Introduction
Go Home and be a Family Man!, he is the father of two specials and turtle game, in this game he is a decent zoning and projectile fighter now buffed in anti air game, sadly his jump in options aren't good as other games despite he had normal air throws, along that he is too limited with MAXIMUM Mode strategies.
Family's Man Good and Bad Things
The Good:
- He is Easy To Learn
- His Sonic Boom makes decent damage
- He can use Charge Partitioning and Buffering as SF3 Third Strike
- He had a great Sweep for Low Poking Setups and nice normals for Poking.
- He had Varied Anti Airs Supers.
- His Exceed mades notable damage and usefulf for cheap block one.
The Bad:
- His Sonic Boom had Slow Start up and Recovery.
- His Anti Air Supers can be unsafe in most blocked or whiff situations.
- His Command Attacks are slower and bad for pressure game.
- His MAXIMUM Mode options are too limited.
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
- Press AB when near
Judo Throw
- Press CD when near
Dragon Suplex
- Press AB when near in air
Flying Mayor
- Press CD when near in air
Flying Mayor
Command Moves
Knee Bazooka
- b / f + B
Rolling Sobat
- b / f + D
Slide Kick(MC)''
- df + B
Spinning Back Knuckle(MC)
- f + C
Special Moves
Sonic Boom
- Charge b,f + P
Somersault Kick
- Charge d,u + K
Super Moves
Somersault Slash
- Charge db,df,db,uf + P
Somersault Strike
- Charge db,df,db,uf + K
Total Wipeout
- Charge b,f,b,f + K
Exceed Move
Sonic Hurricane
- Charge b,f,b,f + AC
The Basics
Its just Turtling and Sommersault Kick,Sonic Booms have a good damage but a bad start up and recovery,use it when you are too far from your opponent.
Combos
1.-[Jumping Attack],cr.LP, Sommersault Kick
2.-[Jumping Attack],cr.HP, HP Sonic Boom
3.-cr.B,cr.A,Sommersault Strike/Slash
4.-Jumping Attack,cl.A, Sonic Hurricane
Advanced Strategy
His MAXIMUM Strategies are too limited sadly but he had nice normal to command cancels