SvC Chaos: SNK Vs Capcom/Tessa

From SuperCombo Wiki

Introduction

From the lost jewel of the niche's Capcom Board (CPS3) Warzard(a.k.a. Red Earth in Japan),she is probably the most popular character of the game along with Leo of the awful CFJ.

Her movelist is an all-around character but more focused in Throwing and Zoning Projectiles but with not-so-good anti Airs.

T(ab)essa's Good and Bad Things


The Good:

  • Good Normals for Pokes
  • Great Range Special Command Throw
  • Trap Projectile Move for Mindgames
  • Her Triple Ice Peak Super Move can be followed with another Special in Corner
  • Exceed Command Throw with the best range and damage along that can be follower up in Corner

The Bad:

  • Hard to Learn
  • Slow Startup Projectiles
  • Short Range Anti Airs

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Press AB when near Squash Hat

Press CD when near Kitten Scratch

Command Moves

Inroad Fowl

  • d + D in air (can hold)

Flask (Tachi)

  • f + C (can hold)

Flask (Shagami)

  • df + C (can hold)

Haul Flapper

  • df + B

Restive Kitten

  • df + D


Special Moves

Chakra Wave

  • qcf + P (air)

Winder Fist

  • qcf + K

She's On Enemy

  • qcf + K after Winder Fist

Reverie Sword

  • f,d,df + P

Jamming Ghost

  • f,d,df + K

As Sent Proof

  • hcb + P when near

Super Moves

Tricicle Edge

  • qcf,qcf + P (can hold)

Death Phenomeno

  • hcb,hcb + K

Exceed Move

Meteo Fall

  • hcb,hcb + AC when near

The Basics

She is focused in two zones,long range trap projectiles and short ranges with throws,but can be defeated easily in jum-in games due to her short range and damaging anti-airs.


COMBOS

Advanced Strategy

Match-Ups