Introduction
Moves List
Normal Moves
Special Moves
Super Moves
The Basics
Pokes
In order from best to worst.
- c.mk (most priority; super cancellable)
- s.hk
- s.hp (special/super cancellable)
- c.hk (his longest range normal, but one of his slowest; thus, it can't punish things well
Anti-Airs
Best to worst.
- s.mk (fast; good vertical range)
- c.hp (won't catch opponents that jump to high; special/super cancellable; I tend to follow this with a lp cross cutter)
- dp + P (it will either trade or get beaten; the hp version rises about a character-length away from Kyosuke, so you can catch far away arial opponents)
- qcf + K (NEVER USE THIS, unless it's RCed. I don't think it can hit air-blockers though)
Cross-up
- j.mk (lol. You have my respects if you concistently land this one.)