clH xx S2.2 → 2L, clH xx S2.2 | Anywhere | ??? | ??? | Hard | Cleaver variant of the loop. Can go into it after any extension. Dash before the 2L. |
13x
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
(5L/2L)*N xx S2.3 | Anywhere | ??? | ??? | Very Easy | Only jab conversion. |
(5L/2L)*N xx S2.3, 2H | Corner | ??? | ??? | Very Easy | Only jab conversion. |