Street Fighter V/Guile

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Guile

SFV-Guile Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 5.2 Throw Range: 0.8
Back Walk Speed: 3.3 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 18 Jump Height Apex: -
Back Dash Total Frames: 25 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 149 Forward Jump Distance: 212.8
Back Dash Distance: 110.5 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: f+MP, crMK > f+MP Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, df+HK Crush Counters: f+HP, crHP, crHK

Summary

Bio

Bio


Why Pick Guile?

Why Play

Players To Watch
Daigo, Nuckledu, ImstilldaDaddy, Akainu, Caba

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward throw damage increased from 120 to 130, stun increased from 120 to 150
  • Sonic Boom pushback on block slightly decreased
  • Somersault Kick blowback distance on hit increased, adjusted so condition after active frames cause counter hit for regular and EX version are the same
  • Sonic Hurricane collision box expanded forward until startup, adjusted so until startup Guile's body is not pushed into movement
  • VT1
    • Sonic Tempest adjusted so Guile isn't pushed to a different position until attack startup
  • VT2
    • Somersault Kick invincibility reduced from 31f to 11f
    • Knife Edge cannot be activate from regular Sonic Boom, only EX


Season 3 (Arcade Edition)

  • Forward throw position after hit adjusted
  • Stand LP hurtbox expanded
  • Stand MK hurtbox reduced
  • Crouch LP hurtbox exapnded
  • Crouch HP hurtbox reduced, collision box adjusted
  • Jump MK hitbox expanded, upper hurtbox expanded, lower and horizontal hurtbox around feet reduced
  • Jump HP hitbox expanded, horizontal and lower hurtbox reduced during startup, upper hurtbox expanded during startup, hurtbox expanded at arm from 7f onwards
  • Jump HK hitbox expanded, reduced hurtbox at feet for 9f, 10f onward lower hurtbox reduced and upper hurtbox expanded
  • Knee Bazooka (b/f+LK recovery increased from 16f to 20f
  • Spinning Back Knuckle (f+HP) startup increased from 10f to 11f
  • Rolling Sobat (b/f+MK) forward distance slightly increased
  • Guile High Kick (df+HK) hitbox expanded, hurtbox expanded, can hit opponents behind Guile
  • Added V-Trigger 2: Knife Edge


Move List

Unique Attacks

SFV-Guile-Unique.jpg

Special Moves

SFV-Guile-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Guile-Vsystem.jpg

Critical Art

SFV-Guile-Critical.jpg

Guile Discussions

Discussions regarding Guile

Guile Shoryuken Forum

Guile Discord Link

Guile Discord


Video Guides

Capcom Fighters Official Character Introduction

Street Fighter Official Character Guide

Sajam's Character Breakdown

Shoryuken's Rising Up Series

Other Resources

SaltInferno's Booms for Days Comprehensive Guile guide (PDF)

