Introduction
net (Placeholder)
- 570 HP
- 100 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Normal
- High Stance: Charges Support Gauge.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 13
- FP Back Dash: 25 (Invincible from frame 1-8)
- FP Side Dash: 25
- DP Forward Dash: 13
- DP Back Dash: 21 (Invincible from frame 1-8)
General Moves
Enhanced | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Phase Shifting with a Pokemon move or Grab enhances Pikachu Libre. All Pokemon moves and j.R become enhanced. Enhancing when already enhanced refreshes the timer as well as granting an Attack buff. Activating Burst Mode grants an enhanced state for the entire duration. When Burst Mode ends, Pikachu Libre is brought out of being enhanced (even if recently enhanced). |
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 120 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
Both Field and Duel Phase Grab enhances Pikachu Libre for 12 seconds. If Pikachu Libre is already enhanced, grabbing will grant an Attack buff. Field Phase Grab Attack buff lasts for 8 seconds. Duel Phase Grab Attack buff lasts for 6 seconds. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 90 | 3 | Mid Low | i27 / i47 | +4 / Crumple | -8 / +4 |
Pikachu Libre is put into a counter armor state from frame 1-20 (40 if charged). Counter pierces when fully charged. Crumples if Its a critical hit. |
j.R Midair Dodge | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Pikachu Libre performs a backwards midair jump. Invincible from frame 1-11. Can cancel into j.A. Holding j.R near the wall causes Pikachu Libre to wall jump. Wall jumping heals 10 recoverable HP and grants a Defense buff. The Defense buff lasts for 5 seconds. Wall jumping can cancel into aerials. When enhanced, Pikachu Libre can hold j.R to perform a midair jump forward. Can cancel into aerials. Can change the trajectory to jump higher or lower. |
L+R Thunderclap Press | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 184 (13) | 12 | Mid Low | i11 | Knockdown | -8 |
Pikachu Libre charges forward at the opponent. Invincible on frame 5. Counter pierces. Grants an Attack and Defense Buff that last for 11 seconds. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i15 | -4 | -12 |
A small bolt of electricity that travels forward. Special cancelable. |
sY / sYY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 10 | Special Mid | i23 | -10 / -5 | -12 / -8 |
Pikachu Libre jumps to the side and throws out an arc-shaped projectile. Invincible against Lows on frame 14. Can be used twice in a row. sYY can be canceled into fY. Holding the input close to a wall causes a wall jump. Wall jumping heals 10 recoverable HP and grants a Defense buff. The Defense buff lasts for 5 seconds. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i19 | Shift (+8) | -4 |
Pikachu Libre surrounds itself with electricity and lunges forward. Invincible against Lows on frame 3. Throw crush. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i23 | Stun | -41 |
Pikachu Libre leaps backwards and creates a bolt of lightning. The lightning bolt tracks down the opponent and stuns them. Invincible against Lows on frame 5. Holding the input close to a wall causes a wall jump. Wall jumping heals 10 recoverable HP and grants a Defense buff. The Defense buff lasts for 5 seconds. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Mid | i15 | -2 | -8 |
Lets out two projectiles that travel forward. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i17 | Shift (Knockdown) | -5 |
Pikachu Libre twirls in the air, approaching the opponent. Getting in proximity of the opponent (or after a set distance), Pikachu Libre divekicks to the ground |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i21 | 0 | -4 |
Pikachu Libre homes in on the opponent, and does a flip kick. Can be canceled with block or jump. Throw crush. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 10 | Mid | i21 | +2 | -4 |
Following up from Homing Attack 1, Pikachu Libre does a quick punch. |
XXX / XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid High | i21 | Shift (+12) | -4 |
Following up from Homing Attack 2, Pikachu Libre does a drop kick. Can be charged to guard break/counter pierce. The charge cannot be grabbed. If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Low | i11 | 0 | -4 |
A little low-grounded kick. Invincible against Highs on frame 1. Special cancelable. Throw crush. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Mid Low | i15 | 0 | -4 |
An advancing forward jab. Special / 8X cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Mid Low | i15 | +4 | -4 |
Special / 8X cancelable. |
5YYY / 5YY:Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 18, 36 | 3 | Mid Low | i15 | +4 / Launch | -8 / +4 |
The Just Frame version can be done by pressing Y shortly after 5YY. Special / 8X cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Mid High | i19 | +4 | -4 |
Pikachu Libre hops ahead and kicks twice. Special cancelable. |
' | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |