Chun-Li
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Summary
Bio
Bio
Why Pick Chun-Li?
Why Play
Players To Watch
Humanbomb, Ludovic, MOV
Change List
For list of all changes, see Change/Patch List
Season 3.5
TBW
Season 3 (Arcade Edition)
TBW
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Chun Li Discussions
Discussions regarding Chun Li
Chun Li Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 2 | 8 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 5 | 3 | 9 | 3 | 6 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 11 | 2 | 18 | -5 | 0 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5 | 3 | 7 | -3 | 1 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 8 | 3 | 15 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 3 | 16 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 3 | 5 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 10 | 9 | 18 | -8 | -3 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 7 | 2(10)2 | 17 | -5 | 2 | FILL_ME_IN_COUNTER_HIT | 50*40 | 100*50 | H*H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 3 | 2 | 8 | -1 | 2 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | ch/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 6 | 2 | 16 | -2 | 0 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 8 | 3 | 24 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 65 | 16 | 21 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 6 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | sp | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 6 | 4(2)4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 50*50 | 100*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 7 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 6 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | ub or uf+HK | 7 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
neutral jump HK | u+HK | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
tsuitotsuken | b or f+MP | 7 | 2 | 12 | 0 | 3 | FILL_ME_IN_COUNTER_HIT | 65 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hakkei | b+HP | 7 | 5 | 13 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vs/vt1/vt2 | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
senenshu | df+MK | 26 | 2 | 16 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
tenkukyaku | b+HK | 8 | 5 | 13 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
yokusenkyaku | f+HK | 18 | 5 | 13(18) | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kakurakukyaku | df+HK | 34 | 7 | 6 | 2(6) | 6(10) | FILL_ME_IN_COUNTER_HIT | 80 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
yosokyaku | d or df+MK during jump | 5+4+5 | 4 | 4 | - | - | FILL_ME_IN_COUNTER_HIT | 40*50*60 (150) | 60x3 (180) | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
koshuto | LP+LK | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
tenshin shushu | b+LP+LK | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | T | - | 72 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
ryuseiraku | LP+LK (air) | 5 | 2 | 6 | KD | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | T | - | 70 | 21 | 21 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
renkiko | HP+HK (VT1) | 1 | - | 4 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Kikosho | HP+HK (VT2) | 7 | 24 | 7 | 2 | KD | FILL_ME_IN_COUNTER_HIT | 20x4*40 (120) | 150 | H | - | 109 | 50 | 55 | CHIP | CH_DAMAGE | CH_STUN |
rankyaku | MP+MK | 11 | 4 | 44 | -24 | KD | FILL_ME_IN_COUNTER_HIT | 40 | 50 | H | - | 71 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN |
sohakkei | f+PPP | 12 | 2 | 24 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 40 | 0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
wall jump | uf during jump near wall | - | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kikoken LP | b,f+LP | 13 | - | 33 | -6 | 0 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kikoken MP | b,f+MP | 11 | - | 34 | -5 | -1 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kikoken HP | b,f+HP | 9 | - | 35 | -4 | -2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
kikoken EX | b,f+PP | 11 | - | 27 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 40*60 | 0*100 | H*H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku LK | qcf+LK | 5 | 2(5)2(6)2(6)2 | 20 | -8 | 4 | FILL_ME_IN_COUNTER_HIT | 15x4 (60) | 20x4 (80) | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku MK | qcf+MK | 11 | 2(4)2(4)2(4)2(4)2 | 20 | -9 | 3 | FILL_ME_IN_COUNTER_HIT | 16x5 (80) | 25x4*20 (120) | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku HK | qcf+HK | 14 | 2(3)2(3)2(3)2(3)2(3)2 | 20 | -10 | 2 | FILL_ME_IN_COUNTER_HIT | 15x5*25 (100) | 20x6 (120) | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku EX | qcf+KK | 5 | 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 | 19 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 10x9*50 (140) | 200 | H | vt1/vt2 | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku LK | qcf+LK(air) | 8 | 2(5)2(3)2(5)2 | 12 | -5(-2) | 0(4) | FILL_ME_IN_COUNTER_HIT | 70 | 20x4 (80) | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku MK | qcf+MK(air) | 10 | 2(2)2(4)2(4)2(2)2 | 12 | -4(-2) | 1(4) | FILL_ME_IN_COUNTER_HIT | 90 | 20x5 (100) | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku HK | qcf+HK(air) | 12 | 2(4)2(3)2(4)2(2)2(2)2 | 12 | -6(-4) | -4(-1) | FILL_ME_IN_COUNTER_HIT | 100 | 20x6 (120) | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku EX | qcf+KK(air) | 6 | 2(1)2(2)2(3)2(1)2(2)2(3)2 | 12 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 23x6*22 (160) | 30x7 (210) | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick LK | d,u+LK | 9 | 2(1)2(4)2(5)2(3)2 | 24 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 25*15x3*40 (110) | 20*25x3*105 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick MK | d,u+MK | 15 | 2(1)2(4)2(4)2(3)2(6)2(5)2 | 24 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 35*11x5*40 (130) | 30*20x5*70 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick HK | d,u+HK | 19 | 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 | 24 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 21*12x7*45 (150) | 20x8*40 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick EX | d,u+KK | 5 | 7(1)4(1)4(1)2 | 31 | -16 | KD | FILL_ME_IN_COUNTER_HIT | 25x4*50 (150) | 30x4*80 (200) | H | - | 76 | 17 | 22 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
