Rising Thunder/Dauntless/Combos

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1XX

Combo Position Damage Stun Difficulty Notes
(5L/2L * N) → S1.1 → (OD → S1.1) Anywhere ??? ??? Very easy Up to 4 jabs possible
[(5L/2L * N) → S1.1 → KA6] * N → (OD → S1.1) Anywhere ??? ??? Very easy Meter dump, can get 4 jabs per rep. Not recommended.
5M/2M → S1.1 → (OD → S1.1) Anywhere ??? ??? Very easy
jH → 2H → 5L → S1.1 → (OD → S1.1) Anywhere ??? ??? Very easy 2H into 5L is a link. Keeps them grounded if you want to confirm into OD.
(jH) → clMH → S1.1 Anywhere ??? ??? Very easy
(jH) → clMH → S3.2 → S1.1 Anywhere ??? ??? Very easy
(jH) → clMH → S3.1 → S1.1 Corner ??? ??? Very easy
6MH → S3.2 → S1.1 Anywhere ??? ??? Very easy
6MH → S3.1 → S1.1 Corner ??? ??? Very easy
(jH) → clMH → S3.1/S3.2 → [S2.2] → (2L) → 2H Corner ??? ??? Very easy Gives flipout oki
6MH → S3.1/S3.2 → [S2.2] → (2L) → crH Corner ??? ??? Very easy Gives flipout oki
(jH) → clMH → S3.1 → S2.1 → KA6 → clMH → S3.1 → fH Corner 337 ??? Medium Time the 2nd target combo to hit as high as possible.

22X

(Combo damage is using Revolving Hook where applicable)

Combo Position Damage Stun Difficulty Notes
5L/2L → S2.2 Anywhere ??? ??? Very easy Only jab confirm
5M/2M → S1.2(1) → S3.1/S3.2 Anywhere ??? ??? Very easy
5M/2M → S1.2 → KA9 → jH → clH → S1.2 → S3.1 Midscreen ??? ??? Very easy
5M/2M → S1.2 → KA9 → jH → clH → S1.2 → [S3.2] → (2L) → 2H Midscreen 266 453 Medium 3.2 whiffs so have to hold it and take the extension. Sideswitches. Gives flipout oki, though they're far away.
6MH → S1.2(1) → S3.1/S3.2 Midscreen ??? ??? Very easy
5M/2M → S1.2(1) → S3.1/S3.2 → [S2.2] → S1.2 → 2M Corner 294 433 Medium Gives flipout oki.
5M/2M → S1.2 → KA6 → clH → S1.2 → S3.1/S3.2 → [S2.2] → 2H Corner ??? ??? Very easy 1 bar combo. Gives flipout oki.
jH → clH → S1.2(1) → S3.1/S3.2 → [S2.2] → S1.2 → 2M Corner 362 625 Medium Gives flipout oki.
jH → clH → S1.2(1) → S3.1/S3.2 → [S2.2] → OD Corner 380 552 Medium
(jH) → fH → OD → S1.2 → S3.1/S3.2 Anywhere 435 437 Easy
fH → OD → 3.1 → [S2.2] → KA6 → S3.1 → KA6 → 2.2 Corner 550 493 Very hard The holy grail. Buffer the dash during the last part of OD. Big body only.