Introduction
Ryu's Good and Bad Things
The Goods:
- Easy to Learn
- Good Stamina and Speed
- Fast Projectiles
- Decent Sweep for Low Attack mindgames
The Bad:
- Short Range Exceed
- Not many options for Maximum Mode Combos
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Normals
Hiji Ate
- b+LP -
Sakotsu Wari
- f+LP -
Senpuu Kyaku
- f+LK -
Kurubushi Kick
- db+HK -
Special Moves
Hadou Ken(MC)
- QCF+P -
Shakunetsu Hadou Ken
- HCF+P -
Shouryuu Ken(MC)
- DP+P -
Tatsumaki Senpuu Kyaku(MC)
- QCB+K -
Kuuchuu Tatsumaki Senpuu Kyaku
- QCB+K (In the air) -
Super Moves
Shinkuu Hadou Ken
- QCF(2x)+P -
Shinkuu Tatsumaki Senpuu Kyaku
- QCB(2x)+K -
Exceed
Shin Shouryuu Ken
- QCF(2x)+KK -
The Basics
COMBOS
[Jumping Attack],Close C/Crouch B,db+D,Tatsumaki Senpu Kyaku
[Jumping Attack],Close B/Crouch B,Shoryuken
[Jumping Attack],Crouch Bx1~2, Shinkuu Hadouken or Corner Shin Tatsumaki Senpuukyaku
f+LK, df+HK, qcfqcf+P
Crossup Jumping D,Close C,C Shoryuken
Advanced Strategy
MAXIMUM Combos
(Corner Only) [dp+C,f+B] x n