Abigail
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Summary
Bio
Bio
Why Pick Abigail?
nothing
Players To Watch
Itabashi, CoolKid93, ProblemX, StormKubo
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Health changed from 1100 to 1075
- Stun increased from 1050 to 1075
- Hurtbox and collision box adjusted during spinning state (after some crush counters)
- Forward throw distance increased after successful throw
- Stand LK startup increased from 5f to 6f, has more pushback on block
- Crouch LP startup changed from 5f to 6f, recovery increased from 10f to 12f, downwards hitbox reduced on 2nd and 3rd active frames
- Crouch LK no longer special cancelable, pushback on hit increased, V-Trigger cancel advantage increased to +11/+8 on hit/block from +10/+7
- Vroom Vroom (LP > LP) pushback on hit/block increased
- Abi Hammer (f+MP) adjusted so only 3rd active frame can OTG
- Ontario Drop (f+KKK) startup increased from 16f to 17f, opponent blowback on hit reduced
- EX Giant Flip (hcb+PP) damage reduced from 120 to 80, stun reduced from 200 to 150
- Abigail Smash
- M/H versions after hit united to be same as L version, hurtbox during recovery expanded
- EX version damage decreased from 100 to 80, hurtbox expanded during recovery
- Bay Area Sunrise (hcb+P)
- All normal versions recovery increased by 4f
- EX version recovery increased by 3f; opponent is left further away on hit
- Abigail Punch
- Regular
- Combo count restrictions adjusted
- Stun on regular version decreased from 180 to 120, stun on mashed version decreased from 200 to 150
- Recovery after mashed version increased by 8/8/7f for L/M/H versions
- EX
- Knockdown time after first hit increased
- Blowback on counterhit and regular hit unified to be that of regular
- Damage for regular version increased from 130 to 140
- Damage for mashed version decreased from 170 to 160, Stun on mashed version decreased from 230 to 200
- Recovery on mashed version increased by 8f
- Regular
- VT1
- Stand HP stun changed from 200 to 150
- Crouch HP charged stun decreased from 200 to 150
- Abi Blaster (b+HP) charged stun decreased from 200 to 150
- Abi Twiser (b+HP > HP) charged stun decreased from 200 to 150
- VT2
- When Hybrid Charge is canceled into, the advantage/disadvantage is now the same as VT1
- Metro Crash
- Opponent now takes real damage instead of white life on block
- Upward hitbox reduced making easier to jump over
- Damage for regular version increased from 120 to 150, stun for regular version increased from 150 to 200
- Damage for charged version increased from 170 to 200, stun increased from 220 to 250
- Combo counter adjusted
Season 3 (Arcade Edition)
- Throw hurtbox expanded backwards when crouching, hurtbox reduced for airborne non-recoverable damage
- Changed positioning after throw
- Stand LP hit/hurtbox reduced
- Stand LK reduced from 6f to 5f, hitbox expanded, hurtbox reduced
- Stand MP upper hurtbox reduced at arm
- Stand MK hitbox expanded, hurtbox expanded at feet, hurtbox on leg reduced
- Changed knockback distance on regular/counterhit, eased air combo count
- Crouch LP startup reduced from 6f to 5f, active frames increased from 2f to 3f, hurtbox expanded
- Crouch LK advantage increased from +3 to +5
- Crouch MP hitbox reduced
- Crouch MK hurtbox reduced
- Crouch HP hitbox expanded, hurtbox reduced, reduced startup from 12f to 11f, crush counter only happens on first active frame, adjusted float value for mid-air hit
- Crouch HK active frames increased from 1f to 2f on first hit
- Jump LK hitbox expanded, hurtbox reduced
- Jump MP hurtbox reduced
- Jump HP hitbox expanded
- Jump HK hurtbox reduced
- Abi Lift (f+HP) hitbox expanded, hurtbox reduced
- Hungabee High/Low (MP+MK) Adjusted air combo count allowing further combos against air attacks
- Abigail Punch (hcb+P)
- Light version knockback distance increased for final hit, mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit
- Medium version mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit
- Heavy version mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit, hitbox expanded during attack
- EX Version collision box adjusted, cannot recover after first hit
- Abigail Smash (hcb+K) recovery on whiff increased by 8f, amount of EX meter gain increased on hit
- Dynamite punch (KK > P)
- Regular version hitbox expanded, hurtbox reduced, pushback on block increased
- EX version hitbox expanded, pushback on block increased
- Bay Area Sunrise (KK > LP+LK)
- Recovery on whiff increased by 8f, EX gain on hit increased
- EX Recovery increased o nwhiff by 8f
- EX Nitro Charge (KKK)position after stomps adjusted during V-Trigger
- EX Nitro Hungabee (KKK > MP+MK) air combo count eased
- V-Trigger
- Length of Max Power increased
- Abi Lift float value adjusted while in V-Trigger
- Added V-Trigger 2: Hybrid Charge
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Abigail Discussions
Discussions regarding Abigail
Abigail Discord Link
Video Guides
Street Fighter Official Character Introduction
Shoryuken's Rising Up Series
Other Useful Guides
xSIGMAx and MonkUnit's Abigail Vroom Vroom Comprehensive Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 5 | 3 | 10 | 3 | 4 | 6 | 40 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | - | 48 | 84 |
stand MP | MP | 9 | 3 | 18 | 5 | 7 | 9 | 70 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | 12 | 84 | 120 |
stand HP | HP | 20 | 4 | 25 | -3 | 0 | Crumple | 100 | 150 | H | vt1/vt2 | 102 | 70 | 70 | 17 | 120 | 180 |
stand LK | LK | 6 | 3 | 12 | 3 | 4 | 6 | 50 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | 0 | 60 | 84 |
stand MK | MK | 11 | 3 | 18 | 0 | 2 | 4 | 80 | 100 | H | vt1/vt2 | - | - | - | 13 | 96 | 120 |
stand HK | HK | 18 | 4 | 29 | -8 | KD | KD | 90 | 150 | H | su/vt1/vt2 | 84 | 25 | 30 | 15 | 108 | 180 |
crouch LP | d+LP | 6 | 3 | 12 | 3 | 4 | 6 | 40 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | - | 48 | 84 |
crouch MP | d+MP | 13 | 4 | 18 | -3 | 2 | 5 | 70 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | 12 | 84 | 120 |
crouch HP | d+HP | 11 | 5 | 35 | -18 | -13 | KD | 90 | 150 | H | sp/su/vs/vt1/vt2 | 87 | 28 | 33 | 15 | 108 | 180 |
crouch LK | d+LK | 4 | 2 | 12 | 2 | 5 | 7 | 40 | 70 | L | vt1/vt2 | - | - | - | 0 | 48 | 84 |
crouch MK | d+MK | 12 | 2 | 21 | -3 | 0 | 2 | 60 | 100 | L | sp/su/vs/vt1/vt2 | - | - | - | 10 | 72 | 120 |
crouch HK | d+HK | 16 | 2(2)4 | 32 | -14 | KD | KD | 50*70 (120) | 50*100 (150) | H*L | vt1/vt2 | 61 | 12 | 17 | 8*12 (20) | 60*84 | 60*120 |
jump LP | u+LP | 5 | 5 | - | - | - | - | 60 | 70 | M | - | - | - | - | - | 72 | 84 |
jump MP | u+MP | 14 | 5 | - | - | - | - | 70 | 100 | M | - | - | - | - | 12 | 84 | 120 |
jump HP | u+HP | 12 | 6 | - | - | - | - | 110 | 150 | M | - | - | - | - | 18 | 132 | 180 |
jump LK | u+LK | 4 | 5 | - | - | - | - | 60 | 70 | M | - | - | - | - | - | 72 | 84 |
jump MK | u+MK | 10 | 3 | - | - | - | - | 60 | 100 | M | - | - | - | - | 12 | 84 | 120 |
jump HK | u+HK | 14 | 5 | - | - | - | - | 100 | 150 | M | - | - | - | - | 17 | 120 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Abi Hammer | f+MP | 21 | 3 | 23 | -8 | 3 | 5 | 70 | 100 | M | - | - | - | - | 12 | 84 | 120 |
Abi Lift | f+HP | 10 | 5 | 18 | 1 | 4 | 6 | 90 | 150 | H | sp/su/vs/vt1/vt2 | - | - | - | 15 | 108 | 180 |
Abi Blaster | b+HP | 7 | 2 | 30 | -6 | -3 | -1 | 90 | 150 | H | sp/su/vs/vt1/vt2 | - | - | - | 15 | 108 | 180 |
Abi Twist | b+HP > HP | 7+17 | 2(16)2 | 29 | -9 | KD | KD | 90*81 (171) | 150*135 (285) | H | su/vt1/vt2 | 87 | 28 | 33 | 15*15 | 108*81 (189) | 180*135 (315) |
Vroom Vroom | st.LP > st.LP | 5+3 | 3(4)2 | 11 | 3 | 4 | 4 | 40*27 (67) | 70*63 (133) | H | sp/su/vs/vt1/vt2 | - | - | - | - | 48*27 | 84*63 |
Bang Bang | cr.LP > cr.LP | 6+4 | 2(6)3 | 9 | 3 | 4 | 4 | 40*27 (67) | 70*63 (133) | H | sp/su/vs/vt1/vt2 | - | - | - | - | 48*27 | 84*63 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Red Leaf | LP+LK | 5 | 3 | 17 | - | KD | - | 140 | 170 | T | - | 67 | 18 | 18 | - | - | - |
Hit & Run | b+LP+LK | 5 | 3 | 17 | - | KD | - | 130 | 170 | T | - | 52 | 3 | 3 | - | - | - |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Max Power | HP+HK (VT1) | 1 | - | 5 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Hybrid Charge | HP+HK (VT2) | 1 | - | 5 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Hungabee High | MP+MK | 3 | 10 | 31 | - | - | - | - | - | H | - | - | - | - | - | - | - |
Hungabee Low | d+MP+MK | 3 | 10 | 31 | - | - | - | - | - | H | - | - | - | - | - | - | - |
Hungabee Parry | Parry | 4 | 8 | 20 | - | 22 | - | 30 | 70 | H | sp/su | - | - | - | - | - | - |
Nitro Blitz > Nitro Hungabee High | KK > MP+MK | Run+3 | 10 | 31 | - | - | - | - | - | H | - | - | - | - | - | - | - |
Nitro Blitz > Nitro Hungabee Low | KK > d+MP+MK | Run+3 | 10 | 31 | - | - | - | - | - | H | - | - | - | - | - | - | - |
Nitro Blitz > Nitro Hungabee Parry | KK > Parry | 4 | 8 | 20 | - | 22 | - | 30 | 70 | H | sp/su | - | - | - | - | - | - |
EX Nitro Charge > EX Nitro Hungabee | KKK > MP+MK | EX Run+2 | 10 | 31 | - | - | - | - | - | - | - | - | - | - | - | - | - |
EX Nitro Charge > EX Nitro Hungabee (Parry) | KKK > Parry | 4 | 8 | 20 | - | 27 | - | 40 | 70 | H | sp | - | - | - | - | - | - |
Ontario Drop | f+KKK | 17 | 2 | 26 | -2 | KD | - | 60 | 0 | H | - | 81 | 22 | 27 | - | 60 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Abigail Punch LP | qcf+LP | 14 | 2 | 31 | -16 | KD | KD | 100 | 120 | H | su/vt2 | 86 | 27 | 32 | 8 | 106 | 120 |
Abigail Punch LP mash | qcf+LP (mash) | 14 | 2 | 31 | -16 | KD | KD | 120 | 150 | H | su/vt2 | 80 | 21 | 26 | 8 | 126 | 150 |
Abigail Punch MP | qcf+MP | 20 | 2 | 31 | -19 | KD | KD | 110 | 120 | T | su/vt2 | 86 | 27 | 32 | 10 | 118 | 120 |
Abigail Punch MP mash | qcf+MP (mash) | 20 | 2 | 31 | -19 | KD | KD | 130 | 150 | H | su/vt2 | 80 | 21 | 26 | 10 | 138 | 150 |
Abigail Punch HP | qcf+HP | 16 | 2 | 31 | -16 | KD | KD | 120 | 120 | H | su/vt2 | 86 | 27 | 32 | 13 | 130 | 120 |
Abigail Punch HP mash | qcf+HP (mash) | 16 | 2 | 31 | -16 | KD | KD | 140 | 150 | H | su/vt2 | 80 | 21 | 26 | 13 | 150 | 150 |
Abigail Punch EX | qcf+PP | 14 | 2 | 38 | -23 | KD | KD | 140 | 150 | H | vt2 | 89 | 30 | 35 | 10 | 148 | 150 |
Abigail Punch EX mash | qcf+PP (mash) | 14 | 2 | 38 | -23 | KD | KD | 160 | 200 | H | vt2 | 82 | 23 | 28 | 10 | 168 | 20 |
Giant Flip LP | hcb+LP | 23 | 3*4 | 22 | 0 | KD | KD | 50*20 (70) | 70*30 (100) | H | su | 90 | 31 | 36 | 13*5 (18) | 60*20 (80) | 84*30 (114) |
Giant Flip MP | hcb+MP | 33 | 2*4 | 22 | 1 | KD | KD | 50*30 (80) | 70*30 (100) | H | su | 90 | 31 | 36 | 13*8 (21) | 60*30 (90) | 84*30 (114) |
Giant Flip HP | hcb+HP | 36 | 2*4 | 23 | 2 | KD | KD | 50*50 (100) | 90*60 (150) | H | su | 89 | 30 | 35 | 13*13 (26) | 60*50 (110) | 108*60 (168) |
Giant Flip EX | hcb+PP | 9*34 | 3(22)2(0)3 | 24 | -2 | KD | KD | 20*20*40 (80) | 30*50*70 (150) | H | - | 110 | 51 | 56 | 5*5*10 (20) | 24*20*40 (84) | 36*50*70 (156) |
Giant Flip EX Mash | hcb+PP (mash) | 30 | 4*2 | 26 | -8 | KD | KD | 50*20 (70) | 70*30 (100) | H | - | 90 | 31 | 36 | 5*5*10 (20) | 24*20*40 (84) | 36*50*70 (156) |
Abigail Smash LK | hcb+LK | 6 | 2 | 60 | - | KD | KD | 180 | 250 | T | - | 73 | 24 | 24 | - | - | - |
Abigail Smash MK | hcb+MK | 6 | 2 | 60 | - | KD | KD | 200 | 250 | T | - | 73 | 24 | 24 | - | - | - |
Abigail Smash HK | hcb+HK | 6 | 2 | 60 | - | KD | KD | 220 | 250 | T | - | 73 | 24 | 24 | - | - | - |
Abigail Smash EX (corner) | hcb+KK (corner) | 6 | 2 | 60 | - | KD | KD | 100 | 100 | T | - | 92 | 33 | 33 | - | - | - |
Abigail Smash EX (midscreen) | hcb+KK (midscreen) | 6 | 2 | 60 | - | KD | KD | 80 | 100 | T | - | 101 | 42 | 42 | - | - | - |
Nitro Blitz | KK | 12 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Nitro Charge | KK (hold) | 1 | - | 124 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Nitro Blitz > Drop Back | KK (hold) > b | - | - | 37 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Nitro Blitz > Dynamite Punch | KK > P | Run+15 | 3 | 29 | -9 | KD | KD | 100 | 200 | H | su | 85 | 26 | 31 | 25 | 120 | 240 |
Nitro Blitz > Avalanche Press | KK > K | Run+23 | 5(1)2 | 35 | -12 | KD | KD | 80*70 (150) | 150*50 (200) | M | - | 79 | 20 | 25 | 20*18 (38) | 96*70 (166) | 180*50 (230) |
Nitro Blitz > Bay Area Sunrise | KK > LP+LK | Run+8 | 2 | 60 | - | KD | - | 200 | 250 | T | - | 75 | 26 | 26 | - | - | - |
EX Nitro Charge | KKK | 3*39 | 2(23)2(23)2(19)2(14)3 | 30 | -9 | KD | - | 20 per step | 40 per step | H | - | 88 | 51 | 56 | 5perStep | 24 per step | 48 per step |
EX Nitro Charge > EX Dynamite Punch | KKK > P | EX Run+15 | 3 | 29 | -9 | KD (10) | KD | 100 | 200 | H | - | 88 | 51 | 56 | 5/4 * 25 | 120 | 180 |
EX Nitro Charge > EX Avalanche Press | KKK > K | EX Run+21 | 5(1)2 | 35 | -12 | KD | KD | 90*80 (170) | 150*50 (200) | M | - | 80 | 21 | 26 | 23*20 (43) | 108*80 (188) | 180*50 (230) |
EX Nitro Charge > EX Bay Area Sunrise | KKK > LP+LK | EX Run+8 | 2 | 52 | - | KD | - | 240 | 300 | T | - | 75 | 26 | 26 | - | - | - |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Abigail Special | qcf,qcf+P | 4 | 4 | 118 | -95 | KD | KD | 350 | 0 | H | - | 29 | 29 | 29 | 50 | 354 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
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