Introduction
This faq was done by Wolverine-Master of shoryuken.com
Moves List
U-up
D-down
L-left
R-right
J-jump
Sj-super jump
Otg-off the ground
Lp-jab
Mp-strong
Hp-fierce
Lk-short
Mk-foward
Hk-roundhouse
3P-dash (lp+mp+hp) or f, f
3K-super jump (default) (lk+mk+hk)
D, D, Start-taunt
Normal Moves
Normal Moves
Magic Series
Ground: standard zig-zag
Jumping: standard zig-zag
Super Jumping: standard zig-zag
Throws
Standing
LP:
MP:
HP:
LK:
MK:
f.MK:
HK:
f.HK (hold):
b.HK:
Crouching
c.LP:
c.MP:
c.HP:
c.LK:
c.MK:
c.HK:
Jumping
j.LP:
j.MP:
j.HP:
j.LK:
j.MK:
j.HK:
u.j.HK:
Throws
Mp
Hp
Special Moves
Berserker Barrage: d, f, any punch (ground only)
Drill Claw: lp+lk, mp+mk, hp+hk (ground and air)
Tornado Claw: f, d, f, any punch (ground only)
Super Moves
Berserker Barrage X: d, f, 3p
Weapon X: f, d, f, 3p
Combos
Basic
4 hits- lp, lk, mp, hp.
6 hits- dash, lp, lk, mp, d.mk, d.hp, d.hk .
11 hits- dash, lp, lk, d.mp, berserker barrage. (mash berserker barrage for more hits)
14 hits- mk, mk, berserker barrage x
Intermediate
9 hits- lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, sj.mk, sj.hk
15 hits- j.lp, j.lk, j.mp, j.hk, dash, lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, sj.mp, sj.mk, sj.hp, sj.hk.
Advanced
various hits- j.hp, j.hk, dash, lp, lk, d.mp, d.hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hk, land, hk, sj.lp, sj.lk, sj.mp, drill claw diagonal down, sj.lp, dive kick, sj.hp, sj.hk, land, lp, hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hp, sj.hk, berserker barrage x.......i've gotten this entire combo to work a couple times, and other times they get dizzy before its finished.......must be done in corner.
Infinites
Dash lp, lk, mp, (d+dash, lk, mp)......repeat bracket.....you have to cancel mp, by pressing down afterward....expect this from every major wolverine player
Dash, lp, lk, d.mp, (hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hp, sj.hk).....dash and repeat bracket....opponent will get dizzy after 4 reps.
Dash, lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hp, sj.hk, (j.lp, j.lk, j.mp, j.mp, j.hp, j.hk)....repeat brackets.....must be done in corner. (or shuma gorath stage anywhere)
Wolverine's FSD Infinite- j.hp, j.hk, dash, lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, sj.mp, drill claw diagonal up, sj.lp, sj.hk, (hold foward which allows you to switch sides before falling) sj.lk, (you should be on opposite side), (j.lk, j.mp, j.mp, j.mk)....repeat last bracket......wolverine's hardest infinite by far.....if you dont have timing, you need to get yourself some practice. http://www.youtube.com/watch?v=owfTrKmIy1A........ check out 7:24 on the video for how it should be done.
Semi-Infinite
with time gem- (f, f, lp, lk, mp)...repeat bracket.....opponent should get dizzy by the end of time gem.