Street Fighter V/Zeku (Old)

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Zeku

VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 4.35 (O) /5.4 (Y) Throw Range: 0.8
Back Walk Speed: 2.84 (O) / 3.5 (Y) Throw Hurt Range: ?
DASHING JUMPING
Forward Dash Total Frames: 17 Jump Height Apex: -
Back Dash Total Frames: 22 Jump Total Frames: (4+39+4) (O) (4+38+4) (Y)
Forward Dash Distance: 171.6 (O) 169.2 (Y) Forward Jump Distance: ?
Back Dash Distance: 128.6 (O) 100.4 (Y) Back Jump Distance ?
NOTABLE MOVE CLASSES
Overheads: f+HP (Old/Young), Hayagake > HK (Young) Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, Hayagake > HK (Young) Crush Counters: HK, crHP, crHK (Old); crHP, crHK (Young)

Summary

Bio

Bio


Why Pick Zeku?

Why Play

Players To Watch
RB, Wolfkrone, Unsung

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Old Zeku
    • Forward throw damage increased from 120 to 130
    • Back throw damage increased from 140 to 150
    • Stand LP upwards hitbox reduced
    • Stand MP upwards hitbox reduced
    • Crouch LP upwards hitbox reduced
    • Jump HP hitbox expanded at base
    • Fukuro (MP+MK) will not build EX Gauge on hit/block
    • Toushi (f+PPP) startup reduced from 17f to 12f, changed opponent reaction from blowback to stagger on hit, increased pushback on block, adjusted projectile invulnerability from 1f-21f to 1f-16f
    • Bushin Gram Koku Regular/EX (qcf+K/KK) damage decreased at base and part that nullifies projectiles by 10
    • Bushin Gram - Ban (f,d,df+K)
      • L Version damage reduced from 120 to 100
      • EX version blowback on first hit adjusted
    • Bushin Gram - Teki (qcb+K)
      • Light version horizontal blowback on hit increased
      • Medium version damage decreased from 09 to 80 if base part hits, damage decreased from 80 to 70 if projectile nullifying part hits
      • EX version damage decreased from 120 to 110 if base hits, damage decreased from 100 to 90 if projectile nullifying part hits, hitbox expanded for part that physically hits from second hit onwards
    • EX Bushin Jakura (qcf+P) trajectory on startup adjusted, movement distance upon pressing left/right adjusted
    • Shumkumyo (d,d+PP) can be canceled from Bushin Gram - Koku/Ban/Teki on hit, Koku/Teki on block
  • Young Zeku
    • Forward throw damage increased from 120 to 140, EX Meter gain increased from 60 to 100
    • Back throw damage increased from 120 to 160, stun increased from 150 to 200, EX Meter gain increased from 80 to 100
    • Stand LP upwards hitbox reduced
    • Jump HP hitboxes/hurtboxes adjusted to closer match animation
    • Jump HK hitbox expanded forward, forward hurtbox removed, hurtbox adjusted
    • Tenpo Kairi (MP+MK) changed to not build EX gauge on hit/block, damage increased from 80 to 90, expanded upwards hitbox for second hit and its startup, active frames on second hit increased from 2f to 4f
    • Toushi (f+PPP) startup reduced from 17f to 12f, increased pushback on block, adjusted opponent reaction rom blowback on hit to now stagger on hit, changed projectile invulnerability from 1f-21f to 1f-16f
    • Bushin Sho (qcf+P)
      • All versions had combo count eased
      • Heavy version had bug fixed where projectile nullifying hitbox was not generated
      • EX Version recovery increased from 20f to 21f
    • Heavy Hozanto (qcb+HP) startup reduced from 27f to 26f
    • Ashikari (qcf+K > MK) damage increased from 80 to 100, eased combo count
    • Gekkou (qcf+K > HK)
      • Regular version combo count eased
      • EX version stun increased from 150 to 200, combo count eased
    • Shukumyo (d,d+PP) can be canceled into from Bushin Sho/Hozanto/Ashikari/Gekkou/Bushin Sangoku Otoshi on hit
  • Both
    • Batsuzan Gaisei (qcf,qcf+K) EX gain for opponent on hit increased from 60 to 100
  • VT1
    • Idaten (HP+HK) can be special canceled, invincibility timing changed from 6f to 3f, if a crHP is performed after it will force standing
  • VT2
    • Karura Tenzan movement distance on startup adjusted, changed from 1 time move to timer, damage decreased from 180 to 140, stun decreased from 200 to 150, on hit is projectile invincible until active frames end, reduced blowback time by 3f on hit, fixed bug where some hits would not connect if canceled into from EX Bushin Gram - Koku/Teki
    • Batsuzan Gaisei EX gain for opponent on hit increased from 60 to 100


