Marvel vs Capcom 2/Cyclops

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Introduction

MvC2cyclops.png

This character, though not a god-tier character, is extremely solid in both ranged and close-up gameplay. Coupled with characters like Sentinel, his anti-air assist is among the best in the game, and his zoning is solid.

If you like Captain Commando's assist, then this character is very similar in respects to assist use, but has a better combo game, and builds meter incredibly fast, having the use of a double-jump and two roundhouse variations.

Note that his infinite is partially broken on the Xbox 360 and PS3 version.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-cyclops.png

Moves List

Normal Moves

Frames Advantage Cancel Block Hitbox Notes
Standing
Lp.png C HL
Cyclops s.lp.png
Mp.png HL
Cyclops s.mp.png
Hp.png C HL
Cyclops s.hp.png
Proj.png
Lk.png C HL
Cyclops s.lk.png
Mk.png C HL
Cyclops s.forward.png
Hk.png C HL
Cyclops s.hk(1).png
Cyclops s.hk(2).png
cl.Db.pngHk.png C HL
Cyclops db.hk.png
Crouching
Lp.png C HL
Cyclops c.lp.png
Mp.png C HL
Cyclops c.mp.png
Hp.png - HL
Cyclops c.hp.png
Proj.png
Lk.png C Low.png
Cyclops c.lk.png
Otg.png
Mk.png C HL
Cyclops c.forward.png
Hk.png KD - Low.png
Cyclops c.hk.png
Otg.png
Jump
Lp.png -/- - High.png
Cyclops j.lp.png
Mp.png -/- - High.png
Cyclops j.mp(1).png
Cyclops j.mp(2).png
Hp.png -/- - High.png
Cyclops j.hp.png
Lk.png -/- - High.png
Cyclops j.lk.png
Mk.png -/- - High.png
Cyclops j.forward.png
Hk.png -/- - High.png
Cyclops j.hk.png
Aircombofinisher.png
D.pngMp.png -/- - High.png
Cyclops jd.mp.png
D.pngHp.png -/- - High.png
Cyclops jd.hp(1).png
Cyclops jd.hp(2).png
Aircombofinisher.png
D.pngLk.png -/- - High.png
Cyclops jd.lk.png
D.pngMk.png -/- - High.png
Cyclops jd.forward.png
D.pngHk.png -/- - High.png
Cyclops jd.hk.png

Command normals

Double kick: hk , hk

Special Moves

Name
Command
Damage
Special Properties (glossary)
Optic Blast
qcf + p
airok
Optic Hold
hcb + hp
Aim with joystick.
Optic Sweep
f , df , d + p
Cyclone Kick
qcb + k
otg Hits low.
Gene Splice
dp + p
Mash.png Mash punch buttons for more damage.
Rapid Punches
Charge b , f + p
Mash.png Mash buttons for more damage/to continue attack.
Running Neckbreaker
Charge b , f + k
throw


Super Moves

Name
Command
Damage
Special Properties (glossary)
Mega Optic Blast
qcf + lp + hp
airok Mash.png Mash buttons for more damage.
Super Optic Blast
qcf + lk + hk
airok Mash.png Mash buttons for more damage. Aim with joystick.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngLp.png Optic Blast
Mega Optic Blast
Lp.png Optic Blast
Beta.pngHp.png Gene Splice
Mega Optic Blast
Hp.png Gene Splice
His best assist
Gamma.png Hk.png Cyclone Kick
Mega Optic Blast
Hk.png Cyclone Kick
Tricky: hits for a while. You can snap and combo easily from this.

The Basics

You can beat most noobs via running away and throwing out Optic Blasts and Optic Bullets until you have levels. When you have levels, use Mega Optic Blast to chip. If they get close, doublejump away and mash sjHK as you go to get more meter. This beats most low tier teams pretty easily.

Combos

-Jump LP > LK \/ f,d,df + HP

-d.s.LP > s.LK > s.LK > s.HK XX f,df,d + P

-Jump LP > LK \/ d.s.LP > s.LK > s.HK XX qcb + HK

-Jump LK > LK \/ d.s.LP > s.LK > s.LP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-Jump LP (charge b) > HP \/ f + P

-Jump LK > LP \/ d.s.LP > s.LK > s.LK > c.HK XX f,df,d + P

-Jump LK > LP \/ d.s.LP > s.LK > s.HK > s.HK XX qcf + KK

-Jump LP > LP \/ f,d,df + LP XX qcf + PP

-Jump HK \/ d.s.LK > s.LK > s.HK XX qcb + HK XX qcf + PP

-Corner When close, Throw HK, c.LK > s.HK XX f,d,df + HP XX qcf + KK (hold u)

Cyke Infinite

Does not work on Xbox 360 or PS3 due to a bug in that port.

Launch (df+HK or df+HP), sj.lp, sj.lk., sj.mp,(short delay), sj.d+lk, sj.d+mp, sj.d+lk, sj.d+mp, sj.d+mk, land and relanch.

All the combos that go from mp to d+lk are links(so your going to need to adjust timing as needed). That's the basic "Easy" combo but he has several variations on that, all challenging in their own way.

Oh, and after the relaunch you need to go into his double jump infinite to keep it going for the next relaunch but try to get the "easy" part down first before attempting the middle (double jump part) of the infinite. Last part of the infinite would be to combo into gene splice into super or reset.

Advanced Strategy