cl.L
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
close s.L
|
30
|
Mid
|
50
|
Spc/OD/KA
|
5
|
2
|
6
|
13
|
7
|
5
|
-
|
cancelable into Light attacks
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
close s.L (alt)
|
30
|
Mid
|
50
|
Spc/OD/KA
|
5
|
2
|
6
|
13
|
7
|
5
|
-
|
cancelable into Light attacks
|
cl.M
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
60
|
Mid
|
75
|
Spc/OD/KA
|
7
|
3
|
16
|
26
|
0
|
-3
|
-
|
cl.H
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
100
|
Mid
|
200
|
Spc/OD/KA
|
9
|
4
|
21
|
34
|
-2
|
-6
|
-
|
f.L
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
30
|
Mid (Whiffs crouching)
|
50
|
Spc/OD/KA
|
5
|
2
|
7
|
14
|
6
|
4
|
-
|
cancelable into Light attacks
|
f.M
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
60
|
Mid
|
100
|
Spc/OD/KA
|
7
|
3
|
17
|
27
|
-1
|
-4
|
-
|
f.H
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
110
|
Mid
|
200
|
OD/KA
|
10
|
4
|
22
|
36
|
-3
|
-7
|
-
|
cr.L
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
30
|
Low
|
50
|
Spc/OD/KA
|
6
|
2
|
8
|
16
|
5
|
3
|
-
|
cancelable into Light attacks
|
cr.M
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
65
|
Low
|
100
|
Spc/OD/KA
|
7
|
3
|
14
|
24
|
2
|
-1
|
-
|
cr.H
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
105
|
Mid
|
200
|
OD/KA
|
8
|
4
|
13
|
25
|
6
|
2
|
-
|
|
dj.L
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
55
|
High
|
50
|
Special
|
6
|
15
|
-
|
-
|
-
|
-
|
-
|
dj.M
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
85
|
High
|
100
|
None
|
7
|
10
|
-
|
-
|
-
|
-
|
-
|
dj.H
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
100
|
High
|
200
|
None
|
8
|
7
|
-
|
-
|
-
|
-
|
-
|
nj.L
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
55
|
High
|
50
|
Special
|
5
|
15
|
-
|
-
|
-
|
-
|
-
|
nj.M
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
85
|
High
|
100
|
None
|
6
|
10
|
-
|
-
|
-
|
-
|
-
|
nj.H
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
100
|
High
|
200
|
None
|
7
|
7
|
-
|
-
|
-
|
-
|
-
|
(cl.M / F+M ->) H
<section begin=(cl.M / F+M ->) H/>
(close s.M / F+M ->) H
[[File:Dauntless (cl.M / F+M ->) H.png|175x250px|center|class=move-image]] (close s.M / F+M ->) H
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
75
|
Mid
|
100
|
Spc/OD/KA
|
6
|
4
|
30
|
40
|
knockback
|
-15
|
-
|
<section end=(cl.M / F+M ->) H/>
(f.M ->) H
<section begin=(f.M ->) H/>
(far s.M ->) H
[[File:Dauntless (f.M ->) H.png|175x250px|center|class=move-image]] (far s.M ->) H
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
85
|
Mid
|
150
|
KnAdv
|
8
|
4
|
25
|
37
|
backslide
|
-10
|
-
|
<section end=(f.M ->) H/>
F+M
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
60
|
High
|
75
|
OD/KA
|
21
|
4
|
18
|
43
|
-3
|
-6
|
-
|
cancelable into (close s.M ->) H
|
j.D+H
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
100
|
High
|
200
|
None
|
8
|
7
|
-
|
-
|
-
|
-
|
-
|
|
Forward Throw Attempt
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
10+10+10+20+50
|
Unblk
|
0+0+0+50+0
|
KnAdv
|
5
|
3
|
27
|
35
|
-
|
-
|
-
|
Back Throw Attempt
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
50+75
|
Unblk
|
0+150
|
None
|
5
|
3
|
27
|
35
|
-
|
-
|
-
|
Forward Dash
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Forward Dash
|
-
|
-
|
-
|
None
|
-
|
-
|
-
|
19
|
-
|
-
|
-
|
transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 17f in both cases
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Forward Run
|
-
|
-
|
-
|
Any
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
cancelable into attack or jump; transitions into forward run stop
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Forward Run Stop
|
-
|
-
|
-
|
Any
|
-
|
-
|
-
|
10
|
-
|
-
|
-
|
cancelable into attack or jump; all actions enabled after 10 frames
|
Back Dash
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
-
|
-
|
-
|
None
|
-
|
-
|
-
|
29
|
-
|
-
|
-
|
S1.1
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Cold Drill Rush
|
-
|
-
|
-
|
None
|
8
|
-
|
-
|
40
|
-
|
-
|
-
|
cancels into Cold Drill Punch from frames 9-40; armored (1 hit) from frames 9-40
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Cold Drill Punch
|
30
|
Mid
|
50
|
OD/KA
|
5
|
4
|
19
|
28
|
-
|
-7
|
-
|
cancels into Cold Drill Blast from frames 6-11 on clean hit; cancelable into S3
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Cold Drill Blast
|
60
|
Mid
|
100
|
OD/KA
|
5
|
3
|
21
|
29
|
2
|
-
|
-
|
S1.2
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Diesel Strike Rush
|
-
|
-
|
-
|
None
|
8
|
-
|
-
|
40
|
-
|
-
|
-
|
cancels into Diesel Strike Punch from frames 9-40; armored (1 hit) from frames 9-40
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Diesel Strike Punch
|
55!
