Urien
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Summary
Bio
Urien is vice president of the Illuminati, seeking to overthrow his brother Gill to become the true emperor of the Illuminati.
Why Pick Urien?
Urien is a character that can do it all, if you can. Urien has several long ranged buttons and an OK fireball allowing him to play a keep out style game if he wants to and effectively whiff punish. He also has HP, which is a fast move that can crush counter leading to good damage and great corner carry. When Urien decides he wants to go more offensive, his V-Skill gives him armor allowing him to easily bully his way in with either a headbutt or shoulder tackle in His EX Tackle is also notorious for this, being incredibly fast and having a great hitbox while still being safe on block. Once he manages to get in he can easily pressure with his variety of very + on block moves, overheads, and frame traps; and many of his combos allow him to use his headbutt to hop over the opponent forcing a left/right guess looping back into that pressure. The real fun comes when he gains V-Trigger with Aegis Reflector, which when activated leads to some incredibly tricky left/right/throw mixups that the opponent has to guess on or risk losing 1/3 or more of their life; many of these setups are difficulty however and will take a lot of practice to be able to consistently do. Similarly with his headbutt loops, Urien can do a lot of meter less damage if landed correctly however learning the spacing and timings will take a lot of practice. The biggest cost he pays for all of this is speed; while his buttons have incredibly range and advantage many of them are slow making his defense somewhat tricky, and his EX Headbutt reversal is 12f meaning most characters can press a light attack on wake-up and recover in time to block, making it a tougher option to use compared to an EX Shoryuken or similar type moves. His anti-airs are also finicky at best, making jump-ins difficult to deal with if you are not used to which button covers which space. Overall Urien is a character for people who want to have it all, and also have the time and commitment to learn it all.
Players To Watch
Nemo, Dogura
Change List
For list of all changes, see Change/Patch List
Season 3.5
TBW
Season 3 (Arcade Edition)
TBW
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Urien Discussions
Discussions regarding Urien
Urien Discord Link
Video Guides
Capcom Fighters' Character Introduction Series
Shoryuken's Rising Up Series
Other Useful Guides
Mr. X's Aegis Setups
Ambassotter's Headbutt Loops Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 2 | 10 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 7 | 3 | 12 | 3 | 6 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 12 | 3 | 18 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP (hold) | HP (hold) | 22 | 3 | 15 | 5 | 9 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP (release) | HP (release) | 5 | 3 | 18 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5 | 2 | 8 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 9 | 2 | 18 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK (air) | HK | 9 | 6 | 19 | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK (large) | HK | 11 | 4 | 19 | -3 | 3 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK (hold) (large) | HK (hold) | 23 | 4 | 18 | 2 | 8 | FILL_ME_IN_COUNTER_HIT | 50*50 | 100*50 | M | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK (crouch large) | HK | 12 | 3 | 19 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK (hold) (crouch large) | HK (hold) | 24 | 3 | 18 | 2 | 8 | FILL_ME_IN_COUNTER_HIT | 50*50 | 100*50 | M | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 3 | 19 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK (hold) | HK (hold) | 24 | 3 | 18 | 2 | 8 | FILL_ME_IN_COUNTER_HIT | 50*50 | 100*50 | M | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK (crouch) | HK | 13 | 2 | 19 | -1 | 5 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK (hold) (crouch) | HK (hold) | 25 | 2 | 18 | 2 | 8 | FILL_ME_IN_COUNTER_HIT | 50*50 | 100*50 | M | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
st.HK (release) | HK (release) | 1 | 6 | 19 | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 3 | 8 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 2 | 15 | 0 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 7 | 1(1)4 | 21 | -9*-8 | -6*KD | FILL_ME_IN_COUNTER_HIT | 50*40 | 75*75 | H*H | sp/su/vt1/vt2 | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 2 | 7 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 8 | 2 | 17 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 11 | 2 | 27 | -14 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | L | vt1/vt2 | 68 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 5 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 9 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 9 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Quarrel Punch | f+MP | 7 | 4 | 16 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Terrible Smash | f+HP | 21 | 2 | 20 | -8 | 1 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Quarrel Kick | df+HK | 15 | 3 | 19 | -4 | 3 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | 93 | 34 | 39 | CHIP | CH_DAMAGE | CH_STUN |
