Guile
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Summary
Bio
TBW
Why Pick Guile?
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Players To Watch
{{{5}}}
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Guile Discussions
Discussions regarding Guile
Guile Discord Link
Video Guides
Capcom Fighters Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | 4 | 2 | 8 | 3 | 4 | 6 | 30 | 70 | HL | SP,V | |||||||
Stand MP | 5 | 3 | 13 | 3 | 4 | 9 | 60 | 100 | HL | SP,V | |||||||
Stand HP | 7 | 3 | 18 | -4 | 6 | 3 | 80 | 150 | HL | SP,V | |||||||
Stand LK | 5 | 3 | 9 | 2 | 4 | 4 | 30 | 70 | HL | V | |||||||
Stand MK | 7 | 3 | 15 | -1 | 3 | 4 | 60 | 100 | HL | V | |||||||
Stand HK | 14 | 3 | 18 | -3 | 1 | 62 | 80 | 150 | HL | V | |||||||
Crouch LP | 4 | 2 | 8 | 2 | 4 | 6 | 30 | 70 | HL | SP,V | |||||||
Crouch MP | 6 | 2 | 13 | 1 | 3 | 7 | 60 | 100 | HL | V | |||||||
Crouch HP | 8 | 5 | 16 | -3 | 2 | KD | 90 | 75*75 | HL | V | |||||||
Crouch LK | 4 | 2 | 9 | 0 | 2 | 3 | 20 | 70 | L | V | |||||||
Crouch MK | 6 | 2 | 14 | -4 | 1 | 2 | 60 | 100 | L | V | |||||||
Crouch HK | 11 | 2 | 32 | -13 | KD | KD | 90 | 150 | L | V | |||||||
Jump LP | 4 | 5 | - | - | - | - | 40 | 70 | H | - | |||||||
Jump MP | 5 | 5 | - | - | - | - | 70 | 100 | H | - | |||||||
Jump HP | 8 | 5 | - | - | - | - | 90 | 150 | H | - | |||||||
Jump LK | 4 | 5 | - | - | - | - | 40 | 70 | H | - | |||||||
Jump MK | 7 | 5 | - | - | - | - | 60 | 100 | H | - | |||||||
Jump HK | 10 | 5 | - | - | - | - | 90 | 150 | H | - | |||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Full Bullet Magnum | f+MP | 21 | 2 | 19 | -4 | 0 | 3 | 60 | 100 | H | - | ||||||
Spinning Back Knuckle | f+HP | 10 | 3 | 16 | -1 | 4 | 3 | 60 | 100 | HL | - | ||||||
Burn Straight | b+HP | 8 | 3 | 20 | -1 | 2 | 3 | 80 | 150 | HL | - | ||||||
Knee Bazooka | f+LK | 8 | 5 | 16 | -6 | -2 | 3 | 50 | 100 | HL | - | ||||||
Rolling Sobat | f+MK or b+MK | 11 | 2 | 17 | -2 | 2 | 3 | 60 | 100 | HL | - | ||||||
Reverse Spin Kick | f+HK | 16 | 3 | 18 | -1 | 3 | 3 | 90 | 150 | HL | - | ||||||
Guile High Kick | df+HK | 12 | 2 | 25 | -3 | KD | 3 | 80 | 150 | HL | - | ||||||
Taurus Combination | LK > MK | 5 | 3 | -2 | 4 | 3 | 60 | 100 | L | - | |||||||
d+MK > f+MP | 16 | 4 | 21 | -4 | 1 | 3 | 60 | 100 | H | - | |||||||
Tall Edge | d+LK > MP | 4 | 2 | 16 | 3 | 5 | 15 | 60 | 100 | HL | V | ||||||
Bullet Revolver | d+LK > MP > f+HP | 4 | 2 | - | - | - | - | 90 | 150 | HL | - | ||||||
Swing Out | MP > f+HP | 5 | 3 | - | - | - | - | 90 | 150 | HL | - | ||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dragon Suplex | LP+LK | 5 | 2 | 18 | - | KD 66 | - | 130 | 200 | 0.65 | - | ||||||
Judo Throw | b+LP+LK | 5 | 2 | 18 | - | KD 57 | - | 120 | 170 | 0.65 | - | ||||||
Flying Mare | LP+LK(air) | 5 | 2 | - | - | KD | KD | 130 | 170 | 0.4 | - | - | - | 130 | 200 | ||
Flying Buster Drop | b+LP+LK(air) | 5 | 2 | - | - | KD | KD | 140 | 200 | 0.4 | - | - | - | 130 | 200 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Solid Puncher | HP+HK | 5 | - | - | - | ||||||||||||
Sonic Blade | MP+MK | - | - | 56 | -5 | -10 | - | - | - | - | - | ||||||
Reverse Back Knuckle | f+PPP | 15 | 2 | 23 | -2 | KD 86 | KD 86 | 60 | 0 | HL | |||||||
Faultess Move | df | - | - | - | - | - | |||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sonic Boom LP | b,f+LP | 14 | 5 | 17 | 1 | 8 | 5 | 50 | 50 | HL | CA | ||||||
Sonic Boom MP | b,f+MP | 19 | 5 | 18 | 1 | 8 | KD 93 | 50 | 50 | HL | CA | ||||||
Sonic Boom HP | b,f+HHP | 24 | 5 | 18 | 1 | 8 | KD 104 | 50 | 50 | HL | CA | ||||||
Sonic Boom EX | b,f+PP | 24 | 5 | 18 | 1 | KD | KD 104 | 50*50 | 50*50 | HL | CA | ||||||
Sonic Cross LP | b,f+LP (After Sonic Cross) | 14 | 5 | 17 | 1 | 8 | 5 | 40*40 | 50*50 | HL | CA | ||||||
Sonic Cross MP | b,f+MP (After Sonic Cross) | 19 | 5 | 18 | 1 | 8 | KD 93 | 40*40 | 50*50 | HL | CA | ||||||
Sonic Cross HP | b,f+HP (After Sonic Cross) | 24 | 5 | 18 | 1 | 8 | KD 104 | 40*40 | 50*50 | HL | CA | ||||||
Sonic Cross EX | b,f+PP (After Sonic Blade) | 24 | 5 | 18 | 1 | KD | KD 104 | 40*50*50 | 50*25*75 | HL | CA | ||||||
Flash Kick LK | d,u+LK | 13 | 3 | 19 | -28 | KD | 4 | 120[90] | 200 | HL | CA | ||||||
Flash Kick MK | d,u+MK | 19 | 3 | 18 | -28 | KD | 5 | 120[90] | 200 | HL | CA | ||||||
Flash Kick HK | d,u+HK | 25 | 3 | 20 | -30 | KD | 4 | 120[90 | 200 | HL | CA | ||||||
Flash Kick EX | d,u+KK | 11 | 2*3 | 18 | -37 | KD | KD 91 | 90*60 | 100*100 | HL | - | ||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sonic Hurricane | b,f,b,f+P | 6 | 2(20)2(20)3 | 46 | -41 | KD | KD | 320 | 0 | HL | - | ||||||
Sonic Tempest | b,f,b,f+P(VT) | 6 | 2(20)2(20)3 | 46 | 5 | KD 64 | KD | 360 | 0 | HL | - | ||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |