Introduction
The Original Queen of Fighters that debut in the second Fatal Fury game, she is too similar to her KoF 2002 Incarnation mixed with specials of KoF 98, as a rushdown and hit and run character here is good and bad stuff.
The Beautiful Ninja's Good and Bad things
Good Things:
- She is Easy to learn;
- She had a lot of Fast Normals and Special Moves;
- Her Kachosen mades good damage;
- She recovered her best specials from KoF98 (Hakuro No Mai and Koshuu No Mai);
- She had great Aerial strategies;
- Easy BnB Combos and MAXIMUM Loops;
- Her Super Moves makes more damage on Corner;
- EXCEED its faster and mades a lot of cheap block damage.
Bad Things:
- She had Low Stamina;
- She don't have many anti air options (Koshuu No Mai is now a hit and chain move);
- Her Kachosen is slow in start up and recovery;
- Her main "2 in 1 Chain Special" (Sayo Chidouri > Ryu En bu )its only for MAXIMUM options;
- Her Super Moves (specially Mizudouri No Mai) are too unsafe if blocked.
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Kokuen no Mai
- f+LK -
Koukaku no Mai
- df+LK -
Dairin Fuusha Otoshi
- d+LP (In the air only) -
Ukihane
- d+LK (In the air only) -
Yusura Ume
- d+HK (In the air only) -
Special Moves
Kachou Sen
- QCF+P -
Hissatsu Shinobi Bachi
- HCF+K -
Ryuu Enbu
- QCB+P -
Sayo Chidori
- QCB+K -
Hakuro no Mai
- DP+P -
Koshuu no Mai
- DP+K -
- Follow-Up:
- Tsuika Kougeki
- DP+K -
- Tsuika Kougeki
- Follow-Up:
Musasabi no Mai (Kuuchuu)
- QCB+P (In the air only) -
Musasabi no Mai (Chijou)
- Charge d, u+P -
- Follow-Ups:
- Musasabi no Mai
- Hold P -
- Musasabi no Mai (Kuuchuu)
- QCB+P -
- Ukihane
- d+K -
- Yusura Ume
- d+P -
- Toki Tsubute
- d+HK (While near from the opponent) -
- Musasabi no Mai
- Follow-Ups:
Super Moves
Mizudori no Mai
- QCF(2x)+P -
Hou'ou no Mai
- QCB(2x)+P -
Exceed
Hissatsu Shinobi Bachi
- QCB, HCF+KK -
The Basics
Some combos: (Without MAXIMUM Mode)
1- [Jumping Attack]Close C/Crouch C,(df+B),qcb+K,qcb+P or hcf+K or dp+P
2- [Jumping Attack] Close C/Crouch C,df+B,qcf,qcf+P or EXCEED
3- [Corner only,qcf+A] Jumping Attack,any combo of above
Advanced Strategy
Some combos (With MAXIMUM Mode)
1- [Jumping Attack], Close C/Crouch C, (df+B), (dp+HP (4 hits) MC qcb+K MC) x N to end with qcb+P or Exceed