SvC Chaos: SNK Vs Capcom/Chun-Li

From SuperCombo Wiki

Introduction

Chun Li's Good and Bad Things


The Good:

  • Excellent pokes
  • Varied Special Moves for any situation
  • Damaging Supers and Kick super can connect Punch one in corner
  • Kick Super Move can be followed up with her superjump chain
  • Command Grab
  • SPK can cross up opponents

The Bad:

  • Low Stamina
  • Too dependant of Stocks
  • Exceed have bad air recovery can be punished easily on ground
  • SPK can whiff some crouching and small hitbox characters

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Sankaku Tobi

  • ub into a wall, press uf

Youshi Ken

  • Jump ub / uf, press C,C

Yousou Kyaku

  • d + B in air

Kakusen Kyaku

  • f + B

Kakusen Rakushuu

  • f + D

Zensou Sentai

  • df + B

Kaku Kyaku Raku

  • df + D

Special Moves

Kikou Ken

  • Half Circle Forward + Punch

Tenshin Enbu

  • Half Circle Back + Punch

Sen'en Shuu

  • Half Circle Back + Kick

Tenshou Kyaku

  • Forward, Down, Down-Forward + Kick

Hyakuretsu Kyaku

  • Rapidly press Kick

Spinning Bird Kick

  • Charge Down, Up + Kick

Super Moves

Kikou Shou

  • Double Quarter Circle Forward + Punch

Houyoku Sen

  • Double Quarter Circle Forward + Kick

Exceed

Hazan Tenshou Kyaku

  • Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Both Kicks

The Basics

Gameplan

Some Combos

1.-j.Cx 1~2, close C ,A Kikoken

2.-j.D, close C, df+B , A Kikoken or Hoyokusen

3.-cr.Bx 1~3, df+B ,SPB (,D Tensho Kykuk if crossup)

4.-cr.Bx 1~3, df+B , Hoyokusen , superjump C,C

Advanced Strategy

Match-Ups