Cammy
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Summary
Bio
TBW
Why Pick Cammy?
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Players To Watch
Kazunoko, everyone
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Hurtbox expanded upwards while crouching
- Stun increased from 900 to 950
- Forward throw damage increased from 120 to 130, stun decreased from 150 to 120
- Back throw damage increased from 140 to 150
- Crouch LK pushback on hit increased
- Lift Upper (b+MK > HK) can be canceled into Delta Ambush (VT2) specials
- Light Cannon Spike invincible to airborne attacks on 1-6f
- VT1
- Can cancel Cannon Spike into Cannon Strike on hit
- VT2
- Delta Step/Delta Ambush changed to 2 block V-Trigger, using follow-up special completely drains meter
- Delta Twist (HP+HK > P) hurtbox expanded downwards
- Reverse Edge (HP+HK > K) damage increased from 70 to 80, second hit is mid overhead, recovery on block and hit unified, disadvantage decreased from -11 to -5, active frames 1-2 can hit grounded opponents, increased downward hurtbox
Season 3 (Arcade Edition)
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Cammy Discussions
Discussions regarding Cammy
Cammy Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 2 | 6 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 6 | 3 | 9 | 3 | 7 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 6 | 2 | 20 | -3 | 1 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 4 | 2 | 7 | 1 | 2 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 8 | 3 | 15 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 9 | 4 | 17 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 3 | 3 | 6 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 5 | 3 | 10 | 1 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 9 | 3 | 20 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 2 | 9 | -1 | 1 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | ch/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 7 | 2 | 14 | -3 | 0 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 7 | 2 | 22 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 5 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 3 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 6 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Knee Bullet | f+HK | 12 | 2(5)2 | 17 | -2 | 5 | FILL_ME_IN_COUNTER_HIT | 40*40 | 150 | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Lift Upper | b+MP | 4 | 4 | 14 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Lift Combination | b+MP > HK | 4+9 | 4 | 27 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 60*72 | 100*90 | H*H | sp/su | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Gyro Clipper | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 120 | T | - | 58 | 9 | 9 | CHIP | CH_DAMAGE | CH_STUN |
Delta Through | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Neck Spiral | LP+LK (air) | 5 | 2 | 6 | - | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | T | - | 55 | 6 | 6 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Delta Drive | HP+HK (VT1) | 1 | - | 8 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Delta Step | f+HP+HK (VT2) | 1 | - | 13 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Delta Ambush | HP+HK (VT2) | 12 | - | 10 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Axel Spin Knuckle | MP+MK | 35(36) | 2 | 13 | 2 | 7 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Strike Back | f+KKK | 17 | 2 | 24 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Spiral Arrow LK | qcf+LK | 7 | 11 | 6+19 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 150 | H | su | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Spiral Arrow MK | qcf+MK | 7 | 13 | 6+18 | -15 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Spiral Arrow HK | qcf+HK | 7 | 2(1)11 | 7+19 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 50*50 | 50*100 | H*H | su | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Spiral Arrow EX | qcf+KK | 7 | 2(2)10 | 5+18 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 70*70 | 50*150 | H*H | - | 80 | 21 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Cannon Spike LK | f,d,df+LK | 4 | 11 | 22+14 | -37 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | H | su | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Cannon Spike MK | f,d,df+MK | 5 | 11 | 25+14 | -37 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | H | su | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Cannon Spike HK | f,d,df+HK | 6 | 11 | 25+14 | -37 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | H | su | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Cannon Spike EX | f,d,df+KK | 3 | 11 | 24+14 | -37 | KD | FILL_ME_IN_COUNTER_HIT | 50*50*60 | 50*50*100 | H | - | 77 | 18 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Cannon Strike LK | qcb+LK(air) | 13 | 11 | 9 | -5(2) | 0(8) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Cannon Strike MK | qcb+MK(air) | 13 | 11 | 9 | -5(2) | 0(8) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Cannon Strike HK | qcb+HK(air) | 13 | 11 | 9 | -5(2) | -1(7) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Cannon Strike EX | qcb+KK(air) | 13 | 11 | 13 | -5(4) | KD | FILL_ME_IN_COUNTER_HIT | 80 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hooligan Combination LP | hcf+LP | - | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hooligan Combination MP | hcf+MP | - | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hooligan Combination HP | hcf+HP | - | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hooligan Combination EX | hcf+PP | - | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Razor Edge Slicer | hcf+P > no input | 39+10 | 9 | 13 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | L | - | 94 | 35 | 40 | CHIP | CH_DAMAGE | CH_STUN |
Razor Edge Slicer EX | hcf+PP > no input | 39+10 | 9 | 13 | 3 | KD | FILL_ME_IN_COUNTER_HIT | 50*50*50 | 50*50*100 | L*L*L | - | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
Fatal Leg Twister | hcf+P > LP+LK near ground | 24+4 | 2 | 10 | KD | KD | FILL_ME_IN_COUNTER_HIT | 150 | 250 | T | - | 55 | 6 | 6 | CHIP | CH_DAMAGE | CH_STUN |
Cross Scissors Pressure | hcf+P > LP+LK in air | 24+4 | 2 | 10 | KD | KD | FILL_ME_IN_COUNTER_HIT | 150 | 250 | T | - | 78 | 19 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Cannon Strike (hooligan) | hcf+P > K | 24+15 | 11 | 9 | 0(5) | 4(9) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Cannon Strike EX (hooligan) | hcf+PP > K | 14+13 | 11 | 13 | -2(6) | KD | FILL_ME_IN_COUNTER_HIT | 80 | 100 | H | - | 105 | 46 | 51 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Cross Stinger Assault | qcf,qcf+K | 3 | 9 | 39 | -30 | KD | FILL_ME_IN_COUNTER_HIT | 330 | 0 | H | - | 93 | 44 | 44 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Spiral Arrow LK | qcf+LK | 7 | 12 | 4+19 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 15x4*40 (120) | 150 | H | su | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
Spiral Arrow MK | qcf+MK | 7 | 12 | 4+19 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 15x4*40 (120) | 150 | H | su | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
Spiral Arrow HK | qcf+HK | 7 | 12 | 4+19 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 15x4*40 (120) | 150 | H*H | su | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
Cannon Spike LK | f,d,df+LK | 3 | 6(3)3(3)3 | 25+26 | -37 | KD | FILL_ME_IN_COUNTER_HIT | 50*20x3*50 (160) | 200 | H | su | 72 | 13 | 18 | CHIP | CH_DAMAGE | CH_STUN |
Cannon Spike MK | f,d,df+MK | 3 | 6(3)3(3)3 | 25+26 | -37 | KD | FILL_ME_IN_COUNTER_HIT | 50*20x3*50 (160) | 200 | H | su | 72 | 13 | 18 | CHIP | CH_DAMAGE | CH_STUN |
Cannon Spike HK | f,d,df+HK | 3 | 6(3)3(3)3 | 25+26 | -37 | KD | FILL_ME_IN_COUNTER_HIT | 50*20x3*50 (160) | 200 | H | su | 72 | 13 | 18 | CHIP | CH_DAMAGE | CH_STUN |
Cannon Strike LK | qcb+LK(air) | 13 | 11 | 9 | 4(15) | 6(17) | FILL_ME_IN_COUNTER_HIT | 40*20x2 (80) | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Cannon Strike MK | qcb+MK(air) | 13 | 11 | 9 | 4(15) | 6(17) | FILL_ME_IN_COUNTER_HIT | 40*20x2 (80) | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Cannon Strike HK | qcb+HK(air) | 13 | 11 | 9 | 4(15) | 6(17) | FILL_ME_IN_COUNTER_HIT | 40*20x2 (80) | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Delta Step | f+HP+HK | ~ | ~ | 20 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | ~ | ~ | ~ | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Delta Ambush | HP+HK (VT2) | 24 | ~ | 10 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | ~ | ~ | ~ | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Delta Twist | HP+HK > P | 24+5 | 2 | 9 | ~ | 7 | FILL_ME_IN_COUNTER_HIT | 120 | 0 | T | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Reverse Edge | HP+HK > K | 24+10 | 4*3 | 9 | -5(-4) | 5(6) | FILL_ME_IN_COUNTER_HIT | 40*30 | 70*30 | M*M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
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