Ken
|
Summary
Bio
TBW
Why Pick Ken?
TBW
Players To Watch
Ceroblast, ChrisT, Momochi, Kenpi
Change List
For list of all changes, see Change/Patch List
Season 3.5
Season 3 (Arcade Edition)
- Crouching hurtbox adjusted
- Neutral jump changed from 39f to 38f
- Forward throw damage changed from 120 to 100, stun from 170 to 120, recovery increased by 2f after grab, less CA gain on hit
- Stand LP changed from +4 to +5, hitstop on hit and block unifed to prevent OS
- Stand MP On block changed from 0 to +1, adjusted hit/hurt/collision boxes when hit during the animation or canceled
- Stand MK recovery changed from 17f to 19f, more pushback on hit
- Stand HP advantage on Crush Counter increased by 1f, more push back on hit, hit/hurt/collision boxes adjusted when taking damage or canceling
- Stand HK startup changed from 13f to 14f, recovery increased from 25f to 26f, damage decreased from 90 to 80, pushback on hit reduced, hurtbox added before startup
- Crouch LP On hitadvantage changed from +3 to +4, active frames increased from 2f to 3f
- Crouch LK On hit increased from +3 to +4
- Crouch MP startup increased from 5f to 6f, On hit advantage increased from +4 to +5, On Block changed from +1 to +2, upper hitbox shrunk to make worse anti-air
- Crouch HK startup changed from 7f to 8f, damage decreased from 100 to 90
- Jump MP hitbox expanded forward
- Jump MK hitbox shrunk
- b+MP (Chin Buster) startup changed from 4f to 5f, recovery increased from 15f to 17f, pushback increased and unified for hit/block
- b+MP > HP (Chin Buster 2nd hit) damage decreased from 60 to 50, can be performed on whiff, larger cancel window
- MK > HK (Lion Breaker) damage decreased from 60 to 50, can now be canceled into V-Skill on hit or block
- b+MK (Inazuma Kick) startup increased from 21f to 22f, On hit advantage increased from 0 to +1, On block changed from -4 to -6
- f+HK (Thunder Kick) faint changed from 31f to 34f, On hit advantage changed from 0 to +2, On block changed from -4 to -2, less pushback on hit
- V-Skill (Quick Step) collision box expanded during kick animation, opponent floats longer on hit
- V-Reversal (Senpu Nataotoshi) startup changed from 10f to 12f, active frames reduced from 4f to 2f, less pushback on hit, hurt boxes invincibility adjusted
- Hadoken On Hit advantage changed from -4 to -2, On block changed from -10 to -8, less CA meter on activation, larger delay when canceled into CA
- EX Hadoken hit box expanded upwards during startup
- Shoryuken
- LP Shoryuken advantage changed from -5 to -7, hurtbox expanded downwards during 1-5f
- MP Shoryuken damage reduced from 130 to 120, advantage on block for V-Trigger cancel changed from -5 to -7, no longer invincible
- HP Shoryuken damage decreased from 140 to 130, no longer strike invincible until 3f and no longer throw invincible
- Tatsumaki Senpukyaku
- LK Tatsu hurtbox expanded forward during first 2f, added hurtbox around first active frame, shrunk hitbox during second active frame, less pushback on block, V-Trigger advantage changed from +9 to +2
- MK Tatsu damage reduced from 100 to 80, hurtbox on 3f-5f increased forward, hitboxes shrunk and hurtboxes expanded
- HK Tatsu startup changed from 16f to 14f, On block advantaged from from -2 to -4, reduced upward movement, reduced time between first and second hit, increased forward distance during startup, increased meter gain, adjusted damage distribution
- EX Tatsu collision box on landing shrunk, during animation expanded downwards
- Air Tatsu increased meter gain on activation/hit/block, hurt box expanded, changed time until begins moving forward from 1f to 2f
- EX Air Tatsu damage changed from 90 to 70, block stun reduced by 7f, hitbox shrunk
- EX Shoryuken On hit V-Trigger cancel advantage increased from +3 to +7, On block V-Trigger cancel advantage changed from -5 to -7