Season 3 (Arcade Edition)

  • Old Zeku
    • Stand LP hurtbox expanded, collision box adjusted during move
    • Crouch MP hurtbox expanded
  • Fixed bug where after CAs that plants Zeku into the ground, Old Zeku could use Young Zeku’s moves


Move List

Unique Attacks

SFV-Zeku-Unique.jpg

Special Moves

SFV-Zeku-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Zeku-Vsystem.jpg

Critical Art

SFV-Zeku-Critical.jpg

Young Zeku Special

SFV-YoungZeku-Special.jpg

Young Zeku Unique

SFV-YoungZeku-Unique.jpg

Zeku Discussions

Discussions regarding Zeku

Zeku Shoryuken Forum

Zeku Discord Link

Zeku Discord

Video Guides

Capcom Fighters' Official Introduction Series

Shoryuken's Rising up Series

Other Resources

Hatson's Zeku Oki and Tech Guide

Frame Data

Old Zeku

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 9 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 2 14 3 5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 9 2 30 -5 -2 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 85 26 31 CHIP CH_DAMAGE CH_STUN
stand LK LK 5 4 6 2 4 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 7 3 12 2 7 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 13 2 24 -2 5 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 2 7 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 8 2 14 1 5 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 10 4 16 2 7 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 103 44 49 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 5 2 8 2 4 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 8 3 17 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 10 2 25 -8 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 74 21 26 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 4 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 7 4 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 8 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 7 4 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 10 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Nouten Wari f+HP 22 1*3 20 -6 1 FILL_ME_IN_COUNTER_HIT 40*40 50*50 M*M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tsurigane Otoshi LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 150 T - 55 6 6 CHIP CH_DAMAGE CH_STUN
Mikoshi b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 150 200 T - 62 13 13 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Bushinryu Shingekiko HP+HK (VT1) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Bushin Bakujasho HP+HK - Attack (VT1) 14(21) 6 18 -2 KD FILL_ME_IN_COUNTER_HIT 160 200 H su 89 30 35 CHIP CH_DAMAGE CH_STUN
Karura Tenzan HP+HK (VT2) 1+5 8 22+17 -28 KD FILL_ME_IN_COUNTER_HIT 40*20x2*60 (140) 150 H - 92(93) 33(34) 38(39) CHIP CH_DAMAGE CH_STUN
Fukuro MP+MK 14 4 29 -7 KD FILL_ME_IN_COUNTER_HIT 50*50 0*150 H - 73(72) 14(13) 19(18) CHIP CH_DAMAGE CH_STUN
