SvC Chaos: SNK Vs Capcom/Orochi Iori

From SuperCombo Wiki

Introduction

The Good:

  • Easy to learn and faster than his counterpart
  • A bit different but more effective Super Moveset
  • Great Damage Command Throw Exceed
  • SPOILER ALERT: USA Sport Team is humillated in his ending

The Bad:

  • Lower Stamina than his counterpart
  • More dependant of MAXIMUM Mode and Stocks for main gameplan
  • Short Range Command Throw Exceed

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -


Throws

Press AB when near Sakahagi

Press CD when near Hikiri Kine

Command Moves

Geshiki: Yumebiki

  • f + A,A

Geshiki: Goufu In "Shinigame"

  • f + B

Geshiki: Yuri Ori

  • b + B in air

Special Moves

108 Shiki: Yamibarai

  • qcf + P

100 Shiki: Oniyaki

  • f,d,df + P

127 Shiki: Aoi Hana

  • qcb + P (x3)

212 Shiki: Kototsuki In

  • hcb + K

Kuzukaze

  • hcb,f + P when near


Super Moves

Kin 1211 Shiki: Yaotome

  • qcf,hcb + P

Ura 108 Shiki: Ya Sakazuki

  • qcb,hcf + P (can hold)


Exceed Move

???!

  • qcf,hcb + BD when near

The Basics

Gameplan

Some Combos

1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P

Use hcb+K or qcb+p x3

2.-[Jumping Attack],crLK,cr.LP, SPECIAL/qcf,hcb+P

3.-hcb,f+P,cl.C

4.-Cross up jump b+LK,cl.LK,f+LP~LP,qcf,hcb+P

Advanced Strategy

Match-Ups