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 8 3 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 3 13 2 6 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 8 3 18 -4 7 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 4 3 9 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 7 3 15 -1 3 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 14 3 18 -3 2 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 3 7 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6 2 13 1 3 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 8 5 16 -4 2 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 118 59 64 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 3 8 0 2 FILL_ME_IN_COUNTER_HIT 20 70 L ch/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 7 2 15 -4 1 FILL_ME_IN_COUNTER_HIT 60 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 7 2(16)3 20 -13 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 52 3 8 CHIP CH_DAMAGE CH_STUN
crouch HK 2nd hit d+HK (2nd hit) 25 3 20 -13 KD FILL_ME_IN_COUNTER_HIT 70 100 L - 70 21 26 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 5 5 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 8 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 7 5 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 10 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
guile high kick df+HK 12 2 25 -3 KD FILL_ME_IN_COUNTER_HIT 80 150 H - 100 41 46 CHIP CH_DAMAGE CH_STUN
knee bazooka b or f+LK 8 5 20 -3 -1 FILL_ME_IN_COUNTER_HIT 50 100 H - - - - CHIP CH_DAMAGE CH_STUN
rolling sobat b or f+MK 11 2 17 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
spinning back knuckle f+HP 11 3 16 -1 4 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
reverse spin kick f+HK 16 3 18 -2 4 FILL_ME_IN_COUNTER_HIT 90 150 H - - - - CHIP CH_DAMAGE CH_STUN
burn straight b+HP 8 3 20 -1 2 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 97 38 43 CHIP CH_DAMAGE CH_STUN
full bullet magnum f+MP 21 2 19 -6 1 FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
drake fang cr.MK > f.MP 7+16 4 21 -6 1 FILL_ME_IN_COUNTER_HIT 60 100 L*M - - - - CHIP CH_DAMAGE CH_STUN
tall edge cr.LK > s.MP 4+6 3 17 -6 1 FILL_ME_IN_COUNTER_HIT 20*54 70*90 L*H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
bullet revolver cr.LK > s.MP > f+HP 4+6+10 3 22 -8 KD FILL_ME_IN_COUNTER_HIT 20*54*72 70*90*120 L*H*H vt1/vt2 91 32 37 CHIP CH_DAMAGE CH_STUN
swing out s.MP > f+HP 6+10 3 22 -8 KD FILL_ME_IN_COUNTER_HIT 60*81 100*135 H*H vt1/vt2 91 32 37 CHIP CH_DAMAGE CH_STUN
taurus combination s.LK > s.MK 4+7 3 15 -2 4 FILL_ME_IN_COUNTER_HIT 30*45 70*72 H*H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
faultless move df - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
dragon suplex LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 150 - - 51 2 2 CHIP CH_DAMAGE CH_STUN
judo throw b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 120 170 - - 63 14 14 CHIP CH_DAMAGE CH_STUN
flying mare LP+LK (air) 5 2 6 - KD FILL_ME_IN_COUNTER_HIT 130 170 - - 88 29 34 CHIP CH_DAMAGE CH_STUN
flying buster drop b+LP+LK (air) 5 2 6 - KD FILL_ME_IN_COUNTER_HIT 140 200 - - 51 2 2 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Solid Puncher HP+HK (VT1) 1 - 8 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Knife Edge HP+HK (VT2) 1 - 8 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
sonic blade MP+MK 18 - 31 -10 -5 FILL_ME_IN_COUNTER_HIT 40 50 H sp - - - CHIP CH_DAMAGE CH_STUN
reverse back knuckle f+PPP 17 2 23 -2 KD FILL_ME_IN_COUNTER_HIT - - H - 75 16 21 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
sonic boom LP b,f+LP 10 - 28 2 7 FILL_ME_IN_COUNTER_HIT 60 50 H su/vt1 - - - CHIP CH_DAMAGE CH_STUN
sonic boom MP b,f+MP 10 - 28 2 7 FILL_ME_IN_COUNTER_HIT 60 50 H su/vt1 - - - CHIP CH_DAMAGE CH_STUN
sonic boom HP b,f+HP 10 - 28 2 7 FILL_ME_IN_COUNTER_HIT 60 50 H su/vt1 - - - CHIP CH_DAMAGE CH_STUN
sonic boom EX b,f+PP 10 - 26 4 KD FILL_ME_IN_COUNTER_HIT 50*50 50*50 H vt1/vt2 107 48 53 CHIP CH_DAMAGE CH_STUN
somersault kick LK d,u+LK 4 12 23+13 -28 KD FILL_ME_IN_COUNTER_HIT 120 200 H su 83 24 29 CHIP CH_DAMAGE CH_STUN
somersault kick MK d,u+MK 5 12 23+13 -28 KD FILL_ME_IN_COUNTER_HIT 120 200 H su 83 24 29 CHIP CH_DAMAGE CH_STUN
somersault kick HK d,u+HK 6 12 25+13 -30 KD FILL_ME_IN_COUNTER_HIT 120 200 H su 83 24 29 CHIP CH_DAMAGE CH_STUN
somersault kick EX d,u+KK 4 12 27+17 -37 KD FILL_ME_IN_COUNTER_HIT 90*60 100*100 H - 85 26 31 CHIP CH_DAMAGE CH_STUN
sonic cross LP MP+MK > b,f+LP 18 27(1)1 23 12 KD FILL_ME_IN_COUNTER_HIT 40*40 50*50 H - 106 47 52 CHIP CH_DAMAGE CH_STUN
sonic cross MP MP+MK > b,f+MP 18 27(1)1 23 14 KD FILL_ME_IN_COUNTER_HIT 40*40 50*50 H - 106 47 52 CHIP CH_DAMAGE CH_STUN
sonic cross HP MP+MK > b,f+HP 18 27(1)1 23 14 KD FILL_ME_IN_COUNTER_HIT 40*40 50*50 H - 106 47 52 CHIP CH_DAMAGE CH_STUN
sonic cross EX MP+MK > b,f,PP 46 27(1)1 21 21 KD FILL_ME_IN_COUNTER_HIT 40*50*50 50*25*75 H - 117 58 63 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
sonic hurricane b,f,b,f+P 7 50 49 -39 KD FILL_ME_IN_COUNTER_HIT 320 0 H - 81 22 27 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Sonic Break b H - 10 1 n f+HPHK 40 40 5 FILL_ME_IN_COUNTER_HIT - - - CHIP
Sonic Break 2nd 1P 10 ~ 26 1 5 FILL_ME_IN_COUNTER_HIT 50 40 H - - - - CHIP CH_DAMAGE CH_STUN
EX Sonic Break 1P 10 ~ 26 11 KD FILL_ME_IN_COUNTER_HIT 30*40 50*50 H - 109 50 55 CHIP CH_DAMAGE CH_STUN
sonic tempest b,f,b,f+P (Vtrigger) 7 50 49 5 KD FILL_ME_IN_COUNTER_HIT 350 0 H - 107 48 53 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
somersault kick LK d,u+LK 4 12 23+13 -14 KD FILL_ME_IN_COUNTER_HIT 90*40 (130) 150*50 (200) H su 98 39 44 CHIP CH_DAMAGE CH_STUN
somersault kick MK d,u+MK 4 12 23+13 -14 KD FILL_ME_IN_COUNTER_HIT 90*40 (130) 150*50 (200) H su 98 39 44 CHIP CH_DAMAGE CH_STUN
somersault kick HK d,u+HK 4 12 23+13 -14 KD FILL_ME_IN_COUNTER_HIT 90*40 (130) 150*50 (200) H su 98 39 44 CHIP CH_DAMAGE CH_STUN
somersault kick EX d,u+KK 4 8(11)4(1)4 29+30 -45 KD FILL_ME_IN_COUNTER_HIT 40*30x4 (160) 50x4 (200) H - 69 10 15 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