Toushi f+PPP 12 2 24 -2 2 FILL_ME_IN_COUNTER_HIT 60 0 H - 85 26 31 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Shukumyo d,d+2P - - 25 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Bushin Gram - Koku LK qcf+LK 14 1 30 -6(-4) KD FILL_ME_IN_COUNTER_HIT 90 150 H su/vt2 77 18 23 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Koku LK (Projectile) qcf+LK (Projectile) 15 8 30 -7(0) 4(11) FILL_ME_IN_COUNTER_HIT 60 100 H su/vt2 - - - CHIP CH_DAMAGE CH_STUN
Bushin Gram - Koku MK qcf+MK 20 1 28 -6 KD FILL_ME_IN_COUNTER_HIT 100 150 H su/vt2 78 19 24 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Koku MK (Projectile) qcf+MK (Projectile) 21 9 29 -8(0) 2(10) FILL_ME_IN_COUNTER_HIT 70 100 H su/vt2 - - - CHIP CH_DAMAGE CH_STUN
Bushin Gram - Koku HK qcf+HK 25 1 27 -6 KD FILL_ME_IN_COUNTER_HIT 120 200 H su/vt2 79 20 25 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Koku HK (Projectile) qcf+HK (Projectile) 26 10 29 -9(0) 2(11) FILL_ME_IN_COUNTER_HIT 90 100 H su/vt2 - - - CHIP CH_DAMAGE CH_STUN
Bushin Gram - Koku EX qcf+KK 17 1 32 1 KD FILL_ME_IN_COUNTER_HIT 100*20x2 (140) 150 H vt2 95 36 41 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Koku EX (Projectile) qcf+KK (Projectile) 18 20 39 -1 KD FILL_ME_IN_COUNTER_HIT 30x2*50 (110) 100 H vt2 93(112) 34(53) 39(58) CHIP CH_DAMAGE CH_STUN
Bushin Gram - Teki LK qcb+LK 15 2 32 -14 KD FILL_ME_IN_COUNTER_HIT 70 150 H su/vt2 104 45 50 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Teki LK (Projectile) qcb+LK (Projectile) 17 12 34 -2(9) KD FILL_ME_IN_COUNTER_HIT 70 100 H su/vt2 100(111) 41(52) 46(57) CHIP CH_DAMAGE CH_STUN
Bushin Gram - Teki MK qcb+MK 23 2 32 -14 KD FILL_ME_IN_COUNTER_HIT 80 150 H su/vt2 111 52 57 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Teki MK (Projectile) qcb+MK (Projectile) 25 12 36 -4(7) KD FILL_ME_IN_COUNTER_HIT 70 100 H su/vt2 102(113) 43(54) 48(59) CHIP CH_DAMAGE CH_STUN
Bushin Gram - Teki HK qcb+HK 30 2 32 -14 KD FILL_ME_IN_COUNTER_HIT 120 200 H su/vt2 117 58 63 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Teki HK (Projectile) qcb+HK (Projectile) 32 12 34 -2(9) KD FILL_ME_IN_COUNTER_HIT 100 100 H su/vt2 110(121) 51(62) 56(67) CHIP CH_DAMAGE CH_STUN
Bushin Gram - Teki EX qcb+KK 18 2 35 -2 KD FILL_ME_IN_COUNTER_HIT 60*30x2 (110) 150 H vt2 108 49 54 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Teki EX (Projectile) qcb+KK (Projectile) 21 18 33 5(22) KD FILL_ME_IN_COUNTER_HIT 20x2*50 (90) 100 H vt2 114(131) 55(72) 60(77) CHIP CH_DAMAGE CH_STUN
Bushin Gram - Ban LK f,d,df+LK 5 2 18+22 -23 KD FILL_ME_IN_COUNTER_HIT 100 200 H su/vt2 88 29 34 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Ban LK (Projectile) f,d,df+LK (Projectile) 7 10 17+22 -7(2) KD FILL_ME_IN_COUNTER_HIT 100 150 H - 99(108) 40(49) 45(54) CHIP CH_DAMAGE CH_STUN
Bushin Gram - Ban MK f,d,df+MK 7 2 21+22 -29 KD FILL_ME_IN_COUNTER_HIT 120 200 H su/vt2 82 23 28 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Ban MK (Projectile) f,d,df+MK (Projectile) 9 13 20+22 -10(2) KD FILL_ME_IN_COUNTER_HIT 110 150 H - 96(108) 37(49) 42(54) CHIP CH_DAMAGE CH_STUN
