
Introduction
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In a nutshell
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Moves
Normal Attacks
<a name="attack1">Normal Moves</a> | ||||||||||
Button | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Standing |
Jab (LP) | 5 | +6 | +5 | ~8 | Standing | 0/ 3/ 6 | Ground | yes | Consecutive links H:+9F G:+8F |
Strong (MP) | 10 | +2 | +1 | ~13 | Standing | 3/ 5+2+2/ 7+4+4 | Ground | no | ||
Fierce (HP) | 8 | -7 | -8 | ~18 | Standing | 6/ 9+3+3/12+6+6 | Ground | no | ||
Short (LK) | 5 | +7 | +6 | ~8 | Standing | 0/ 3/ 6 | Ground | yes | ||
Forward (MK) | 6 | +6 | +5 | ~13 | Standing | 3/ 9/15 | Ground | yes | ||
Roundhouse (HK) | 7 | +6 | +5 | ~17 | Standing | 6/15/24 | Ground | no | ||
Standing Forward | f + Jab (LP) | 6 | -2 | -3 | ~7 | Standing | 0/ 1/ 3 | Ground | no | Consecutive links H:+1F G:0F |
Jab (LP)-2nd hit | - | +7 | +6 | ? | Standing | 0/ 1/ 3 | Ground | no | ||
f + Strong (MP) | 7 | 0 | -1 | ~13 | Standing | 3/ 6/ 9 | Ground | no | ||
Strong (MP)-2nd hit | - | +12 | +11 | ? | Standing | 3/ 6/ 9 | Ground | no | ||
f + Fierce (HP) | 8 | -3 | -4 | ~18 | Standing | 6/10/15 | Ground | no | ||
Fierce (HP)-2nd hit | - | +8 | +7 | ? | Standing | 6/10/15 | Ground | no | ||
f + Short (LK) | 5 | +4 | +3 | ~7 | Standing | 0/ 3/ 6 | Ground | no | ||
f + Forward (MK) | 6 | +3 | +2 | ~14 | Standing | 3/ 9/15 | Ground | no | ||
f + Roundhouse (HK) | 7 | -7 | -8 | ~18 | Standing | 6/15/24 | Ground | no | ||
Crouching | Jab (LP) | 5 | +8 | +7 | ~6 | Crouching | 0/ 3/ 6 | Ground | yes | Consecutive links H:+11F G:+10F |
Strong (MP) | 6 | +4 | +3 | ~13 | Crouching | 3/ 9/15 | Ground | yes | ||
Fierce (HP) | 9 | -4 | -5 | ~17 | Crouching | 6/15/24 | Ground | no | ||
Short (LK) | 5 | +8 | +7 | ~7 | Crouching | 0/ 3/ 6 | Crouching | yes | ||
Forward (MK) | 6 | +6 | +5 | ~14 | Crouching | 3/ 6+3/ 9+6 | Crouching | yes | ||
Roundhouse (HK) | 11 | ? | +5 | ~18 | Crouching | 6/15+9/24(24) | Crouching | no | ||
Jumping Attacks
<a name="attack-air"></a>Jumping Normals | ||||||||||
Button | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Vertical | Jab (LP) | 6 | ~8 | Air | 0/ 3x5/ 6x5 | Standing | yes | |||
Strong (MP) | 6 | ~14 | Air | 3/ 9+6/15+12 | Standing | yes | ||||
Fierce (HP) | 7 | ~20 | Air | 6/15+9/24+18 | Standing | no | ||||
Short (LK) | 5 | ~8 | Air | 0/ 3/ 6 | Standing | yes | ||||
Forward (MK) | 6 | ~13 | Air | 3/ 9/15 | Standing | no | ||||
Roundhouse (HK) | 8 | ~18 | Air | 6/15/24 | Standing | no | ||||
Diagonal | Jab (LP) | 7 | ~8 | Air | 0/ 3/ 6 | Standing | yes | |||
Strong (MP) | 6 | ~14 | Air | 3/ 9+6/15+12 | Standing | yes | ||||
Fierce (HP) | 11 | ~20 | Air | 6/15/24 | Standing | no | ||||
Short (LK) | 5 | ~8 | Air | 0/ 3/ 6 | Standing | yes | ||||
Forward (MK) | 6 | ~13 | Air | 3/ 9/15 | Standing | no | ||||
Roundhouse (HK) | 8 | ~18 | Air | 6/15/24 | Standing | no | ||||
Throws and Other Stuff
<a name="throw"></a>Normal Throw | ||||||||
Kesa Nage <img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > or f + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | Damage | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | +18 | ~22 | Standing | 9 | Left or Right | ||
<a name="throw-air"></a>Air Throw | ||||||||
Mitamanuki (Air Only) <img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > or f + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | Damage | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | ~20 | Air | 9 | Left or Right | |||
<a name="pursuit"></a>Pursuit | ||||||
Pursuit (Knockdown Only) |
Strenght | Startup | Damage | After Pos | Gauge Growth (Whiff/Hit) |
Remark |
Normal | 31 | ~3 | Standing | 6/30 | ||
ES | 31 | ~10 | Standing | 0/ 0 | ||
Special Moves
<a name="sp-move"></a>Special Moves | |||||||||
Karame Dama<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/6a.gif" border="0" > + P |
Strenght | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 12 | Variable | -9 | ~11 | Standing | 12/15/18 | All | Knocks down on air hit. |
|
middle | 12 | Variable | -4 | ~11 | Standing | 12/15/18 | All | ||
high | 12 | Variable | 0 | ~11 | Standing | 12/15/18 | All | ||
ES | 12 | Variable | 0 | ~13 | Standing | 0/ 0/ 0 | All | ||
Air Karame Dama(Air Only)<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/6a.gif" border="0" > + P |
Strenght | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 28 | Variable | ~11 | Standing | 12/15/18 | All | Knocks down on air hit. |
||
middle | 28 | Variable | ~11 | Standing | 12/15/18 | All | |||
high | 28 | Variable | ~11 | Standing | 12/15/18 | All | |||
ES | 28 | Variable | ~13 | Standing | 0/ 0/ 0 | All | |||
Tama Yose(During Stun)<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > + P |
Strenght | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | Knockdown | - | - | Standing | 0/ 0/ 0 | - | Can be followed by Kienzan. |
||
middle | Knockdown | - | - | Standing | 0/ 0/ 0 | - | |||
high | Knockdown | - | - | Standing | 0/ 0/ 0 | - | |||
ES | - | - | - | - | Standing | - | - | ||
Tsuji Hayate(During Stun)<img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > f + P |
Strenght | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 7 | Knockdown | ~17 | Standing | 12/14+2/16+4 | All | Prevents rolling. | ||
middle | 7 | Knockdown | ~17 | Standing | 12/14+2/16+4 | All | |||
high | 7 | Knockdown | ~17 | Standing | 12/14+2/16+4 | All | |||
ES | 1 | Knockdown | ~31 | Standing | 0/ 0/ 0 | All | |||
Kienzan(GC/Reversal Only)f <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > + P |
Strenght | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 6 | Knockdown | -21 | ~21 | Standing | 22/26/31 | All | MP version does more damage than HP. Landing time:8F |
|
middle | 6 | Knockdown | -28 | ~24 | Standing | 22/26/31 | All | ||
high | 6 | Knockdown | -33 | ~23 | Standing | 22/26/31 | All | ||
ES | 4 | Knockdown | -29 | ~38 | Standing | 0/ 0/ 0 | All | ||
Iai Giri (High)(Increases with time) |
Strenght | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
level 1 | 12 | +8 | +7 | ~20 | Standing | 18/19/21 | Ground | Knocks down on air hit. | |
level 2 | 12 | +10 | +9 | ~26 | Standing | 18/19+1/21+3 | Ground | ||
level 3 | 12 | +12 | +11 | ~34 | Standing | 18/19+1+1/21+3+3 | Ground | ||
ES | 12 | +12 | +11 | ? | Standing | 0/ 0/ 0 | Ground | ||
Iai Giri (Low) (Increases with time) |
Strenght | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