  • crLP
    • crLP xx LK Flash Kick
  • HP
    • crMP xx Flash Kick

With Meter

Corner

Crush Counter

V-Trigger Cancels

Unique Mechanic

By holding df, Guile can slowly walk forward while crouching. This can be useful for moving into position to flash kick, or mostly taunting the opponent.

V System

V Reversal

A standard 17f strike reversal. Guile spins and slashes the opponent, knocking them away.

V Skill 1

Sonic Blade creates a vertical Sonic Boom in front of Guile. By performing a Sonic Boom immediately afterwards, Guile fires a powered up 3 hit Sonic Cross that knocks the opponent down on hit. Firing a LP Boom makes for a slow moving shield that Guile can walk behind, while the EX version is the fastest projectile in the game covering the entire screen length in an instant.

V Skill 2

Dive Sonic has Guile leading forward in the air and performing a Sonic Boom midair at a diagonal angle. Unspaced, it's unsafe, but you can easily space it to make it safe. Guile can jump over lows during the animation, but it most be done preemptively. The best thing about VS2 is that it allows Guile to keep back charge while advancing forward with a projectile.

V Trigger 1

Solid Puncher is a 3 bar V-Trigger that allows Guile to rapid fire Sonic Booms by inputting b,f+P then pressing P repeatedly, up to 5 times. The button pressed determines the speed, with LP being the slowest and HP being the fastest. For the EX Version, he can throw up to 3 at once which move quickly and knock the opponent down on hit. By pressing HP+HK Guile can also throw a Sonic Break without requiring charge. Solid Puncher also powers up his CA into Sonic Tempest, which does more damage and is +5 on block. This V-Trigger allows him to get some long combos in the corner.

V Trigger 2

Knife's Edge is a 2 bar V-Trigger that powers up Guile's Flash Kick. When performing a Flash Kick, Guile now shoots a slowly rising Sonic Boom as well making it difficult or impossible to punish on block at certain ranges and increasing his space control. The EX version now performs 2 kicks, increasing the damage and can be juggled into from a regular Flash Kick. Each Flash Kick drains about 1/4 of a bar, and he gets usually around 3 total with the meter drain.

Strategy

Playing as Guile

Fighting Against Guile