Bushin Gram - Ban HK f,d,df+HK 7 2 31+20 -33 KD FILL_ME_IN_COUNTER_HIT 120 200 H su/vt2 78 19 24 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Ban HK (Projectile) f,d,df+HK (Projectile) 9 14 30+20 -11(2) KD FILL_ME_IN_COUNTER_HIT 120 150 H - 88(101) 29(42) 34(47) CHIP CH_DAMAGE CH_STUN
Bushin Gram - Ban EX f,d,df+KK 5 1 32+32 -33 KD FILL_ME_IN_COUNTER_HIT 100*20*30 (150) 200 H vt2 80 21 26 CHIP CH_DAMAGE CH_STUN
Bushin Gram - Ban EX (Projectile) f,d,df+KK (Projectile) 7 14 30+31 -27(-14) KD FILL_ME_IN_COUNTER_HIT 20x2*80 (120) 100 H - 86(99) 27(40) 32(45) CHIP CH_DAMAGE CH_STUN
Bushin Jakura qcf+P 29 15 3+9 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Bushin Jakura EX qcf+PP 24 21 1+7 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Bushin Gekirinchu qcf+P > P 29+9 17 15 -1(5) 5(11) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
Bushin Kirinkyaku qcf+P > K 29+6 5 15 -5(4) 4(13) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
Bushin Tengen qcf+P > LP+LK 29+5 2 17 - KD FILL_ME_IN_COUNTER_HIT 70*100 200 T - 19 19 19 CHIP CH_DAMAGE CH_STUN
Bushin Gekirinchu EX qcf+PP > P 24+9 17 9 2(7) 11(16) FILL_ME_IN_COUNTER_HIT 80 150 H - - - - CHIP CH_DAMAGE CH_STUN
Bushin Kirinkyaku EX qcf+PP > K 24+6 5 9 -4(5) 6(15) FILL_ME_IN_COUNTER_HIT 80 150 H - - - - CHIP CH_DAMAGE CH_STUN
Bushin Tengen EX qcf+PP > LP+LK 23+5 2 17 - KD FILL_ME_IN_COUNTER_HIT 100*120 250 T - 19 19 19 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Batsuzan Gaisei qcf,qcf+K 4 8 47 -33 KD FILL_ME_IN_COUNTER_HIT 340 0 H - 16 16 16 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Idaten HPHK - Dash (VT1) - - 25 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
stand LP LP 4(11) 2 11 0 2 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand MP MP 6(13) 2 17 -3 0 FILL_ME_IN_COUNTER_HIT 50 80 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand HP HP 9(16) 2 34 -11 -8 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 5(12) 4 9 -1 1 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand MK MK 6(13) 2 18 -2 1 FILL_ME_IN_COUNTER_HIT 50 80 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand HK HK 13(20) 2 30 -11 -4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4(11) 2 9 0 2 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 8(15) 2 21 -4 0 FILL_ME_IN_COUNTER_HIT 50 80 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 10(17) 4 22 -4 1 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 5(12) 2 10 0 2 FILL_ME_IN_COUNTER_HIT 20 70 L sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 8(15) 3 22 -11 -7 FILL_ME_IN_COUNTER_HIT 50 80 L sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 12(19) 2 31 -14 KD FILL_ME_IN_COUNTER_HIT 60 100 L sp/su 64 15 20 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Karura Tenzan (Secondary) HP+HK (VT2) (secondary) 15 8 22+17 -28 KD FILL_ME_IN_COUNTER_HIT 40*20x2*60 (140) 150 H - 92(93) 33(34) 38(39) CHIP CH_DAMAGE CH_STUN
Notes:

Young Zeku

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 9 2 3 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 5 2 16 2 8 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 12 2 20(25) -2 2 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 4 4 7 3 4 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 7 3 17 -3 2 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 12 4 19(24) -2 3 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 3 2 8 2 4 FILL_ME_IN_COUNTER_HIT 20 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6 3 14 1 5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 10 3 20(25) -5 1 FILL_ME_IN_COUNTER_HIT 80 150 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 5 2 8 2 3 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 7 3 16 -3 2 FILL_ME_IN_COUNTER_HIT 50 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 10 7 20 -13 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 66 17 22 CHIP CH_DAMAGE CH_STUN
crouch HK late hit d+HK 17 4 20 -10 3 FILL_ME_IN_COUNTER_HIT 60 150 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
jump LP u+LP 5 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 8 2 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 8 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 5 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 7 4 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 8 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Kubi Kudaki f+HP 22 1*1 22 -6 1 FILL_ME_IN_COUNTER_HIT 40*40 50*50 M*M - - - - CHIP CH_DAMAGE CH_STUN
Kaeshi Saiha HP > HP 12+10 2 25 -8 KD FILL_ME_IN_COUNTER_HIT 80*54 (134) 150*90 (240) H*H sp/su/vt1/vt2 88 29 34 CHIP CH_DAMAGE CH_STUN
Kaeshi Urasaiha d+HP > d+HP 10+9 1 28 -10 KD FILL_ME_IN_COUNTER_HIT 80*54 (134) 150*90 (240) H*H sp/su/vt1/vt2 86 27 32 CHIP CH_DAMAGE CH_STUN
Kagerou HP > HP > MP+MK 12+10+14 2 31 -7 KD FILL_ME_IN_COUNTER_HIT 80*54*40*24 (198) 150*90*0*120 (360) H*H*H su 81 22 27 CHIP CH_DAMAGE CH_STUN
Urakagerou d+HP > d+HP > MP+MK 10+9+14 2 31 -7 KD FILL_ME_IN_COUNTER_HIT 80*54*40*24 (198) 150*90*0*120 (360) H*H*H su 81 22 27 CHIP CH_DAMAGE CH_STUN
Bushin Soukosou MP > HP 5+13 2 24 -6 -2 FILL_ME_IN_COUNTER_HIT 60*45 (105) 100*90 (190) H*H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Bushin Gokusanken - Ni LP > MP 4+5 3 22 -7 -3 FILL_ME_IN_COUNTER_HIT 30*45 (75) 70*72 (142) H*H - - - - CHIP CH_DAMAGE CH_STUN
Bushin Gokusanken - San LP > MP > HP 4+5+11 4 30 -11 KD FILL_ME_IN_COUNTER_HIT 30*45*24*32 (131) 70*72*40*40 (222) H*H*H - 85 26 31 CHIP CH_DAMAGE CH_STUN
Bushin Gokusanken - Shu LP > MP > HP > HK 4+5+11+16 7 27 -16 KD FILL_ME_IN_COUNTER_HIT 30*45*24*32*56 (187) 70*72*40*40*70 (292) H*H*H*H - 82 23 28 CHIP CH_DAMAGE CH_STUN
Bushin Shidenkyaku 1K 27 - 4 - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Bushin Gokusanage LP > MP > HP > d+HK 4+5+11+7 2 29 - KD FILL_ME_IN_COUNTER_HIT 30*45*24*70 (169) 70*72*40*140 (322) H*H*H*T - 64 15 15 CHIP CH_DAMAGE CH_STUN
Tesso LP+LK 5 2 18 - KD FILL_ME_IN_COUNTER_HIT 140 150 T - 61 12 12 CHIP CH_DAMAGE CH_STUN
Raiju b+LP+LK 5 2 18 - KD FILL_ME_IN_COUNTER_HIT 160 200 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Bushinryu Shingekiko HP+HK (VT1) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Idaten HPHK dash (VT1) - - 25 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Bushin Seiryukyaku HP+HK attack (VT1) 14(21) 5 21 -2 KD FILL_ME_IN_COUNTER_HIT 160 200 H su 80 21 26 CHIP CH_DAMAGE CH_STUN
Karura Tenzan HP+HK (VT2) 6 8 22+17 -28 KD FILL_ME_IN_COUNTER_HIT 40*20x2*60 (140) 150 H - 92(93) 33(34) 38(39) CHIP CH_DAMAGE CH_STUN
Karura Tenzan (Secondary) HP+HK (VT2) (secondary) 15 8 22+17 -28 KD FILL_ME_IN_COUNTER_HIT 40*20x2*60 (140) 150 H - 92(93) 33(34) 38(39) CHIP CH_DAMAGE CH_STUN
Tenpo Kari MP+MK 14 2 31 -7 KD FILL_ME_IN_COUNTER_HIT 50*40 150 H su 79 20 25 CHIP CH_DAMAGE CH_STUN