- CA hitbox increased upwards
- V-Trigger
- Hadoken: Recovery reduced by 1f, damage reduced from 70 to 60, decreased CA Meter gain on activation but more on hit/block, larger delay when canceled into CA
- EX Hadoken recovery reduced by 1f, damage reduced from 120 to 110, stun reduced from 200 to 150
- Shoryuken
- MP Shoryuken damage decreased from 150 to 140
- HP Shoryuken damage decreased from 160 to 150
- EX Shoryuken more consistent against airborne opponents, opponent cannot quick recovery if they are hit by the first 3 while airborne
- Tatsumaki Senpukyaku
- LK Tatsu hurbox expanded, hitboxes shrunk, more pushback on block, active frames on each hitbox after initial changed from 4f to 2f
- MK Tatsu damage changed from 120 to 100, stun changed from 200 to 150, hurtboxes increased on 3-5f, active frames decreased from 5f to 2f, hitboxes shrunk, hurtboxes expanded
- HK Tatsu On block changed from -2 to -4, stun adjusted from 250 to 200, reduced upward movement, increased distance moved during startup, adjusted damage distribution on hit, increased CA gain on activation/hit/block
- Air Tatsu CA gain on activation/hit/block increased, hurt box expanded, changed time until begins moving forward from 1f to 2f
- EX Air Tatsu damage adjusted from 55*55 to 40*40, block stun reduced by 6f, expanded hurtbox, shrunk hitbox
- Hadoken: Recovery reduced by 1f, damage reduced from 70 to 60, decreased CA Meter gain on activation but more on hit/block, larger delay when canceled into CA
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Ken Discussions
Discussions regarding Ken
Ken Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Other Resources
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | 4 | 2 | 7 | 2 | 4 | 6 | 30 | 70 | HL | CH,SP,V | 0 | 36 | 84 | ||||
Stand MP | 7 | 2 | 15 | 0 | 3 | 5 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Stand HP | 9 | 2 | 20 | -3 | 5 | 6 | 80 | 150 | HL | SP,V | 13 | 96 | 180 | ||||
Stand LK | 4 | 2 | 9 | -1 | 3 | 5 | 30 | 70 | HL | SP,V | 0 | 36 | 84 | ||||
Stand MK | 8 | 3 | 17 | -2 | 1 | 3 | 60 | 100 | HL | V | 10 | 72 | 120 | ||||
Stand HK | 13 | 2 | 25 | -4 | 3 | KD 104 | 90 | 150 | HL | V | 15 | 108 | 180 | ||||
Crouch LP | 4 | 2 | 8 | 2 | 3 | 5 | 30 | 70 | HL | CH,SP,V | 0 | 36 | 84 | ||||
Crouch MP | 5 | 3 | 12 | 1 | 4 | 6 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Crouch HP | 6 | 5 | 22 | -9 | -4 | -2 | 90[70] | 150 | HL | SP,V | 15 | 84 | 180 | ||||
Crouch LK | 4 | 2 | 7 | 1 | 3 | 5 | 20 | 70 | L | CH,V | 0 | 24 | 84 | ||||
Crouch MK | 6 | 2 | 14 | -4 | 0 | 2 | 50 | 100 | L | SP,V | 8 | 60 | 120 | ||||
Crouch HK | 7 | 3 | 23 | -12 | KD | KD | 100 | 150 | L | V | 73 | 17 | 120 | 180 | |||
Jump LP | 3 | 6 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MP | 5 | 6 | - | - | - | - | 70 | 100 | H | - | 12 | 84 | 120 | ||||
Jump HP | 8 | 4 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Jump LK | 4 | 7 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MK | 6 | 5 | - | - | - | - | 60 | 100 | H | - | 10 | 72 | 120 | ||||
Jump HK | 8 | 5 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Thunder Kick | f+HK (hold) | 23 | 3 | 22 | -4 | 0 | 2 | 80 | 150 | H | - | 13 | 96 | 180 | |||
Thunder Kick Feint | f+HK | 31 | - | - | - | - | - | - | - | - | - | - | |||||
Inazumi Kick | b+MK | 21 | 3 | 19 | -4 | 0 | 2 | 60 | 100 | H | - | 10 | 72 | 120 | |||
Chin Buster | b+MP | 4 | 2 | 15 | -2 | 0 | 2 | 50 | 80 | HL | SP,V | 8 | 60 | 96 | |||
Chin Buster 2nd | b+MP > HP | 6 | 3 | 27 | -13 | KD | KD | 60 | 80 | HL | SP,V | 88 | 8*10 | 60*54 | 96*72 | ||
Lion Breaker | MK > HK | 8 | 4 | 23 | -6 | KD | KD | 60 | 100 | HL | SP,V | 87 | 10*10 | 72*72 | 120*120 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Knee Bash | LP+LK | 5 | 2 | 18 | - | KD | KD | 30*30*60 | 0*0*170 | 0.55 | - | 78 | - | 30*30*60 | 0*0*170 | ||