level 1 | 10 | +10 | +9 | ~18 | Crouching | 18/19/21 | Ground | Knocks down on air hit. | |
level 2 | 10 | +12 | +11 | ~24 | Crouching | 18/19+1/21+3 | Ground | ||
level 3 | 10 | +14 | +13 | ~30 | Crouching | 18/19+1+1/21+3+3 | Ground | ||
ES | 10 | +14 | +13 | ? | Crouching | 0/ 0/ 0 | Ground | ||
Kirisute Gomen360 Motion + P |
Strenght | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Gauge Growth (Whiff/Hit) |
Guard Direction | Remark |
low | 8 | Knockdown | - | - | Standing | 12/14+2 | Throw | Comes out as middle strenght when not pushed simultaneously.Invincible frames:13F |
|
middle | 8 | Knockdown | - | ~24 | Standing | 12/14+2+2 | Throw | ||
high | 8 | Knockdown | - | ~26 | Standing | 12/14+2x3 | Throw | ||
ES | 8 | Knockdown | - | ~34 | Standing | 0/ 0 | Throw | ||
EX Moves
<a name="ex"></a>EX Super Moves | ||||||||
Oni Kubi Hinerif <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > + PP |
Gauge | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Guard Direction | Remark |
1 | 17 | Knockdown | - | Variable | Standing | - | ||
Enma Seki<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/6a.gif" border="0" > + KK |
Gauge | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Guard Direction | Remark |
1 | 18 | Knockdown | -5 | ~36 | Standing | Crouching | ||
Togakubi Sarashi(Knockdown Only)<img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > + PP |
Gauge | Startup | Hit Adv | Grd. Adv | Damage | After Pos | Guard Direction | Remark |
1 | 34 | Pursuit | - | ~30 | Standing | - | ||
Dark Force
<a name="df"></a>Dark Force | |||||
Kogane KatabiraSame Strenght P+K |
Startup | Invincibility | Ending | After Pos | Remark |
41 | 43 | 41 | Standing | Gives super armor. | |
No white damage taken while on this mode. |
Combos & Patterns
- c.lk, +c.lp c.lk, +c.mp xx charge slash or ES spirit: note that the hp spirit will not combo, needs to be ES. this is the easiest way of linking sword normals into a special, while still getting good damage.
- c.mk xx hp spirit: your good low meaty combo. it combos and you can hayate after without them mashing out of spirit in time. if far then pull them back and dp. thanks to ihira for this tip -> on the number pad on player 1 side, 412 mk 36 hp will give you the c.mk xx spirit shortcut. me personally, i go to neutral then hcf hp since i was used to it that way.
- jump in mk hk, c.mk xx ES or hp spirit: to be on the safe side use ES spirit. sometimes the jump in combo pushes the opponent too far for a hp spirit. but if you're close go for it.
- dash lp, +f+lp f+mp, +c.mp xx ES spirit: note that you don't have to do f+lp then f+mp. you can just hold the forward from f+lp.
-d.lk, .lp, c.lk, c.lk, c.lk, low charge slash(B->F+k)
-c.lp, c.lk, +c.mpXX(charge)b->f+ HK.
-d.lk, +c.lp, +c.lk, +c.mpXX ES Fireball, into QCF+P move,into D,D,+2P ES move
-[+d.lk, +s.lp, +s.mp]xN
-d.lkXX lk chargeslash, +c.lpXX ES fireball
Bishamon also has an unblockable ES Fireball which revolves around hitting an opponent at a certain distance with a
Dashing RH (doesn?t matter if it's blocked) and doing an ES Fireball immediately after.
Strategy
Description Here
Rushdown
Description Here