Introduction
Color Selections
"New " colors
Moves List
Normal Moves
Throws
Command Normals
Target Combos
Special Moves
Super Art
Move Analysis
Combos
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Art
Additional Frame Data
Strategies
Overview
Basics
Zoning
Mixups
Additional Notes
Match-ups
- Balrog (Boxer)
- O. Balrog (Boxer)
- Blanka
- O. Blanka
- Cammy
- O. Cammy
- Chun-Li
- O. Chun-Li
- Dee Jay
- O. Dee Jay
- Dhalsim
- O. Dhalsim
- E. Honda
- O. E. Honda
- Fei Long
- O. Fei Long
- Guile
- O. Guile
- Ken
- O. Ken
- M. Bison (Dictator)
- O. M. Bison (Dictator)
- Ryu
- O. Ryu
- Sagat
- O. Sagat
- T. Hawk
- T. Hawk
- Vega (Claw)
- O. Vega (Claw)
- Zangief
- O. Zangief
Serious Advantage Match-ups
Advantage Match-ups
Fair Match-ups
Disadvantage Match-ups
Serious Disadvantage Match-ups
Grabs
To grab your opponent, hold towards or back and press Strong or Fierce punch. Boxer will hold the opponent in place for a few seconds and repeatedly headbutt them.
The first hit of the grab deals about 19.5% damage. Subsequent hits add almost 3% more each. If Boxer wiggles the joystick and/or mashes buttons while the grab is taking place, it will extend the duration. Similarly, his opponent may do the same to reduce the grab's duration. Sometimes people playing charge characters will elect to do this only for a moment before opting to charge during the grab's animation instead.
Weirdly, the Strong grab has more range than the Fierce grab even though they seem identical. You should favor using the Strong grab in situations where range is an issue.
--Raisin (March 12, 2007), some info courtesy T.Akiba