Introduction
Chun Li's Good and Bad Things
The Good:
- Excellent pokes
- Varied Special Moves for any situation
- Damaging Supers and Kick super can connect Punch one in corner
- Kick Super Move can be followed up with her superjump chain
- Command Grab
- SPK can cross up opponents
The Bad:
- Low Stamina
- Too dependant of Stocks
- Exceed have bad air recovery can be punished easily on ground
- SPK can whiff some crouching and small hitbox characters
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Sankaku Tobi
- ub into a wall, press uf
Youshi Ken
- Jump ub / uf, press C,C
Yousou Kyaku
- d + B in air
Kakusen Kyaku
- f + B
Kakusen Rakushuu
- f + D
Zensou Sentai
- df + B
Kaku Kyaku Raku
- df + D
Special Moves
Kikou Ken
- Half Circle Forward + Punch
Tenshin Enbu
- Half Circle Back + Punch
Sen'en Shuu
- Half Circle Back + Kick
Tenshou Kyaku
- Forward, Down, Down-Forward + Kick
Hyakuretsu Kyaku
- Rapidly press Kick
Spinning Bird Kick
- Charge Down, Up + Kick
Super Moves
Kikou Shou
- Double Quarter Circle Forward + Punch
Houyoku Sen
- Double Quarter Circle Forward + Kick
Exceed
Hazan Tenshou Kyaku
- Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Both Kicks
The Basics
Gameplan
Some Combos
1.-j.Cx 1~2, close C ,A Kikoken
2.-j.D, close C, df+B , A Kikoken or Hoyokusen
3.-cr.Bx 1~3, df+B ,SPB (,D Tensho Kykuk if crossup)
4.-cr.Bx 1~3, df+B , Hoyokusen , superjump C,C