Introduction/Summary
Ground Chain: Stronger
Normal Jump Chain: Stronger Cross
Super Jump Chain: Stronger
Tech hit type: Escape/Safe Fall
Weight Class: Middle
Moves List
Normal Moves
Cyclops can double jump, and the double jump can cancel normals (eh j.HK xx Double Jump, attack). During a normal jump, this resets your limitations.
Special Moves
Optic Blast D,DF,F + Punch (ground and air)
LP- Crouch low, shoot forward.
MP- Standing height, shoot forward.
HP- Standing, shoot up forward.
All strength air beams shoot forward.
Gene Splice F,D,DF + Punch (ground only, mash for more hits) Stronger buttons mean more forward motion and slightly increased height (when unmashed, mashed hitting height increases greatly).
Super Attacks
Mega Optic Blast D,DF,F + 2P (ground only)
Can be comboed into with specific setups. The recovery on this makes it a bad idea to chip vs fast characters.
Super Optic Blast D,DB,B + Punch (ground and air, controllable directions, can reflect off of floor)
Recovery on the ground is similar to the MOB, so it's a much better idea to use in the air, where recovery is less. Easy to combo into as a juggle.