Killer Straight | LP > MP | 4+5 | 3 | 14 | -4 | 1 | FILL_ME_IN_COUNTER_HIT | 30*45 | 70*72 | H*H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Break Rush | f+MP > f+HP | 7+17 | 2 | 20 | -8 | 1 | FILL_ME_IN_COUNTER_HIT | 70*54 | 100*135 | H*M | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Spartan Bomb (fwd) | LP+LK | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 130 | 150 | T | - | 60 | 11 | 11 | CHIP | CH_DAMAGE | CH_STUN |
Spartan Bomb (back) | b+LP+LK | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 130 | 150 | T | - | 60 | 11 | 11 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
1st Aegis Reflector (far) | HP+HK (VT1) | 5 | - | 8 | 17 | 22 | FILL_ME_IN_COUNTER_HIT | 20 | 0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
1st Aegis Reflector (close) | b+HP+HK (VT1) | 10 | - | 10 | 17 | 22 | FILL_ME_IN_COUNTER_HIT | 20 | 0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
1st Aegis Reflector (up) | d+HP+HK (VT1) | 15 | - | 17 | 17 | 22 | FILL_ME_IN_COUNTER_HIT | 20 | 0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tyrant Pressure | 2HPHK (VT2) | 1 | - | 4 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Metallic Aura | MP+MK | 16 | - | 36 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Anger Snap Fist | f+PPP | 17 | 2 | 24 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 0 | H | - | 75 | 16 | 21 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Chariot Tackle LK | b,f+LK | 10 | 6 | 22 | -5 | 0 | FILL_ME_IN_COUNTER_HIT | 70 | 150 | H | su | 87 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Chariot Tackle MK | b,f+MK | 13 | 11 | 21 | -9 | -3 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Chariot Tackle HK | b,f+HK | 16 | 8 | 21 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | su | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Chariot Tackle EX | b,f+KK | 7 | 9(9)4 | 20 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 90*60 | 100*100 | H | vt1/vt2 | 68 | 9 | 14 | CHIP | CH_DAMAGE | CH_STUN |
Violence Knee Drop LK | d,u+LK | 25 | 12 | 11 | -4(2) | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | M | - | 72(100) | 13(41) | 18(46) | CHIP | CH_DAMAGE | CH_STUN |
Violence Knee Drop MK | d,u+MK | 25 | 13 | 13 | -7(0) | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | M | - | 71(98) | 12(39) | 17(44) | CHIP | CH_DAMAGE | CH_STUN |
Violence Knee Drop HK | d,u+HK | 25 | 18 | 14 | -8(-1) | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | M | - | 72(97) | 13(38) | 18(43) | CHIP | CH_DAMAGE | CH_STUN |
Violence Knee Drop EX | d,u+KK | 25 | 11 | 10 | 1(6) | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | M | - | 91(96) | 32(37) | 37(42) | CHIP | CH_DAMAGE | CH_STUN |
Dangerous Headbutt LP | d,u+LP | 8 | 3 | 8+9 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Dangerous Headbutt MP | d,u+MP | 11 | 4 | 8+10 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 110 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Dangerous Headbutt HP | d,u+HP | 13 | 5 | 7+10 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | - | 92 | 33 | 38 | CHIP | CH_DAMAGE | CH_STUN |
Dangerous Headbutt EX | d,u+PP | 12 | 5 | 3+26 | -17 | KD | FILL_ME_IN_COUNTER_HIT | 40*40 | 40*40 | H | - | 102 | 43 | 48 | CHIP | CH_DAMAGE | CH_STUN |
Metallic Sphere LP | qcf+LP | 14 | 1 | 36 | -7 | -1 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Metallic Sphere LP (hold) | qcf+LP (hold) | 53 | 1 | 28 | 4 | 7 | FILL_ME_IN_COUNTER_HIT | 40*50 | 60*60 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Metallic Sphere MP | qcf+MP | 14 | 1 | 36 | -7 | 1 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Metallic Sphere MP (hold) | qcf+MP (hold) | 53 | 1 | 30 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 40*50 | 60*60 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Metallic Sphere HP | qcf+HP | 13 | 1 | 36 | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Metallic Sphere HP (hold) | qcf+HP (hold) | 42 | 1 | 30 | - | - | FILL_ME_IN_COUNTER_HIT | 45*55 | 60*60 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Metallic Sphere EX ground | qcf+LPMP or LPHP | 12 | 1 | 32 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 40*50 | 60*60 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Metallic Sphere EX ground (hold) | qcf+LPMP or LPHP (hold) | 41 | 1 | 27 | 13 | 17 | FILL_ME_IN_COUNTER_HIT | 30*30*60 | 50*50*50 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Metallic Sphere EX air | qcf+MPHP | 13 | 1 | 32 | - | - | FILL_ME_IN_COUNTER_HIT | 45*55 | 60*60 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Metallic Sphere EX air (hold) | qcf+MPHP (hold) | 32 | 1 | 27 | - | - | FILL_ME_IN_COUNTER_HIT | 33*33*64 | 50*50*50 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dominate Crush | qcf,qcf+P | 6 | 19 | 60 | -47 | KD | FILL_ME_IN_COUNTER_HIT | 340 | 0 | H | - | 69 | 10 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
2nd Aegis Reflector (far) | HP+HK (2nd VT1) | 24 | - | 6 | 17 | 22 | FILL_ME_IN_COUNTER_HIT | 20 | 0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
2nd Aegis Reflector (close) | b+HP+HK (2nd VT1) | 14 | - | 16 | 17 | 22 | FILL_ME_IN_COUNTER_HIT | 20 | 0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
2nd Aegis Reflector (up) | d+HP+HK (2nd VT1) | 16 | - | 16 | 17 | 22 | FILL_ME_IN_COUNTER_HIT | 20 | 0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Tyrant Blaze | HP+HK | 14+6 | 9(12)5 | 21 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 50*40 | 100*50 | H*H | su | 100 | 41 | 46 | CHIP | CH_DAMAGE | CH_STUN |
Tyrant Blaze lvl 2 | HP+HK lvl 2 | 60+6 | 8(10)5(11)9(10)5 | 21 | KD(-2) | KD | FILL_ME_IN_COUNTER_HIT | 30x40 (120) | 50x4 (200) | H*H | su | 103 | 44 | 49 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
- MP
- , crMP xx HK Tackle or HP Headbutt; headbutt is better if opponent is standing,
- crLK
- crLP xx HP Headbutt if standing, LK Tackle if not. Note LK tackle leaves at 0 advantage, meaning if opponent has a 3f he gives up his turn in exchange for causing more damage
- crLP
- crLP xx HP Headbutt/LK Tackle
- sLP > MP xx HK Tackle causes knockdown, usually MP will whiff if not right next to opponent at start
- HK (charged)
- crHP xx LP Headbutt, crHP xx HP fireball, HK Tackle The first crHP xx LP Headbutt is used to move forward allowing the 2nd to connect, however range/timing can be finicky. Go straight to crHP xx HP Fireball if not comfortable
- crMP
- crLP xx HP Headbutt or LK Tackle
With Meter
- EX Headbutt
- LK Tackle
- f+MP for reset
- Replace any LK Tackle in BnB with EX Tackle for more damage and a knockdown
Corner
- crHP
- , crHP xx MK Knees, f+MP Great damage and forces reset in corner, can go for MP, throw, or charge HK after if feeling brave
Crush Counter
- HP
- dash crMP, crLP xx HP Headbutt if close
- HK Tackle if further away
- HP (fully charged)
- dash crHP into appropriate follow-up based on distance
V-Trigger Cancels
- VT1: See Aegis Setup's guide under "Other Resources"
- VT2
- crMK xx VT2 if done further out
V System
V Reversal
A basic strike attack, Urien punches forward knocking his opponent away.
V Skill 1
Urien's V-Skill gives him 1 hit of armor on all his special moves except his fireball. This is most useful for his headbutt and tackle going through projectiles or longer ranged pokes.
V Skill 2
Urien's V-Trigger 1 is a 3 bar called Aegis Reflector. When initially activated Urien places a mirror on screen depending on what direction was being held; neutral + HP +HK places far away, b+HP+HK places close, and d+HP+HK places slightly above and in front of his head. After the initial activation, he gets access to 1 more mirror in the same way, however without the time stop caused by activating V-Trigger. Each mirror can cause 3 hits, and reflects any projectile including CAs. While there are some situations you want to activate on its own such as if Ryu does his CA from full screen to reflect it back at him, most of the time you are looking to cancel into it off of crMK, MK, crLK crLK, or similar type moves. This then allows enough advantage to setup some nasty setups. Because of the changes in S3 where canceling into V-Trigger causes much larger combo scaling, these setups are much more important to learn versus going for pure damage (the go-to damage is far V-Trigger Cancel, MP, HP, crMP, crHP xx HP Fireball, HK Tackle or similar depending on distance bouncing them off the mirror between hits). While it's possible to play Urien without learning Aegis setups, doing so will greatly increase your damage output and allow you to steal rounds from the claws of defeat.
V Trigger 1
Urien's V-Trigger 2 is a 2 bar called Tyrant Pressure. By holding HP+HK Urien will go into a stance that gives him 1 hit of armor; after releasing it Urien charges forward doing 2 tackles knocking the opponent airborne allowing f+MP, LK or EX Tackle afterwards, and on block is only -2 meaning it is safe except against Zangief CA. When fully charged Urien does 3 tackles the last of which guard breaks on block or knocks up higher allowing for more damaging combos. He can also cancel into this from this about any move, including crMK making that much scarier in neutral as it leads to big damage. If he has V-Skill on, Urien will gain an additional hit of armor while he is charging forward. Because it gives him armor it can be used almost like a parry, absorbing an attack then releasing for big damage and corner carry. This trigger is much easier to use than Aegis Reflector and still effective; against opponents who are used to it though it loses some of that as they know what to look out for and will often go for more throws and canceling normals into specials to beat the armor.
V Trigger 2
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