Hell Wheel | b+LP+LK | 5 | 2 | 18 | - | KD | KD | 130 | 200 | 0.55 | - | 69 | - | 130 | 200 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Heat Rush | HP+HK | - | - | 22 | - | - | - | - | - | - | - | ||||||
Quick Step | MP+MK (hold to attack) | 24 | 2 | -6 | KD | KD | 70 | 150 | HL | V | 89 | 12 | 84 | 180 | |||
Senpu Nataotoshi | f+KKK | 10 | 4 | 22 | 0 | 2 | 40 | 0 | HL | ||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hadouken LP | qcf+LP | 14 | - | 34 | -10 | -4 | -2 | 50 | 100 | HL | CA,V | 8 | 60 | 120 | |||
Hadouken MP | qcf+MP | 14 | - | 34 | -10 | -4 | -2 | 50 | 100 | HL | CA,V | 8 | 60 | 120 | |||
Hadouken HP | qcf+HP | 14 | - | 34 | -10 | -4 | -2 | 50 | 100 | HL | CA,V | 8 | 60 | 120 | |||
Hadouken EX | qcf+PP | 12 | - | 33 | 1 | 3 | 3 | 40*50 | 0*150 | HL | V | 7*7 | 48*50 | 0*150 | |||
Shoryuken LP | f,d,df+LP | 3 | 11 | 30 | -23 | KD | KD | 100[70] | 150 | HL | CA,V | 89 | 25 | 120 | 180 | ||
Shoryuken MP | f,d,df+MP | 4 | 3*9 | 35 | -26 | KD | KD | 80*50 | 75*75 | HL | CA,V | 89 | 20*13 | 96*50 | 90*75 | ||
Shoryuken HP | f,d,df+HP | 4 | 2*2*9 | 43 | -34 | KD | KD | 60*50*30 | 50*50*50 | HL | CA,V | 85 | 15*13*8 | 72*50*30 | 60*50*50 | ||
Shoryuken EX | f,d,df+PP | 4 | 2*1*5(18)2*1*1*3 | 60 | -45 | KD | KD | 20x6*30 | 20x5*50*50 | HL | V | 83 | 5x6*8 | 24*20x6*30 | 24*20x5*50*50 | ||
Tatsumaki Senpukyaku LK | qcb+LK | 3 | 2(5)2(4)2 | 19 | -8 | KD | KD | 40*30 | 50*50 | HL | CA,V | 96 | 10*8 | 48*30 | 60*50 | ||
Tatsumaki Senpukyaku MK | qcb+MK | 6 | 2(5)2(6)2(6)2(4)2 | 18 | -9 | KD | KD | 40*30*30 | 50*50*50 | HL | CA,V | 95 | 10*8*8 | 48*30*30 | 60*50*50 | ||
Tatsumaki Senpukyaku HK | qcb+HK | 16 | 4(12)2(10)2(10)3 | 21 | -43 | KD | KD | 50*30x3 | 60*40*40*60 | HL | - | 77 | 13 | 60*30x3 | 72*40*40*60 | ||
Tatsumaki Senpukyaku EX | qcb+KK | 8 | 5(9)3(4)3(3)3(5)2 | 45 | -59 | KD | KD | 40x4 | 50x4 | HL | - | 88 | 10 | 48*40x3 | 60*50x3 | ||
Air Tatsumaki Senpukyaku LK | qcb+LK(air) | 9 | 2(6)2(6)2 | - | - | - | - | 80 | 100 | HL | - | - | 20 | 96 | 120 | ||
Air Tatsumaki Senpukyaku MK | qcb+MK(air) | 9 | 2(5)2(5)2 | - | - | - | - | 80 | 100 | HL | - | - | 20 | 96 | 120 | ||
Air Tatsumaki Senpukyaku HK | qcb+HK(air) | 9 | 2(4)2(4)2 | - | - | - | - | 80 | 100 | HL | - | - | 20 | 96 | 120 | ||
Air Tatsumaki Senpukyaku EX | qcb+KK(air) | 9 | 2(6)2(7)2 | - | - | - | - | 90 | 100 | HL | - | - | 23 | 108 | 120 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hadouken | qcf+P | 13 | - | 34 | -6 | KD | KD | 70 | 100 | HL | CA | ||||||
Hadouken EX | qcf+PP | 12 | - | 33 | 2 | KD | KD | 60*60 | 100*100 | HL | - | ||||||
Shoryuken LP | f,d,df+LP | 3 | 26 | -18 | KD | KD | 120*80 | 150*100 | HL | CA | |||||||
Shoryuken MP | f,d,df+MP | 4 | 41 | -31 | KD | KD | 100*50 | 75*75 | HL | CA | |||||||
Shoryuken HP | f,d,df+HP | 4 | 49 | -39 | KD | KD | 40*30x4 | 30x5 | HL | CA | |||||||
Shoryuken EX | f,d,df+PP | 4 | 8(18)11 | 56 | -42 | KD | KD | 20x8*10 | 20x8*10 | HL | - | ||||||
Tatsumaki Senpukyaku LK | qcb+LK | 3 | 2(5)4(2)2 | 15 | -8 | KD | KD | 50*40 | 75*75 | HL | CA | ||||||
Tatsumaki Senpukyaku MK | qcb+MK | 6 | 2(5)5(1)3(3)3(3)3 | 25 | -9 | KD | KD | 40x3 | 50*50*100 | HL | CA | ||||||
Tatsumaki Senpukyaku HK | qcb+HK | 13 | 4(12)2(10)2(11)3 | 21 | -2 | KD | KD | 50*40*40*30 | 100*50x3 | HL | CA | ||||||
Tatsumaki Senpukyaku EX | qcb+KK | 6 | 5(8)3(4)3(3)3(5)2 | 46 | -59 | KD | KD | 40*50*50*40 | 50x4 | HL | - | ||||||
Air Tatsumaki Senpukyaku | qcb+K(air) | 9 | KD | KD | 100 | 150 | HL | - | |||||||||
Air Tatsumaki Senpukyaku EX | qcb+KK(air) | 8 | KD | KD | 55x2 | 100*100 | HL | - | |||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Guren Enjikyaku | qcf,qcf+K | 5 | 2 | 44 | -26 | KD | KD | 340 | 0 | HL | - | 31 | 60 | 346 | 0 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |