Night Warriors: Darkstalkers' Revenge/Victor

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Introduction

The other of the heavy hitter ones along with Sasquatch, but focused on keepaway and grab strategies.

Moves List

Normal Moves

Special Moves

Giga Hammer: Charge B for 2 seconds, then press F + P [ES]

Victor dashes with a medium height fist that varies depend of the button strenght , doesn't make good damage, its only recommended to get close to your opponent.

ES - Victor slides and rise up diagonally his fist, its a good attack agaisnt front jump in ones.



Giga Buster: Charge B for seconds, then press F + K [ES]

Victor slides with a low kick, its recommend for crouching opponents.

ES- Victor jumps and makes three low kick, use it for overhead cheap damage.


Graviton Knuckle: During throw, press D, U + P

Victor slams his opponent with a powerbomb.


Gyro Crush: QCB + P [ES]

A Double Lariat homage, its for close combat and as a crouching opponent combo ender commonly, but can be countered with sweeps.



Giga Burn: QCB + K (Guard Reversal) [ES]

Victor jumps and rise up his knee, a Tiger Knee power based homage, its a good option for medium jump in opponents and as a standing opponent combo ender



Mega Spike: Close, 360 + MP or HP

One of the most damaging Command Grabs of the game.


Mega Shock: Close, QCF + MK or HK

Its a close combat command grab, you can add more damage mashing up button.

Super Moves

Great Geldenheim: Close, HCF + 2K

Your Command Grab Super, it makes more damage than his Specials and had a nice ending animation.

Thunder Break: Charge D for seconds, then press U + 2P

Victor jumps and hits the floor with both fist to made a low shockwave, it mades good damage but its slow, use if for suprise crouching opponents.

The Basics

Combos

Crouching LP, LK, MP Hold,HP Hold - 4 Hits, 21% Damage

Standing MP Hold,MK Hold,HP Hold - 3 hits, 22% Damage

Standing MP Hold,MK Hold,HK - 3 hits, 25% Damage

Crouching MP, MK, HK - 3 Hits, 28% Damage

Crouching LK, EX Gyro Crush - 4 Hits, 25% Damnage

Jump MK, Crouching LK, Giga Burn - 3 Hits, 26% Damnage

Advanced Strategy

Frame Data

Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes


LP 6 3 15 -4 -6 // LM ○/連打可
MP 10 3 19 -3 -5 // LM ×
HP 12 4 31 +4 -10 // LM × ヒット時吹き飛び
LK 6 3 8 +3 +1 // LM
MK 12 3 21 -2 -4 // LM ×
HK 17 3 23 0 -2 // LM ×


LP 6 3 15 -4 -6 // LM ○/連打可
MP 10 3 22 -3 -5 // LM ×
HP 13 4 30 +5 -9 // LM × ヒット時吹き飛び
LK 7 3 7 +7 +5 // LM
MK 10 3 24 -5 -7 // LM ×
HK 15 7 32 -1 -15 // LM × ヒット時吹き飛び



LP 6 3 8 +3 +1 // LM
MP 10 3 21 -2 -4 // LM ×
HP 12 6 26 +6 -8 // LM × ヒット時吹き飛び
LK 7 3 6 +8 +6 // L ○/連打可
MK 11 3 19 0 -2 // L ×
HK 14 6 23 Fall -5 // L ×
 







<A name="attack2-electric"></A>特殊技 (電撃攻撃)
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes


MP 14 8 16 +8 -7 // LM ×
HP 16 8 31 +45 -10 // LM × ヒット時吹き飛び
MK 14 12 13 +7 -8 // LM ×
HK 22 3 27 +49 -6 // LM × ヒット時吹き飛び


MP 11 5 30 +2 -13 // LM ×
HP 19 16 28 +43 -12 // LM × ヒット時吹き飛び
MK 11 3 32 0 -15 // LM ×
HK 21 13 32 +36 -19 // LM × ヒット時吹き飛び



MP 11 5 28 +4 -11 // LM ×
HP 16 15 23 +45 -10 // LM × ヒット時吹き飛び
MK 12 3 25 +7 -8 // L ×
HK 14 7 35 KD -18 // L ×
 







Jumping Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes

LP 6 着地まで - - - // HM × Cancel after Startup
MP 8 8 15 - - // HM ×
HP 10 5 12 KD - // HM ×
LK 7 着地まで - - - // HM × Cancel after Startup
MK 10 4 15 - - // HM ×
HK 13 5 16 - - // HM ×

LP 6 着地まで - - - // HM × Cancel after Startup
MP 8 8 15 - - // HM ×
HP 13 8 20 - - // HM ×
LK 7 着地まで - - - // HM × Cancel after Startup
MK 10 4 15 - - // HM ×
HK 13 5 16 - - // HM ×
 







Specials
ジャイロ
     クラッシュ

Qcb.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
9 4 22 -2 -4 // LM [ ]は密着から3ヒット時
9 4(4)4(4)4 21 -2 -4 // LM
9 {4(4)}x4・3 21 [-18] [-20] // LM
ES 10 4(4)4(4)4(8)7 19 KD -5 0/ 0/ 0 LM
ギガバーン
     (GC技)

Qcb.gif + K
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
10 8 17+着地10 KD -15 // LM ES版の値は
2段目までガード時
10 8 18+着地10 KD -15 // LM
10 8 21+着地10 KD -18 // LM
ES 13 3・3・3 20+着地10 KD -12 0/ 0/ 0 LM
ギガハンマー
     
<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> タメ <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
13 11 28 KD -18 // LM
15 13 28 KD -20 // LM
19 16 24 KD -19 // LM
ES 20 8(15)8(15)8 18 KD -5 0/ 0/ 0 LM
ギガバスター
     
<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> タメ <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + K
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
25 8 12 KD +5 // LM ES版の着地のスキ:0
22 8 12 KD +5 // LM
26 8 12 KD +5 // LM
ES 31 2(14)2(14)2 19+着地0 KD +1 0/ 0/ 0 HML
グラビトン
     ナックル

MP or HP投げ後
Up.gif Up.gif + P
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
KD - / 投げ
KD - / 投げ
KD - / 投げ
ES - - - - - - -
メガショック
     
相手の近くで
Qcf.gif + MKorHK
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
- - - - - / 投げ 投げ後吹き飛び
     
間合いが遠い場合
Startup:8
2 1(5)1(4)1 38 +27 - / 投げ
2 1(5)1(4)1 38 +27 - / 投げ
ES - - - - - - -
メガスパイク
     
相手の近くで
1回転 + MPorHP
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
- - - - - / 投げ 間合いが遠い場合
Startup:8
2 1(5)1(4)1 38 KD - / 投げ
2 1(5)1(4)1 38 KD - / 投げ
ES - - - - - - -
 







Supers
サンダーブレイク
     
Up.gif タメ Up.gif + PP
攻撃 Startup Active Recovery Hit Guard Guard Height Notes
コブシ 27 16 32 KD -11 LM
36 HML
グレートゲルデンハイム
     
Hcf.gif+ KK
攻撃 Startup Active Recovery Hit Guard Guard Height Notes
発動 - - Total:52 - - - Invincible:51、(*1)
掴み 2 1(5)1(4)1 14 KD - 投げ
(*1)博士憑依中にPでつかみ動作、憑依中は、前ダッシュが可能、他の投げ技使用不可、投げのStartup:2、遠い場合のStartup:8







Throws
Close B.gif or F.gif + MP or HP Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
2 1(5)1(4)1 38 +15 不可 前方 投げ後吹き飛び
Close B.gif or F.gif + MK or HK Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
2 1(5)1(4)1 38 +30 +30 前方
 







<A name="throw-air"></A>Air Throw
お互い空中&相手の近くで
Up.gif以外 + MP or HP
Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
1 KD 不可 レバー
 







追い討ち攻撃</
相手KD or Fall時に
     
Up.gif要素 + K
Strenght Startup Active Recovery Gauge Increase
(空/当)
Notes
ノーマル 39 3 39+着地7 /
ES 39 3(10)3 43+着地7 0/ 0
 

Match-ups

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