Rising Thunder/Crow/Combos

From SuperCombo Wiki
< Rising Thunder‎ | Crow
Revision as of 13:39, 24 April 2021 by Radian (talk | contribs) (Created page with "<templatestyles src="clr/styles.css"/> ==The loop== {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |- ! Combo !! Position !! Da...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The loop

Combo Position Damage Stun Difficulty Notes
(jH) → (njM xx jS2, clH xx f+S1.1 xx KA6)*N → Ender Anywhere ??? ??? Medium The main thing you want to learn.
(jH) → njM → (jS2, clH xx f+S1.1 xx KA9)*N → Ender Anywhere ??? ??? Easy The baby version.
(jH) → (njM xx jS2, clH xx f+S1.1, djM xx jS2, clM xx S1.1)*N → Ender Corner ??? ??? Very Hard Vlad only. Requires very precise spacing. Do the regular enders on the last rep.

Loop enders

Combo Position Damage Stun Difficulty Notes
...jS2, clH xx f+S1.1, 2H Anywhere ??? ??? Very Easy Standard ender, poor oki.
...jS2, clM, 2H Anywhere ??? ??? Very Easy Oki ender
...jS2, clH xx f+S1.1 xx OD → jM xx jS2 Anywhere ??? ??? Very Easy Dash before the jump post OD
...jS2, clH xx f+S1.1 xx OD → 2M, 6H, 6M, 6H, clH xx S2 Corner ??? ??? Medium Hit 2M during the OD. Delay the clH.
...jS2, clH xx f+S1.1, 5L, 5L xx S2.3, 2H Corner ??? ??? Hard Microwalk after the disk.

12x

Combo Position Damage Stun Difficulty Notes
(jH) → njM xx jS2, clH xx f+S1.1 xx KA9 → j2H, clH xx S2.2 → 2L, clH xx S2.2 Anywhere ??? ??? Hard Cleaver variant of the loop. Can go into it after any extension. Dash before the 2L.

13x

Combo Position Damage Stun Difficulty Notes
(5L/2L)*N xx S2.3 Anywhere ??? ??? Very Easy Only jab conversion.
(5L/2L)*N xx S2.3, 2H Corner ??? ??? Very Easy Only jab conversion.