|
Mid
|
75!
|
OD/KA
|
7
|
4
|
17
|
28
|
launch
|
-5
|
-
|
cancels into Diesel Strike Blast from frames 8-13 on clean hit; cancelable into S3
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Diesel Strike Blast
|
60!
|
Mid
|
100!
|
OD/KA
|
6
|
3
|
29
|
38
|
launch
|
-
|
-
|
Aerial Cold Chisel Rush (S1v2/v2)
Aerial Cold Chisel Rush (S1v2/v2)
Aerial Cold Chisel Rush (S1v2/v2)
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Aerial Cold Chisel Rush (S1v2/v2)
|
-
|
-
|
-
|
None
|
8
|
-
|
-
|
20
|
-
|
-
|
-
|
cancels into Aerial Cold Chisel Punch from frames 9-20; armored (1 hit) from frames 9-20
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Aerial Cold Chisel Punch
|
30
|
Mid
|
50
|
None
|
7
|
4
|
-
|
-
|
-
|
-
|
-
|
cancels into Aerial Cold Chisel Blast from frames 6-11 on clean hit; can attack/block after 8 landing frames, and walk after 10 frames
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Aerial Cold Chisel Blast
|
60
|
Mid
|
100
|
None
|
5
|
3
|
-
|
-
|
slam
|
-
|
-
|
can attack/block after 8 landing frames, and walk after 10 frames
|
S2.1
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
55+55
|
Mid
|
75+100
|
OD/KA
|
8
|
2 (8) 3
|
47
|
68
|
launch
|
-34
|
-
|
applies 50% damage/dizzy/meter reduction as combo starter
|
S2.2
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Piston Tremor Charge
|
-
|
-
|
-
|
None
|
8
|
-
|
-
|
60
|
-
|
-
|
-
|
chargeable until frame 60; transitions into Charged Piston Tremor after frame 25
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Quick Piston Tremor
|
120
|
Mid
|
175
|
OD/KA
|
4
|
4
|
34
|
42
|
launch
|
-22
|
-
|
inherits leftover invincibility frames from Piston Tremor Charge; applies 50% damage/dizzy/meter reduction as combo starter
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Charged Piston Tremor
|
140!
|
Mid
|
200!
|
OD/KA
|
4
|
4
|
34
|
42
|
spinlaunch
|
-20
|
-
|
S3.1
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Revolving Hook
|
0
|
-
|
0
|
None
|
15
|
-
|
-
|
25
|
-
|
-
|
-
|
transitions into Revolving Hook Attack exactly after frame 15
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Revolving Hook Attack
|
135!
|
Mid
|
200!
|
Spc/OD/KA
|
10
|
4
|
27
|
41
|
twist
|
-13
|
-
|
S3.2
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Vandal Hook
|
0
|
-
|
0
|
None
|
15
|
-
|
-
|
21
|
-
|
-
|
-
|
transitions into Vandal Hook Attack exactly after frame 15
|
Version
|
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
Vandal Hook Attack
|
100!
|
Mid (Whiffs crouching)
|
150!
|
Spc/OD/KA
|
10
|
4
|
30
|
44
|
twist
|
-16
|
-
|
OD
Damage
|
Guard
|
Stun
|
Cancel
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Cooldown
|
100!+200!
|
Mid
|
0
|
None
|
5+5+5
|
10
|
62
|
87
|
launch
|
-45
|
-
|
1st hit resets juggle count to 1, if used during a juggle combo
|