Toushi f+PPP 12 2 24 -2 2 FILL_ME_IN_COUNTER_HIT 60 0 H - 85 26 31 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Sankagu Tobi B/F near wall - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Hassou Tobi 1P - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Shukumyo d,d+2P - - 25 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Bushin Sho LP qcf+LP 12 6 20 -4 KD FILL_ME_IN_COUNTER_HIT 60 150 H su/vt2 83 24 29 CHIP CH_DAMAGE CH_STUN
Bushin Sho MP qcf+MP 18 6 16 -2 KD FILL_ME_IN_COUNTER_HIT 50*40 100*50 H su/vt2 87 28 33 CHIP CH_DAMAGE CH_STUN
Bushin Sho HP qcf+HP 24 6 15 2 KD FILL_ME_IN_COUNTER_HIT 30*30*60 50*50*100 H su/vt2 88 29 34 CHIP CH_DAMAGE CH_STUN
Bushin Sho EX qcf+PP 23 6 21 2 KD FILL_ME_IN_COUNTER_HIT 80 150 H vt2 83 51 51 CHIP CH_DAMAGE CH_STUN
Hozanto LP qcb+LP 12 6 12(22) -6 KD FILL_ME_IN_COUNTER_HIT 60 150 H su/vt2 107 48 53 CHIP CH_DAMAGE CH_STUN
Hozanto MP qcb+MP 22 6 13 -6 KD FILL_ME_IN_COUNTER_HIT 70 150 H su/vt2 108 49 54 CHIP CH_DAMAGE CH_STUN
Hozanto HP qcb+HP 26 5 15 -6 KD FILL_ME_IN_COUNTER_HIT 90 150 H su/vt2 108 49 54 CHIP CH_DAMAGE CH_STUN
Hozanto EX qcb+PP 16 4 14 -6 KD FILL_ME_IN_COUNTER_HIT 50*50 150 H vt2 109 50 55 CHIP CH_DAMAGE CH_STUN
Bushin Sangoku Otoshi LP qcf+LP (air) 4 2 6 - KD FILL_ME_IN_COUNTER_HIT 120 200 T - 16 16 16 CHIP CH_DAMAGE CH_STUN
Bushin Sangoku Otoshi MP qcf+MP (air) 5 2 6 - KD FILL_ME_IN_COUNTER_HIT 130 200 T - 16 16 16 CHIP CH_DAMAGE CH_STUN
Bushin Sangoku Otoshi HP qcf+HP (air) 6 2 6 - KD FILL_ME_IN_COUNTER_HIT 140 200 T - 16 16 16 CHIP CH_DAMAGE CH_STUN
Bushin Sangoku Otoshi EX qcf+PP (air) 4 2 6 - KD FILL_ME_IN_COUNTER_HIT 60*100 200 H - 16 16 16 CHIP CH_DAMAGE CH_STUN
Hayagake qcf+K 8 - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Hayagake EX qcf+KK 9 - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Tozetsu qcf+K > LK 8 - 15 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Ashikari qcf+K > MK 8+9 9 27 -21 KD FILL_ME_IN_COUNTER_HIT 100 120 L - 61 12 17 CHIP CH_DAMAGE CH_STUN
Gekkou qcf+K > HK 8+22 2*2 24 -5 KD FILL_ME_IN_COUNTER_HIT 70*50 100*50 M*H - 71 22 27 CHIP CH_DAMAGE CH_STUN
Tozetsu EX qcf+KK > LK 9 - 12 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Ashikari EX qcf+KK > MK 9+9 9 27 -21 KD FILL_ME_IN_COUNTER_HIT 130 200 L - 61 12 17 CHIP CH_DAMAGE CH_STUN
Gekkou EX qcf+KK > HK 9+22 2*2 24 -2 KD FILL_ME_IN_COUNTER_HIT 100*50 100x2 M*H - 71 22 27 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Batsuzan Gaisei qcf,qcf+K 4 8 47 -33 KD FILL_ME_IN_COUNTER_HIT 340 0 H - 16 16 16 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
stand LP LP 4(11) 2 11 -1 1 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand MP MP 5(12) 2 21 -3 1 FILL_ME_IN_COUNTER_HIT 50 80 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand HP HP 12(19) 2 26 -8 -4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand LK LK 5(12) 4 9 0 1 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand MK MK 8(15) 4 23 -8 -3 FILL_ME_IN_COUNTER_HIT 50 80 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand HK HK 12(19) 4 25 -8 -3 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 3(10) 2 10 0 2 FILL_ME_IN_COUNTER_HIT 20 70 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6(13) 3 19 -4 -2 FILL_ME_IN_COUNTER_HIT 50 80 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 10(17) 4 26 -9 -5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 5(12) 2 10 0 1 FILL_ME_IN_COUNTER_HIT 20 70 L sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 8(15) 3 21 -8 -4 FILL_ME_IN_COUNTER_HIT 50 80 L sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 10(17) 11 26 -18 KD FILL_ME_IN_COUNTER_HIT 60 100 L sp/su 60 11 16 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Notes:

Combos

Old Zeku

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

Young Zeku

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

Unique Mechanics

By using his V-Skill, VT2, or pressing dd+PP, Zeku will change from Old Zeku to Young Zeku. These are two completely different characters with different normals, command normals, and specials. Old Zeku is slower focusing more on spacing and ranged game, Young Zeku is much more offensively focuses. You will always start a round as Old Zeku.

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Zeku

Fighting Against Zeku