Introduction
Moves List
o----------------------o THROWS o----------------------o
Hannai Tatsu: close, f + C
o----------------------o COMMAND MOVE o----------------------o
Ryuusatsu Kyaku: f + B
- Overhead.
o----------------------o SPECIAL MOVES o----------------------o
Teiou Tenme Ken: d, df, f + A or C
- Breakshot.
Teiou Jinsokuken: f, f + A or f, f, f + A
Teiou Tenmimi Ken: f, d, df + A or C
- Breakshot (Invincible).
Teiou Roujin Ken: d, db, b, f + C
- Breakshot.
Ryuutenshin (Atokururi): d, db, b + B
Ryuutenshin (Zenten): d, df, f + B
o----------------------o S. POWER o----------------------o
Taiou Shukumei Ken: f, b, db, d, df + hold B + C or C rapidly
o----------------------o P. POWER o----------------------o
Taiou Ryukoe Ken: f, b, db, d, df + C
o----------------------o FAKE MOVES o----------------------o
Taiou Shukumei Ken: d + B + C
o----------------------o CHAIN COMBOS o----------------------o
close 5A - | - 5B - | - 5C (Not special cancellable) 5A - | - 2B - | - 6C (Plane shifts opponent; Special cancellable) 2A - | | - 2C (Knocks down; Not special cancellable)
close 5B - | - 5C - | - 5C (Special cancellable) 5B - | | - 3C (Special cancellable; Juggle) | - 8C (Doesn't combo; Overhead)
close 5C - | - 6B (Doesn't combo; Overhead) | - 2B (Special cancellable)
Air Chains - A -> B -> C A -> C B -> C
The Basics
Advanced Strategy
Match-Ups
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