hoyokusen | qcf,qcf+K | 5 | 2 | 35 | -20 | KD | FILL_ME_IN_COUNTER_HIT | 330 | 0 | H | - | 99 | 40 | 40 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
stand LP | LP | 4 | 5 | 5 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | ch/sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 5 | 3 | 9 | 3 | 8 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 11 | 4 | 16 | -5 | 2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5 | 4 | 6 | -3 | 1 | FILL_ME_IN_COUNTER_HIT | 50 | 70 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 8 | 4 | 14 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 3 | 16 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | - | 114 | 55 | 60 | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 4 | 4 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | ch/sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 10 | 9 | 18 | -8 | -2 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | L | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 7 | 2(10)2 | 14 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 65*45 | 100*50 | H*H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 3 | 3 | 7 | -1 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | L | ch | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 6 | 2 | 14 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 8 | 4 | 23 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | L | - | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 50 | 70 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 6 | 4 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 6 | 4(2)4 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 55*55 | 100*50 | M*M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 7 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 50 | 70 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 6 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump HK | ub or uf+HK | 7 | 6 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 100 | 150 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
neutral jump HK | u+HK | 7 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 100 | 150 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
tsuitotsuken | b or f+MP | 7 | 3 | 11 | 0 | 4 | FILL_ME_IN_COUNTER_HIT | 75 | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hakkei | b+HP | 7 | 7 | 11 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | sp/su | 99 | 40 | 45 | CHIP | CH_DAMAGE | CH_STUN |
senenshu | df+MK | 26 | 2 | 16 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 80 | 100 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
tenkukyaku | b+HK | 8 | 5 | 13 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
yokusenkyaku | f+HK | 18 | 5 | 13(18) | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
kakurakukyaku | df+HK | 34 | 7 | 6 | 3 | 7 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
yosokyaku | d or df+MK during jump | 5+4+5 | 4 | 4 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 40*50*60 (150) | 60x3 (180) | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
rankyaku | MP+MK | 11 | 4 | 44 | -24 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 50 | H | - | 71 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku LK | qcf+LK | 5 | 2(5)2(6)2(6)2 | 20 | -8 | 4 | FILL_ME_IN_COUNTER_HIT | 15x3*25 (70) | 20x4 (80) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku MK | qcf+MK | 11 | 2(4)2(4)2(4)2(4)2 | 20 | -9 | 3 | FILL_ME_IN_COUNTER_HIT | 16x4*26 (90) | 25x4*20 (120) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku HK | qcf+HK | 14 | 2(3)2(3)2(3)2(3)2(3)2 | 20 | -10 | 2 | FILL_ME_IN_COUNTER_HIT | 15x5*35 (110) | 20x6 (120) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hyakuretsukyaku EX | qcf+KK | 5 | 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 | 19 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 10x9*60 (150) | 200 | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku LK | qcf+LK(air) | 8 | 2(5)2(3)2(5)2 | 12 | -5(-2) | 0(3) | FILL_ME_IN_COUNTER_HIT | 70 | 20x4 (80) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku MK | qcf+MK(air) | 10 | 2(2)2(4)2(4)2(2)2 | 12 | -4(-2) | 1(3) | FILL_ME_IN_COUNTER_HIT | 90 | 20x5 (100) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku HK | qcf+HK(air) | 12 | 2(4)2(3)2(4)2(2)2(2)2 | 12 | -6(-4) | -4(-1) | FILL_ME_IN_COUNTER_HIT | 100 | 20x6 (120) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
air hyakuretsukyaku EX | qcf+KK(air) | 6 | 2(1)2(2)2(3)2(1)2(2)2(3)2 | 12 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 25x6*20 (170) | 30x7 (210) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick LK | d,u+LK | 9 | 2(1)2(4)2(5)2(3)2 | 24 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 25*15x3*50 (120) | 20*25x3*105 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick MK | d,u+MK | 15 | 2(1)2(4)2(4)2(3)2(6)2(5)2 | 24 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 35*11x5*50 (140) | 30*20x5*70 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick HK | d,u+HK | 19 | 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 | 24 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 21*12x7*55 (160) | 20x8*40 (200) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
spinning bird kick EX | d,u+KK | 5 | 7(1)4(1)4(1)2 | 31 | -16 | KD | FILL_ME_IN_COUNTER_HIT | 25x4*60 (160) | 30x4*80 (200) | H | - | 76 | 17 | 22 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Kikosho (release) | HP+HK (release) | 16 | 12 | 16 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 20x2*40 (80) | 100 | H | - | 100 | 41 | 46 | CHIP | CH_DAMAGE | CH_STUN |
Kikosho (hold) | HP+HK (hold) | 49 | 24 | 7 | 18 | KD | FILL_ME_IN_COUNTER_HIT | 20x4*40 (120) | 150 | H | - | 109 | 50 | 55 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}